Files @ r9657:c4a8f9c442d7
Branch filter:

Location: cpp/openttd-patchpack/source/src/engine_gui.h

rubidium
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */

/** @file engine_gui.h Engine GUI functions, used by build_vehicle_gui and autoreplace_gui */

#ifndef ENGINE_GUI_H
#define ENGINE_GUI_H

#include "sortlist_type.h"

typedef GUIList<EngineID> GUIEngineList;

typedef int CDECL EngList_SortTypeFunction(const void*, const void*); ///< argument type for EngList_Sort()
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);  ///< qsort of the engine list
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items); ///< qsort of specified portion of the engine list

#endif /* ENGINE_GUI_H */