Files @ r12162:c4894f5339c3
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Location: cpp/openttd-patchpack/source/src/ship.h

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file ship.h Base for ships. */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"

void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);

/**
 * All ships have this type.
 */
struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
	TrackBitsByte state;

	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
	Ship() : SpecializedVehicle<Ship, VEH_SHIP>() {}
	/** We want to 'destruct' the right class. */
	virtual ~Ship() { this->PreDestructor(); }

	const char *GetTypeString() const { return "ship"; }
	void MarkDirty();
	void UpdateDeltaXY(Direction direction);
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
	void PlayLeaveStationSound() const;
	bool IsPrimaryVehicle() const { return true; }
	SpriteID GetImage(Direction direction) const;
	int GetDisplaySpeed() const { return this->cur_speed / 2; }
	int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
	Money GetRunningCost() const;
	bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
	bool Tick();
	void OnNewDay();
	Trackdir GetVehicleTrackdir() const;
	TileIndex GetOrderStationLocation(StationID station);
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
};

#define FOR_ALL_SHIPS(var) FOR_ALL_VEHICLES_OF_TYPE(Ship, var)

#endif /* SHIP_H */