Files @ r12162:c4894f5339c3
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Location: cpp/openttd-patchpack/source/src/misc.cpp

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file misc.cpp Misc functions that shouldn't be here. */

#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "news_func.h"
#include "variables.h"
#include "ai/ai.hpp"
#include "newgrf_house.h"
#include "cargotype.h"
#include "group.h"
#include "economy_func.h"
#include "functions.h"
#include "map_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"

#include "table/sprites.h"

extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();

void InitializeVehicles();
void InitializeWaypoints();
void InitializeDepots();
void InitializeEngineRenews();
void InitializeOrders();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeTowns();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
void InitializeCargoPackets();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();

void InitializeGame(uint size_x, uint size_y, bool reset_date)
{
	/* Make sure there isn't any window that can influence anything
	 * related to the new game we're about to start/load. */
	UnInitWindowSystem();

	AllocateMap(size_x, size_y);

	SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);

	_pause_mode = PM_UNPAUSED;
	_fast_forward = 0;
	_tick_counter = 0;
	_realtime_tick = 0;
	_date_fract = 0;
	_cur_tileloop_tile = 0;
	_thd.redsq = INVALID_TILE;
	MakeNewgameSettingsLive();

	if (reset_date) {
		SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
		InitializeOldNames();
	}

	InitializeEngineRenews();
	InitializeVehicles();
	InitializeWaypoints();
	InitializeDepots();
	InitializeOrders();
	InitializeGroup();

	InitNewsItemStructs();
	InitializeLandscape();
	InitializeClearLand();
	InitializeRailGui();
	InitializeRoadGui();
	InitializeAirportGui();
	InitializeDockGui();
	InitializeTowns();
	InitializeTrees();
	InitializeSigns();
	InitializeStations();
	InitializeCargoPackets();
	InitializeIndustries();
	InitializeBuildingCounts();

	InitializeTrains();
	InitializeNPF();

	InitializeCompanies();
	AI::Initialize();
	InitializeCheats();

	InitTextEffects();
#ifdef ENABLE_NETWORK
	NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
	InitializeAnimatedTiles();

	InitializeLandscapeVariables(false);

	ResetObjectToPlace();

	GamelogReset();
	GamelogStartAction(GLAT_START);
	GamelogRevision();
	GamelogMode();
	GamelogGRFAddList(_grfconfig);
	GamelogStopAction();
}


/* Calculate constants that depend on the landscape type. */
void InitializeLandscapeVariables(bool only_constants)
{
	if (only_constants) return;

	for (CargoID i = 0; i < NUM_CARGO; i++) {
		_cargo_payment_rates[i] = GetCargo(i)->initial_payment;
		_cargo_payment_rates_frac[i] = 0;
	}
}