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Location: cpp/openttd-patchpack/source/src/table/water_land.h
r17659:c6dcdcc7cbb6
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(svn r22441) -Update from WebTranslator v3.0:
german - 1 changes by planetmaker
german - 1 changes by planetmaker
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
/**
* Constructor macro for an image without a palette in a DrawTileSeqStruct array.
* @param dx Offset in x direction
* @param dy Offset in y direction
* @param dz Offset in z direction
* @param sx Size in x direction
* @param sy Size in y direction
* @param sz Size in z direction
* @param img Sprite to draw
*/
#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
/**
* Constructor macro of a DrawTileSprites structure
* @param img Ground sprite without palette of the tile
* @param dtss Sequence child sprites of the tile
*/
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSprites _shipdepot_display_data[] = {
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1)
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2)
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3)
TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4)
};
static const DrawTileSeqStruct _lock_display_seq_0[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_0b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2b[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3b[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_0t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_1t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_2t[] = {
TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
TILE_SEQ_END()
};
static const DrawTileSeqStruct _lock_display_seq_3t[] = {
TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
TILE_SEQ_END()
};
static const DrawTileSprites _lock_display_data[] = {
TILE_SPRITE_LINE(1, _lock_display_seq_0)
TILE_SPRITE_LINE(0, _lock_display_seq_1)
TILE_SPRITE_LINE(2, _lock_display_seq_2)
TILE_SPRITE_LINE(3, _lock_display_seq_3)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
};
#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
#undef TILE_SPRITE_LINE
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