Files @ r12162:c4894f5339c3
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Location: cpp/openttd-patchpack/source/src/highscore.cpp

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file highscore.cpp Definition of functions used for highscore handling */

#include "highscore.h"
#include "settings_type.h"
#include "company_base.h"
#include "company_func.h"
#include "cheat_func.h"
#include "string_func.h"
#include "strings_func.h"
#include "table/strings.h"
#include "core/sort_func.hpp"
#include "variables.h"
#include "debug.h"

HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5

static const StringID _endgame_perf_titles[] = {
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
	STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
	STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
	STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
	STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
	STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY
};

StringID EndGameGetPerformanceTitleFromValue(uint value)
{
	value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);

	return _endgame_perf_titles[value];
}

/** Save the highscore for the company */
int8 SaveHighScoreValue(const Company *c)
{
	HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
	uint i;
	uint16 score = c->old_economy[0].performance_history;

	/* Exclude cheaters from the honour of being in the highscore table */
	if (CheatHasBeenUsed()) return -1;

	for (i = 0; i < lengthof(_highscore_table[0]); i++) {
		/* You are in the TOP5. Move all values one down and save us there */
		if (hs[i].score <= score) {
			/* move all elements one down starting from the replaced one */
			memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
			SetDParam(0, c->index);
			SetDParam(1, c->index);
			GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
			hs[i].score = score;
			hs[i].title = EndGameGetPerformanceTitleFromValue(score);
			return i;
		}
	}

	return -1; // too bad; we did not make it into the top5
}

/** Sort all companies given their performance */
static int CDECL HighScoreSorter(const Company * const *a, const Company * const *b)
{
	return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
}

/* Save the highscores in a network game when it has ended */
#define LAST_HS_ITEM lengthof(_highscore_table) - 1
int8 SaveHighScoreValueNetwork()
{
	const Company *c;
	const Company *cl[MAX_COMPANIES];
	uint count = 0;
	int8 company = -1;

	/* Sort all active companies with the highest score first */
	FOR_ALL_COMPANIES(c) cl[count++] = c;

	QSortT(cl, count, &HighScoreSorter);

	{
		uint i;

		memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));

		/* Copy over Top5 companies */
		for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
			HighScore *hs = &_highscore_table[LAST_HS_ITEM][i];

			SetDParam(0, cl[i]->index);
			SetDParam(1, cl[i]->index);
			GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
			hs->score = cl[i]->old_economy[0].performance_history;
			hs->title = EndGameGetPerformanceTitleFromValue(hs->score);

			/* get the ranking of the local company */
			if (cl[i]->index == _local_company) company = i;
		}
	}

	/* Add top5 companys to highscore table */
	return company;
}

/** Save HighScore table to file */
void SaveToHighScore()
{
	FILE *fp = fopen(_highscore_file, "wb");

	if (fp != NULL) {
		uint i;
		HighScore *hs;

		for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
				/* First character is a command character, so strlen will fail on that */
				byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);

				if (fwrite(&length, sizeof(length), 1, fp)       != 1 || // write away string length
						fwrite(hs->company, length, 1, fp)           >  1 || // Yes... could be 0 bytes too
						fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
						fwrite("  ", 2, 1, fp)                       != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
					DEBUG(misc, 1, "Could not save highscore.");
					i = LAST_HS_ITEM;
					break;
				}
			}
		}
		fclose(fp);
	}
}

/** Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore()
{
	FILE *fp = fopen(_highscore_file, "rb");

	memset(_highscore_table, 0, sizeof(_highscore_table));

	if (fp != NULL) {
		uint i;
		HighScore *hs;

		for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
				byte length;
				if (fread(&length, sizeof(length), 1, fp)       !=  1 ||
						fread(hs->company, length, 1, fp)           >   1 || // Yes... could be 0 bytes too
						fread(&hs->score, sizeof(hs->score), 1, fp) !=  1 ||
						fseek(fp, 2, SEEK_CUR)                      == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
					DEBUG(misc, 1, "Highscore corrupted");
					i = LAST_HS_ITEM;
					break;
				}
				*lastof(hs->company) = '\0';
				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
			}
		}
		fclose(fp);
	}
}