Files @ r7898:c4cded9d8731
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Location: cpp/openttd-patchpack/source/src/network/network_gui.h

rubidium
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
/* $Id$ */

#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H

#ifdef ENABLE_NETWORK

#include "network_data.h"

void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_GUI_H */