Files @ r9657:c4a8f9c442d7
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Location: cpp/openttd-patchpack/source/src/depot_map.h

rubidium
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */

/** @file depot_map.h Map related accessors for depots. */

#ifndef DEPOT_MAP_H
#define DEPOT_MAP_H

#include "road_map.h"
#include "rail_map.h"
#include "water_map.h"
#include "station_map.h"

/**
 * Check if a tile is a depot and it is a depot of the given type.
 */
static inline bool IsDepotTypeTile(TileIndex tile, TransportType type)
{
	switch (type) {
		default: NOT_REACHED();
		case TRANSPORT_RAIL:
			return IsRailDepotTile(tile);

		case TRANSPORT_ROAD:
			return IsRoadDepotTile(tile);

		case TRANSPORT_WATER:
			return IsShipDepotTile(tile);
	}
}

/**
 * Is the given tile a tile with a depot on it?
 * @param tile the tile to check
 * @return true if and only if there is a depot on the tile.
 */
static inline bool IsDepotTile(TileIndex tile)
{
	return IsRailDepotTile(tile) || IsRoadDepotTile(tile) || IsShipDepotTile(tile) || IsHangarTile(tile);
}

#endif /* DEPOT_MAP_H */