Files @ r12162:c4894f5339c3
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Location: cpp/openttd-patchpack/source/src/water_map.h

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
/* $Id$ */

/** @file water_map.h Map accessors for water tiles. */

#ifndef WATER_MAP_H
#define WATER_MAP_H

#include "core/math_func.hpp"

enum WaterTileType {
	WATER_TILE_CLEAR,
	WATER_TILE_COAST,
	WATER_TILE_LOCK,
	WATER_TILE_DEPOT,
};

enum WaterClass {
	WATER_CLASS_SEA,
	WATER_CLASS_CANAL,
	WATER_CLASS_RIVER,
	WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so)
};

enum DepotPart {
	DEPOT_NORTH = 0x80,
	DEPOT_SOUTH = 0x81,
	DEPOT_END   = 0x84,
};

enum LockPart {
	LOCK_MIDDLE = 0x10,
	LOCK_LOWER  = 0x14,
	LOCK_UPPER  = 0x18,
	LOCK_END    = 0x1C
};

static inline WaterTileType GetWaterTileType(TileIndex t)
{
	assert(IsTileType(t, MP_WATER));

	if (_m[t].m5 == 0) return WATER_TILE_CLEAR;
	if (_m[t].m5 == 1) return WATER_TILE_COAST;
	if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK;

	assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END));
	return WATER_TILE_DEPOT;
}

static inline WaterClass GetWaterClass(TileIndex t)
{
	assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
	return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2));
}

static inline void SetWaterClass(TileIndex t, WaterClass wc)
{
	assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY));
	if (IsTileType(t, MP_INDUSTRY)) {
		SB(_m[t].m1, 5, 2, wc);
	} else {
		SB(_m[t].m3, 0, 2, wc);
	}
}

/** IsWater return true if any type of clear water like ocean, river, canal */
static inline bool IsWater(TileIndex t)
{
	return GetWaterTileType(t) == WATER_TILE_CLEAR;
}

static inline bool IsSea(TileIndex t)
{
	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
}

static inline bool IsCanal(TileIndex t)
{
	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
}

static inline bool IsRiver(TileIndex t)
{
	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
}

static inline bool IsWaterTile(TileIndex t)
{
	return IsTileType(t, MP_WATER) && IsWater(t);
}

static inline bool IsCoast(TileIndex t)
{
	return GetWaterTileType(t) == WATER_TILE_COAST;
}

static inline TileIndex GetOtherShipDepotTile(TileIndex t)
{
	return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
}

static inline bool IsShipDepot(TileIndex t)
{
	return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
}

static inline bool IsShipDepotTile(TileIndex t)
{
	return IsTileType(t, MP_WATER) && IsShipDepot(t);
}

static inline Axis GetShipDepotAxis(TileIndex t)
{
	return (Axis)GB(_m[t].m5, 1, 1);
}

static inline DiagDirection GetShipDepotDirection(TileIndex t)
{
	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
}

static inline bool IsLock(TileIndex t)
{
	return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END);
}

static inline DiagDirection GetLockDirection(TileIndex t)
{
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}

static inline byte GetSection(TileIndex t)
{
	assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT);
	return GB(_m[t].m5, 0, 4);
}

static inline byte GetWaterTileRandomBits(TileIndex t)
{
	return _m[t].m4;
}


static inline void MakeWater(TileIndex t)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, OWNER_WATER);
	_m[t].m2 = 0;
	_m[t].m3 = WATER_CLASS_SEA;
	_m[t].m4 = 0;
	_m[t].m5 = 0;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

static inline void MakeShore(TileIndex t)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, OWNER_WATER);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = 1;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

static inline void MakeRiver(TileIndex t, uint8 random_bits)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, OWNER_WATER);
	_m[t].m2 = 0;
	_m[t].m3 = WATER_CLASS_RIVER;
	_m[t].m4 = random_bits;
	_m[t].m5 = 0;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
{
	assert(o != OWNER_WATER);
	SetTileType(t, MP_WATER);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = WATER_CLASS_CANAL;
	_m[t].m4 = random_bits;
	_m[t].m5 = 0;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, WaterClass original_water_class)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = original_water_class;
	_m[t].m4 = 0;
	_m[t].m5 = base + a * 2;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class)
{
	SetTileType(t, MP_WATER);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = original_water_class;
	_m[t].m4 = 0;
	_m[t].m5 = section;
	SB(_m[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
}

static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper)
{
	TileIndexDiff delta = TileOffsByDiagDir(d);

	MakeLockTile(t, o, LOCK_MIDDLE + d, WATER_CLASS_CANAL);
	MakeLockTile(t - delta, o, LOCK_LOWER + d, wc_lower);
	MakeLockTile(t + delta, o, LOCK_UPPER + d, wc_upper);
}

#endif /* WATER_MAP_H */