Files @ r16658:c5444a43aa65
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Location: cpp/openttd-patchpack/source/src/network/network_base.h

rubidium
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_base.h Base core network types and some helper functions to access them. */

#ifndef NETWORK_BASE_H
#define NETWORK_BASE_H

#ifdef ENABLE_NETWORK

#include "network_type.h"
#include "core/address.h"
#include "../core/pool_type.hpp"
#include "../company_type.h"

typedef Pool<NetworkClientInfo, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientInfoPool;
extern NetworkClientInfoPool _networkclientinfo_pool;

struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> {
	ClientID client_id;                             ///< Client identifier (same as ClientState->client_id)
	char client_name[NETWORK_CLIENT_NAME_LENGTH];   ///< Name of the client
	byte client_lang;                               ///< The language of the client
	CompanyID client_playas;                        ///< As which company is this client playing (CompanyID)
	NetworkAddress client_address;                  ///< IP-address of the client (so he can be banned)
	Date join_date;                                 ///< Gamedate the client has joined

	NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
	~NetworkClientInfo();
};

#define FOR_ALL_CLIENT_INFOS_FROM(var, start) FOR_ALL_ITEMS_FROM(NetworkClientInfo, clientinfo_index, var, start)
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)

#endif /* ENABLE_NETWORK */
#endif /* NETWORK_BASE_H */