Files
@ r28446:c732bb60e97c
Branch filter:
Location: cpp/openttd-patchpack/source/src/industry.h
r28446:c732bb60e97c
11.7 KiB
text/x-c
Codechange: List functions in gui.h under correct source file. (#11775)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry.h Base of all industries. */
#ifndef INDUSTRY_H
#define INDUSTRY_H
#include "newgrf_storage.h"
#include "subsidy_type.h"
#include "industry_map.h"
#include "industrytype.h"
#include "tilearea_type.h"
#include "station_base.h"
#include "timer/timer_game_calendar.h"
typedef Pool<Industry, IndustryID, 64, 64000> IndustryPool;
extern IndustryPool _industry_pool;
static const TimerGameCalendar::Year PROCESSING_INDUSTRY_ABANDONMENT_YEARS = 5; ///< If a processing industry doesn't produce for this many consecutive years, it may close.
/**
* Production level maximum, minimum and default values.
* It is not a value been really used in order to change, but rather an indicator
* of how the industry is behaving.
*/
enum ProductionLevels {
PRODLEVEL_CLOSURE = 0x00, ///< signal set to actually close the industry
PRODLEVEL_MINIMUM = 0x04, ///< below this level, the industry is set to be closing
PRODLEVEL_DEFAULT = 0x10, ///< default level set when the industry is created
PRODLEVEL_MAXIMUM = 0x80, ///< the industry is running at full speed
};
/**
* Flags to control/override the behaviour of an industry.
* These flags are controlled by game scripts.
*/
enum IndustryControlFlags : byte {
/** No flags in effect */
INDCTL_NONE = 0,
/** When industry production change is evaluated, rolls to decrease are ignored. */
INDCTL_NO_PRODUCTION_DECREASE = 1 << 0,
/** When industry production change is evaluated, rolls to increase are ignored. */
INDCTL_NO_PRODUCTION_INCREASE = 1 << 1,
/**
* Industry can not close regardless of production level or time since last delivery.
* This does not prevent a closure already announced. */
INDCTL_NO_CLOSURE = 1 << 2,
/** Indicates that the production level of the industry is externally controlled. */
INDCTL_EXTERNAL_PROD_LEVEL = 1 << 3,
/** Mask of all flags set */
INDCTL_MASK = INDCTL_NO_PRODUCTION_DECREASE | INDCTL_NO_PRODUCTION_INCREASE | INDCTL_NO_CLOSURE | INDCTL_EXTERNAL_PROD_LEVEL,
};
DECLARE_ENUM_AS_BIT_SET(IndustryControlFlags);
static const int THIS_MONTH = 0;
static const int LAST_MONTH = 1;
/**
* Defines the internal data of a functional industry.
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
struct ProducedHistory {
uint16_t production; ///< Total produced
uint16_t transported; ///< Total transported
uint8_t PctTransported() const
{
if (this->production == 0) return 0;
return ClampTo<uint8_t>(this->transported * 256 / this->production);
}
};
struct ProducedCargo {
CargoID cargo; ///< Cargo type
uint16_t waiting; ///< Amount of cargo produced
uint8_t rate; ///< Production rate
std::array<ProducedHistory, 2> history; ///< History of cargo produced and transported
};
struct AcceptedCargo {
CargoID cargo; ///< Cargo type
uint16_t waiting; ///< Amount of cargo waiting to processed
TimerGameCalendar::Date last_accepted; ///< Last day cargo was accepted by this industry
};
using ProducedCargoArray = std::array<ProducedCargo, INDUSTRY_NUM_OUTPUTS>;
using AcceptedCargoArray = std::array<AcceptedCargo, INDUSTRY_NUM_INPUTS>;
TileArea location; ///< Location of the industry
Town *town; ///< Nearest town
Station *neutral_station; ///< Associated neutral station
ProducedCargoArray produced; ///< INDUSTRY_NUM_OUTPUTS production cargo slots
AcceptedCargoArray accepted; ///< INDUSTRY_NUM_INPUTS input cargo slots
byte prod_level; ///< general production level
uint16_t counter; ///< used for animation and/or production (if available cargo)
IndustryType type; ///< type of industry.
Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
byte random_colour; ///< randomized colour of the industry, for display purpose
TimerGameCalendar::Year last_prod_year; ///< last year of production
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
IndustryControlFlags ctlflags; ///< flags overriding standard behaviours
PartOfSubsidy part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
StationList stations_near; ///< NOSAVE: List of nearby stations.
mutable std::string cached_name; ///< NOSAVE: Cache of the resolved name of the industry
Owner founder; ///< Founder of the industry
TimerGameCalendar::Date construction_date; ///< Date of the construction of the industry
uint8_t construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
byte selected_layout; ///< Which tile layout was used when creating the industry
Owner exclusive_supplier; ///< Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
Owner exclusive_consumer; ///< Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
std::string text; ///< General text with additional information.
uint16_t random; ///< Random value used for randomisation of all kinds of things
PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
~Industry();
void RecomputeProductionMultipliers();
/**
* Check if a given tile belongs to this industry.
* @param tile The tile to check.
* @return True if the tile is part of this industry.
*/
inline bool TileBelongsToIndustry(TileIndex tile) const
{
return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
}
/**
* Get produced cargo slot for a specific cargo type.
* @param cargo CargoID to find.
* @return Iterator pointing to produced cargo slot if it exists, or the end iterator.
*/
inline ProducedCargoArray::iterator GetCargoProduced(CargoID cargo)
{
if (!IsValidCargoID(cargo)) return std::end(this->produced);
return std::find_if(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; });
}
/**
* Get produced cargo slot for a specific cargo type (const-variant).
* @param cargo CargoID to find.
* @return Iterator pointing to produced cargo slot if it exists, or the end iterator.
*/
inline ProducedCargoArray::const_iterator GetCargoProduced(CargoID cargo) const
{
if (!IsValidCargoID(cargo)) return std::end(this->produced);
return std::find_if(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; });
}
/**
* Get accepted cargo slot for a specific cargo type.
* @param cargo CargoID to find.
* @return Iterator pointing to accepted cargo slot if it exists, or the end iterator.
*/
inline AcceptedCargoArray::iterator GetCargoAccepted(CargoID cargo)
{
if (!IsValidCargoID(cargo)) return std::end(this->accepted);
return std::find_if(std::begin(this->accepted), std::end(this->accepted), [&cargo](const auto &a) { return a.cargo == cargo; });
}
/**
* Test if this industry accepts any cargo.
* @return true iff the industry accepts any cargo.
*/
bool IsCargoAccepted() const { return std::any_of(std::begin(this->accepted), std::end(this->accepted), [](const auto &a) { return IsValidCargoID(a.cargo); }); }
/**
* Test if this industry produces any cargo.
* @return true iff the industry produces any cargo.
*/
bool IsCargoProduced() const { return std::any_of(std::begin(this->produced), std::end(this->produced), [](const auto &p) { return IsValidCargoID(p.cargo); }); }
/**
* Test if this industry accepts a specific cargo.
* @param cargo Cargo type to test.
* @return true iff the industry accepts the given cargo type.
*/
bool IsCargoAccepted(CargoID cargo) const { return std::any_of(std::begin(this->accepted), std::end(this->accepted), [&cargo](const auto &a) { return a.cargo == cargo; }); }
/**
* Test if this industry produces a specific cargo.
* @param cargo Cargo type to test.
* @return true iff the industry produces the given cargo types.
*/
bool IsCargoProduced(CargoID cargo) const { return std::any_of(std::begin(this->produced), std::end(this->produced), [&cargo](const auto &p) { return p.cargo == cargo; }); }
/**
* Get the industry of the given tile
* @param tile the tile to get the industry from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry
*/
static inline Industry *GetByTile(TileIndex tile)
{
return Industry::Get(GetIndustryIndex(tile));
}
static Industry *GetRandom();
static void PostDestructor(size_t index);
/**
* Increment the count of industries for this type.
* @param type IndustryType to increment
* @pre type < NUM_INDUSTRYTYPES
*/
static inline void IncIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
counts[type]++;
}
/**
* Decrement the count of industries for this type.
* @param type IndustryType to decrement
* @pre type < NUM_INDUSTRYTYPES
*/
static inline void DecIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
counts[type]--;
}
/**
* Get the count of industries for this type.
* @param type IndustryType to query
* @pre type < NUM_INDUSTRYTYPES
*/
static inline uint16_t GetIndustryTypeCount(IndustryType type)
{
assert(type < NUM_INDUSTRYTYPES);
return counts[type];
}
/** Resets industry counts. */
static inline void ResetIndustryCounts()
{
memset(&counts, 0, sizeof(counts));
}
inline const std::string &GetCachedName() const
{
if (this->cached_name.empty()) this->FillCachedName();
return this->cached_name;
}
private:
void FillCachedName() const;
protected:
static uint16_t counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
};
void ClearAllIndustryCachedNames();
void PlantRandomFarmField(const Industry *i);
void ReleaseDisastersTargetingIndustry(IndustryID);
bool IsTileForestIndustry(TileIndex tile);
/** Data for managing the number of industries of a single industry type. */
struct IndustryTypeBuildData {
uint32_t probability; ///< Relative probability of building this industry.
byte min_number; ///< Smallest number of industries that should exist (either \c 0 or \c 1).
uint16_t target_count; ///< Desired number of industries of this type.
uint16_t max_wait; ///< Starting number of turns to wait (copied to #wait_count).
uint16_t wait_count; ///< Number of turns to wait before trying to build again.
void Reset();
bool GetIndustryTypeData(IndustryType it);
};
/**
* Data for managing the number and type of industries in the game.
*/
struct IndustryBuildData {
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]; ///< Industry build data for every industry type.
uint32_t wanted_inds; ///< Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
void Reset();
void SetupTargetCount();
void TryBuildNewIndustry();
void MonthlyLoop();
};
extern IndustryBuildData _industry_builder;
/** Special values for the industry list window for the data parameter of #InvalidateWindowData. */
enum IndustryDirectoryInvalidateWindowData {
IDIWD_FORCE_REBUILD,
IDIWD_PRODUCTION_CHANGE,
IDIWD_FORCE_RESORT,
};
#endif /* INDUSTRY_H */
|