Files @ r9657:c4a8f9c442d7
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Location: cpp/openttd-patchpack/source/src/openttd.h

rubidium
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */

/** @file openttd.h Some generic types. */

#ifndef OPENTTD_H
#define OPENTTD_H

enum GameModes {
	GM_MENU,
	GM_NORMAL,
	GM_EDITOR
};

enum SwitchModes {
	SM_NONE            =  0,
	SM_NEWGAME         =  1,
	SM_EDITOR          =  2,
	SM_LOAD            =  3,
	SM_MENU            =  4,
	SM_SAVE            =  5,
	SM_GENRANDLAND     =  6,
	SM_LOAD_SCENARIO   =  9,
	SM_START_SCENARIO  = 10,
	SM_START_HEIGHTMAP = 11,
	SM_LOAD_HEIGHTMAP  = 12,
};

/* Display Options */
enum {
	DO_SHOW_TOWN_NAMES    = 0,
	DO_SHOW_STATION_NAMES = 1,
	DO_SHOW_SIGNS         = 2,
	DO_FULL_ANIMATION     = 3,
	DO_FULL_DETAIL        = 5,
	DO_WAYPOINTS          = 6,
};

extern byte _game_mode;
extern bool _exit_game;
extern int8 _pause_game;

#endif /* OPENTTD_H */