Files @ r12162:c4894f5339c3
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file network_gamelist.h Handling of the list of games. */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

#include "core/address.h"
#include "network_type.h"

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameInfo info;   ///< The game information of this server
	NetworkAddress address; ///< The connection info of the game server
	bool online;            ///< False if the server did not respond (default status)
	bool manually;          ///< True if the server was added manually
	uint8 retries;          ///< Number of retries (to stop requerying)
	NetworkGameList *next;  ///< Next pointer to make a linked game list
};

/** Game list of this client */
extern NetworkGameList *_network_game_list;

void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();

#endif /* NETWORK_GAMELIST_H */