Files @ r7898:c4cded9d8731
Branch filter:

Location: cpp/openttd-patchpack/source/src/blitter/null.cpp

rubidium
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
#include "../stdafx.h"
#include "../variables.h"
#include "null.hpp"

static FBlitter_Null iFBlitter_Null;

Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
	Sprite *dest_sprite;
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));

	dest_sprite->height = sprite->height;
	dest_sprite->width  = sprite->width;
	dest_sprite->x_offs = sprite->x_offs;
	dest_sprite->y_offs = sprite->y_offs;

	return dest_sprite;
}