Files @ r12162:c4894f5339c3
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Location: cpp/openttd-patchpack/source/src/texteff.cpp

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file texteff.cpp Handling of text effects. */

#include "stdafx.h"
#include "openttd.h"
#include "strings_type.h"
#include "texteff.hpp"
#include "core/bitmath_func.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "functions.h"
#include "viewport_func.h"
#include "settings_type.h"

enum {
	INIT_NUM_TEXT_EFFECTS  =  20,
};

struct TextEffect {
	StringID string_id;
	int32 x;
	int32 y;
	int32 right;
	int32 bottom;
	uint16 duration;
	uint64 params_1;
	uint64 params_2;
	TextEffectMode mode;
};

/* used for text effects */
static TextEffect *_text_effect_list = NULL;
static uint16 _num_text_effects = INIT_NUM_TEXT_EFFECTS;

/* Text Effects */
/**
 * Mark the area of the text effect as dirty.
 *
 * This function marks the area of a text effect as dirty for repaint.
 *
 * @param te The TextEffect to mark the area dirty
 * @ingroup dirty
 */
static void MarkTextEffectAreaDirty(TextEffect *te)
{
	/* Width and height of the text effect are doubled, so they are correct in both zoom out levels 1x and 2x. */
	MarkAllViewportsDirty(
		te->x,
		te->y - 1,
		(te->right - te->x)*2 + te->x + 1,
		(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
	);
}

TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode)
{
	TextEffect *te;
	int w;
	char buffer[100];
	TextEffectID i;

	if (_game_mode == GM_MENU) return INVALID_TE_ID;

	/* Look for a free spot in the text effect array */
	for (i = 0; i < _num_text_effects; i++) {
		if (_text_effect_list[i].string_id == INVALID_STRING_ID) break;
	}

	/* If there is none found, we grow the array */
	if (i == _num_text_effects) {
		_num_text_effects += 25;
		_text_effect_list = ReallocT<TextEffect>(_text_effect_list, _num_text_effects);
		for (; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
		i = _num_text_effects - 1;
	}

	te = &_text_effect_list[i];

	/* Start defining this object */
	te->string_id = msg;
	te->duration = duration;
	te->y = y - 5;
	te->bottom = y + 5;
	te->params_1 = GetDParam(0);
	te->params_2 = GetDParam(4);
	te->mode = mode;

	GetString(buffer, msg, lastof(buffer));
	w = GetStringBoundingBox(buffer).width;

	te->x = x - (w >> 1);
	te->right = x + (w >> 1) - 1;
	MarkTextEffectAreaDirty(te);

	return i;
}

void UpdateTextEffect(TextEffectID te_id, StringID msg)
{
	assert(te_id < _num_text_effects);
	TextEffect *te;

	/* Update details */
	te = &_text_effect_list[te_id];
	te->string_id = msg;
	te->params_1 = GetDParam(0);
	te->params_2 = GetDParam(4);

	/* Update width of text effect */
	char buffer[100];
	GetString(buffer, msg, lastof(buffer));
	int w = GetStringBoundingBox(buffer).width;

	/* Only allow to make it broader, so it completely covers the old text. That avoids remnants of the old text. */
	int right_new = te->x + w;
	if (te->right < right_new) te->right = right_new;

	MarkTextEffectAreaDirty(te);
}

void RemoveTextEffect(TextEffectID te_id)
{
	assert(te_id < _num_text_effects);
	TextEffect *te;

	te = &_text_effect_list[te_id];
	MarkTextEffectAreaDirty(te);
	te->string_id = INVALID_STRING_ID;
}

static void MoveTextEffect(TextEffect *te)
{
	/* Never expire for duration of 0xFFFF */
	if (te->duration == 0xFFFF) return;
	if (te->duration < 8) {
		te->string_id = INVALID_STRING_ID;
	} else {
		te->duration -= 8;
		te->y--;
		te->bottom--;
	}
	MarkTextEffectAreaDirty(te);
}

void MoveAllTextEffects()
{
	for (TextEffectID i = 0; i < _num_text_effects; i++) {
		TextEffect *te = &_text_effect_list[i];
		if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te);
	}
}

void InitTextEffects()
{
	if (_text_effect_list == NULL) _text_effect_list = MallocT<TextEffect>(_num_text_effects);

	for (TextEffectID i = 0; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
}

void DrawTextEffects(DrawPixelInfo *dpi)
{
	switch (dpi->zoom) {
		case ZOOM_LVL_NORMAL:
			for (TextEffectID i = 0; i < _num_text_effects; i++) {
				TextEffect *te = &_text_effect_list[i];
				if (te->string_id != INVALID_STRING_ID &&
						dpi->left <= te->right &&
						dpi->top  <= te->bottom &&
						dpi->left + dpi->width  > te->x &&
						dpi->top  + dpi->height > te->y) {
					if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
						AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
					}
				}
			}
			break;

		case ZOOM_LVL_OUT_2X:
			for (TextEffectID i = 0; i < _num_text_effects; i++) {
				TextEffect *te = &_text_effect_list[i];
				if (te->string_id != INVALID_STRING_ID &&
						dpi->left <= te->right  * 2 - te->x &&
						dpi->top  <= te->bottom * 2 - te->y &&
						dpi->left + dpi->width  > te->x &&
						dpi->top  + dpi->height > te->y) {
					if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
						AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2);
					}
				}
			}
			break;

		case ZOOM_LVL_OUT_4X:
		case ZOOM_LVL_OUT_8X:
			break;

		default: NOT_REACHED();
	}
}