Files @ r21606:c4d9fa63836a
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Location: cpp/openttd-patchpack/source/src/object_type.h

rubidium
(svn r26736) -Fix [Script]: infinite loop (by scripts; always returning the same item) when sorted by item in descending order by oddly constructed FindNext that uses forward iterators. Simply use the same code as the ascending item sort but use the reverse iterator instead of the forward. Also do this same trick for the descending value sort even though I couldn't trigger the problem there
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_type.h Types related to object tiles. */

#ifndef OBJECT_TYPE_H
#define OBJECT_TYPE_H

/** Types of objects. */
typedef uint16 ObjectType;

static const ObjectType OBJECT_TRANSMITTER  =   0;    ///< The large antenna
static const ObjectType OBJECT_LIGHTHOUSE   =   1;    ///< The nice lighthouse
static const ObjectType OBJECT_STATUE       =   2;    ///< Statue in towns
static const ObjectType OBJECT_OWNED_LAND   =   3;    ///< Owned land 'flag'
static const ObjectType OBJECT_HQ           =   4;    ///< HeadQuarter of a player

static const ObjectType NUM_OBJECTS_PER_GRF = 255;    ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.

static const ObjectType NEW_OBJECT_OFFSET   =   5;    ///< Offset for new objects
static const ObjectType NUM_OBJECTS         = 64000;  ///< Number of supported objects overall
static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object

/** Unique identifier for an object. */
typedef uint32 ObjectID;

struct Object;
struct ObjectSpec;

static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object

#endif /* OBJECT_TYPE_H */