Files
@ r28446:c732bb60e97c
Branch filter:
Location: cpp/openttd-patchpack/source/src/gfxinit.cpp
r28446:c732bb60e97c
17.8 KiB
text/x-c
Codechange: List functions in gui.h under correct source file. (#11775)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gfxinit.cpp Initializing of the (GRF) graphics. */
#include "stdafx.h"
#include "fios.h"
#include "newgrf.h"
#include "3rdparty/md5/md5.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "transparency.h"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
#include "window_func.h"
#include "palette_func.h"
/* The type of set we're replacing */
#define SET_TYPE "graphics"
#include "base_media_func.h"
#include "table/sprites.h"
#include "safeguards.h"
#include "table/landscape_sprite.h"
/** Offsets for loading the different "replacement" sprites in the files. */
static const SpriteID * const _landscape_spriteindexes[] = {
_landscape_spriteindexes_arctic,
_landscape_spriteindexes_tropic,
_landscape_spriteindexes_toyland,
};
/**
* Load an old fashioned GRF file.
* @param filename The name of the file to open.
* @param load_index The offset of the first sprite.
* @param needs_palette_remap Whether the colours in the GRF file need a palette remap.
* @return The number of loaded sprites.
*/
static uint LoadGrfFile(const std::string &filename, uint load_index, bool needs_palette_remap)
{
uint load_index_org = load_index;
uint sprite_id = 0;
SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
Debug(sprite, 2, "Reading grf-file '{}'", filename);
byte container_ver = file.GetContainerVersion();
if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
ReadGRFSpriteOffsets(file);
if (container_ver >= 2) {
/* Read compression. */
byte compression = file.ReadByte();
if (compression != 0) UserError("Unsupported compression format");
}
while (LoadNextSprite(load_index, file, sprite_id)) {
load_index++;
sprite_id++;
if (load_index >= MAX_SPRITES) {
UserError("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
}
}
Debug(sprite, 2, "Currently {} sprites are loaded", load_index);
return load_index - load_index_org;
}
/**
* Load an old fashioned GRF file to replace already loaded sprites.
* @param filename The name of the file to open.
* @param index_tbl The offsets of each of the sprites.
* @param needs_palette_remap Whether the colours in the GRF file need a palette remap.
* @return The number of loaded sprites.
*/
static void LoadGrfFileIndexed(const std::string &filename, const SpriteID *index_tbl, bool needs_palette_remap)
{
uint start;
uint sprite_id = 0;
SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
Debug(sprite, 2, "Reading indexed grf-file '{}'", filename);
byte container_ver = file.GetContainerVersion();
if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
ReadGRFSpriteOffsets(file);
if (container_ver >= 2) {
/* Read compression. */
byte compression = file.ReadByte();
if (compression != 0) UserError("Unsupported compression format");
}
while ((start = *index_tbl++) != END) {
uint end = *index_tbl++;
do {
[[maybe_unused]] bool b = LoadNextSprite(start, file, sprite_id);
assert(b);
sprite_id++;
} while (++start <= end);
}
}
/**
* Checks whether the MD5 checksums of the files are correct.
*
* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
*/
void CheckExternalFiles()
{
if (BaseGraphics::GetUsedSet() == nullptr || BaseSounds::GetUsedSet() == nullptr) return;
const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
Debug(grf, 1, "Using the {} base graphics set", used_set->name);
std::string error_msg;
auto output_iterator = std::back_inserter(error_msg);
if (used_set->GetNumInvalid() != 0) {
/* Not all files were loaded successfully, see which ones */
fmt::format_to(output_iterator, "Trying to load graphics set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name);
for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
MD5File::ChecksumResult res = GraphicsSet::CheckMD5(&used_set->files[i], BASESET_DIR);
if (res != MD5File::CR_MATCH) fmt::format_to(output_iterator, "\t{} is {} ({})\n", used_set->files[i].filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", used_set->files[i].missing_warning);
}
fmt::format_to(output_iterator, "\n");
}
const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
if (sounds_set->GetNumInvalid() != 0) {
fmt::format_to(output_iterator, "Trying to load sound set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
static_assert(SoundsSet::NUM_FILES == 1);
/* No need to loop each file, as long as there is only a single
* sound file. */
fmt::format_to(output_iterator, "\t{} is {} ({})\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
}
if (!error_msg.empty()) ShowInfoI(error_msg);
}
/** Actually load the sprite tables. */
static void LoadSpriteTables()
{
const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
LoadGrfFile(used_set->files[GFT_BASE].filename, 0, PAL_DOS != used_set->palette);
/*
* The second basic file always starts at the given location and does
* contain a different amount of sprites depending on the "type"; DOS
* has a few sprites less. However, we do not care about those missing
* sprites as they are not shown anyway (logos in intro game).
*/
LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, PAL_DOS != used_set->palette);
/*
* Load additional sprites for climates other than temperate.
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
LoadGrfFileIndexed(
used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
PAL_DOS != used_set->palette
);
}
/* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap();
/*
* Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
* However, we do not want it to show up in the list of used NewGRFs,
* so we have to manually add it, and then remove it later.
*/
GRFConfig *top = _grfconfig;
/* Default extra graphics */
static const char *master_filename = "OPENTTD.GRF";
GRFConfig *master = new GRFConfig(master_filename);
master->palette |= GRFP_GRF_DOS;
FillGRFDetails(master, false, BASESET_DIR);
ClrBit(master->flags, GCF_INIT_ONLY);
/* Baseset extra graphics */
GRFConfig *extra = new GRFConfig(used_set->GetOrCreateExtraConfig());
if (extra->num_params == 0) extra->SetParameterDefaults();
ClrBit(extra->flags, GCF_INIT_ONLY);
extra->next = top;
master->next = extra;
_grfconfig = master;
LoadNewGRF(SPR_NEWGRFS_BASE, 2);
uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
Debug(sprite, 4, "Checking sprites from fallback grf");
_missing_extra_graphics = GetSpriteCountForFile(master_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
Debug(sprite, 1, "{} extra sprites, {} from baseset, {} from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
/* The original baseset extra graphics intentionally make use of the fallback graphics.
* Let's say everything which provides less than 500 sprites misses the rest intentionally. */
if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
/* Free and remove the top element. */
delete extra;
delete master;
_grfconfig = top;
}
static void RealChangeBlitter(const char *repl_blitter)
{
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
if (strcmp(cur_blitter, repl_blitter) == 0) return;
Debug(driver, 1, "Switching blitter from '{}' to '{}'... ", cur_blitter, repl_blitter);
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
if (new_blitter == nullptr) NOT_REACHED();
Debug(driver, 1, "Successfully switched to {}.", repl_blitter);
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
/* Failed to switch blitter, let's hope we can return to the old one. */
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) UserError("Failed to reinitialize video driver. Specify a fixed blitter in the config");
}
/* Clear caches that might have sprites for another blitter. */
VideoDriver::GetInstance()->ClearSystemSprites();
ClearFontCache();
GfxClearSpriteCache();
ReInitAllWindows(false);
}
/**
* Check blitter needed by NewGRF config and switch if needed.
* @return False when nothing changed, true otherwise.
*/
static bool SwitchNewGRFBlitter()
{
/* Never switch if the blitter was specified by the user. */
if (!_blitter_autodetected) return false;
/* Null driver => dedicated server => do nothing. */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
/* Get preferred depth.
* - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
* - depth_wanted_by_grf: Depth required by some NewGRF.
* Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
* between multiple 32bpp blitters, which perform differently with 8bpp sprites.
*/
uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
uint depth_wanted_by_grf = _support8bpp != S8BPP_NONE ? 8 : 32;
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
}
/* We need a 32bpp blitter for font anti-alias. */
if (HasAntialiasedFonts()) depth_wanted_by_grf = 32;
/* Search the best blitter. */
static const struct {
const char *name;
uint animation; ///< 0: no support, 1: do support, 2: both
uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
} replacement_blitters[] = {
{ "8bpp-optimized", 2, 8, 8, 8, 8 },
{ "40bpp-anim", 2, 8, 32, 8, 32 },
#ifdef WITH_SSE
{ "32bpp-sse4", 0, 32, 32, 8, 32 },
{ "32bpp-ssse3", 0, 32, 32, 8, 32 },
{ "32bpp-sse2", 0, 32, 32, 8, 32 },
{ "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
#endif
{ "32bpp-optimized", 0, 8, 32, 8, 32 },
#ifdef WITH_SSE
{ "32bpp-sse2-anim", 1, 8, 32, 8, 32 },
#endif
{ "32bpp-anim", 1, 8, 32, 8, 32 },
};
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
if (!IsInsideMM(depth_wanted_by_base, replacement_blitters[i].min_base_depth, replacement_blitters[i].max_base_depth + 1)) continue;
if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) {
return false;
}
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
/* Inform the video driver we want to switch blitter as soon as possible. */
VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, repl_blitter));
break;
}
return true;
}
/** Check whether we still use the right blitter, or use another (better) one. */
void CheckBlitter()
{
if (!SwitchNewGRFBlitter()) return;
ClearFontCache();
GfxClearSpriteCache();
ReInitAllWindows(false);
}
/** Initialise and load all the sprites. */
void GfxLoadSprites()
{
Debug(sprite, 2, "Loading sprite set {}", _settings_game.game_creation.landscape);
SwitchNewGRFBlitter();
VideoDriver::GetInstance()->ClearSystemSprites();
ClearFontCache();
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();
UpdateCursorSize();
}
GraphicsSet::GraphicsSet()
: BaseSet<GraphicsSet, MAX_GFT, true>{}, palette{}, blitter{}
{
// instantiate here, because unique_ptr needs a complete type
}
GraphicsSet::~GraphicsSet()
{
// instantiate here, because unique_ptr needs a complete type
}
bool GraphicsSet::FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename)
{
bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
if (ret) {
const IniGroup *metadata = ini.GetGroup("metadata");
assert(metadata != nullptr); /* ret can't be true if metadata isn't present. */
const IniItem *item;
fetch_metadata("palette");
this->palette = ((*item->value)[0] == 'D' || (*item->value)[0] == 'd') ? PAL_DOS : PAL_WINDOWS;
/* Get optional blitter information. */
item = metadata->GetItem("blitter");
this->blitter = (item != nullptr && (*item->value)[0] == '3') ? BLT_32BPP : BLT_8BPP;
}
return ret;
}
/**
* Return configuration for the extra GRF, or lazily create it.
* @return NewGRF configuration
*/
GRFConfig &GraphicsSet::GetOrCreateExtraConfig() const
{
if (!this->extra_cfg) {
this->extra_cfg.reset(new GRFConfig(this->files[GFT_EXTRA].filename));
/* We know the palette of the base set, so if the base NewGRF is not
* setting one, use the palette of the base set and not the global
* one which might be the wrong palette for this base NewGRF.
* The value set here might be overridden via action14 later. */
switch (this->palette) {
case PAL_DOS: this->extra_cfg->palette |= GRFP_GRF_DOS; break;
case PAL_WINDOWS: this->extra_cfg->palette |= GRFP_GRF_WINDOWS; break;
default: break;
}
FillGRFDetails(this->extra_cfg.get(), false, BASESET_DIR);
}
return *this->extra_cfg;
}
bool GraphicsSet::IsConfigurable() const
{
const GRFConfig &cfg = this->GetOrCreateExtraConfig();
/* This check is more strict than the one for NewGRF Settings.
* There are no legacy basesets with parameters, but without Action14 */
return !cfg.param_info.empty();
}
void GraphicsSet::CopyCompatibleConfig(const GraphicsSet &src)
{
const GRFConfig *src_cfg = src.GetExtraConfig();
if (src_cfg == nullptr || src_cfg->num_params == 0) return;
GRFConfig &dest_cfg = this->GetOrCreateExtraConfig();
if (dest_cfg.IsCompatible(src_cfg->version)) return;
dest_cfg.CopyParams(*src_cfg);
}
/**
* Calculate and check the MD5 hash of the supplied GRF.
* @param file The file get the hash of.
* @param subdir The sub directory to get the files from.
* @return
* - #CR_MATCH if the MD5 hash matches
* - #CR_MISMATCH if the MD5 does not match
* - #CR_NO_FILE if the file misses
*/
/* static */ MD5File::ChecksumResult GraphicsSet::CheckMD5(const MD5File *file, Subdirectory subdir)
{
size_t size = 0;
FILE *f = FioFOpenFile(file->filename, "rb", subdir, &size);
if (f == nullptr) return MD5File::CR_NO_FILE;
size_t max = GRFGetSizeOfDataSection(f);
FioFCloseFile(f);
return file->CheckMD5(subdir, max);
}
/**
* Calculate and check the MD5 hash of the supplied filename.
* @param subdir The sub directory to get the files from
* @param max_size Only calculate the hash for this many bytes from the file start.
* @return
* - #CR_MATCH if the MD5 hash matches
* - #CR_MISMATCH if the MD5 does not match
* - #CR_NO_FILE if the file misses
*/
MD5File::ChecksumResult MD5File::CheckMD5(Subdirectory subdir, size_t max_size) const
{
size_t size;
FILE *f = FioFOpenFile(this->filename, "rb", subdir, &size);
if (f == nullptr) return CR_NO_FILE;
size = std::min(size, max_size);
Md5 checksum;
uint8_t buffer[1024];
MD5Hash digest;
size_t len;
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
FioFCloseFile(f);
checksum.Finish(digest);
return this->hash == digest ? CR_MATCH : CR_MISMATCH;
}
/** Names corresponding to the GraphicsFileType */
static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
/** Implementation */
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _graphics_file_names;
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
{
if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
const Tbase_set *best = nullptr;
for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
/* Skip unusable sets */
if (c->GetNumMissing() != 0) continue;
if (best == nullptr ||
(best->fallback && !c->fallback) ||
best->valid_files < c->valid_files ||
(best->valid_files == c->valid_files && (
(best->shortname == c->shortname && best->version < c->version) ||
(best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
best = c;
}
}
BaseMedia<Tbase_set>::used_set = best;
return BaseMedia<Tbase_set>::used_set != nullptr;
}
template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
{
return ".obg"; // OpenTTD Base Graphics
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<GraphicsSet>, GraphicsSet)
|