Files @ r9657:c4a8f9c442d7
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Location: cpp/openttd-patchpack/source/src/music.cpp

rubidium
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */

/** @file music.cpp The songs that OpenTTD knows. */

#include "stdafx.h"
#include "music.h"

const SongSpecs origin_songs_specs[NUM_SONGS_AVAILABLE] = {
	{"gm_tt00.gm", "Tycoon DELUXE Theme"},
	{"gm_tt02.gm", "Easy Driver"},
	{"gm_tt03.gm", "Little Red Diesel"},
	{"gm_tt17.gm", "Cruise Control"},
	{"gm_tt07.gm", "Don't Walk!"},
	{"gm_tt09.gm", "Fell Apart On Me"},
	{"gm_tt04.gm", "City Groove"},
	{"gm_tt19.gm", "Funk Central"},
	{"gm_tt06.gm", "Stoke It"},
	{"gm_tt12.gm", "Road Hog"},
	{"gm_tt05.gm", "Aliens Ate My Railway"},
	{"gm_tt01.gm", "Snarl Up"},
	{"gm_tt18.gm", "Stroll On"},
	{"gm_tt10.gm", "Can't Get There From Here"},
	{"gm_tt08.gm", "Sawyer's Tune"},
	{"gm_tt13.gm", "Hold That Train!"},
	{"gm_tt21.gm", "Movin' On"},
	{"gm_tt15.gm", "Goss Groove"},
	{"gm_tt16.gm", "Small Town"},
	{"gm_tt14.gm", "Broomer's Oil Rag"},
	{"gm_tt20.gm", "Jammit"},
	{"gm_tt11.gm", "Hard Drivin'"},
};