Files @ r9657:c4a8f9c442d7
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Location: cpp/openttd-patchpack/source/src/ship.h

rubidium
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
/* $Id$ */

/** @file ship.h Base for ships. */

#ifndef SHIP_H
#define SHIP_H

#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"

void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);

/**
 * This class 'wraps' Vehicle; you do not actually instantiate this class.
 * You create a Vehicle using AllocateVehicle, so it is added to the pool
 * and you reinitialize that to a Train using:
 *   v = new (v) Ship();
 *
 * As side-effect the vehicle type is set correctly.
 */
struct Ship: public Vehicle {
	/** Initializes the Vehicle to a ship */
	Ship() { this->type = VEH_SHIP; }

	/** We want to 'destruct' the right class. */
	virtual ~Ship() { this->PreDestructor(); }

	const char *GetTypeString() const { return "ship"; }
	void MarkDirty();
	void UpdateDeltaXY(Direction direction);
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
	void PlayLeaveStationSound() const;
	bool IsPrimaryVehicle() const { return true; }
	SpriteID GetImage(Direction direction) const;
	int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
	int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
	Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
	bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
	void Tick();
	void OnNewDay();
	TileIndex GetOrderStationLocation(StationID station);
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
};

#endif /* SHIP_H */