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Location: cpp/openttd-patchpack/source/src/ai/ai_instance.cpp
r23755:c8be91297a35
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_instance.cpp Implementation of AIInstance. */
#include "../stdafx.h"
#include "../debug.h"
#include "../error.h"
#include "../script/squirrel_class.hpp"
#include "ai_config.hpp"
#include "ai_gui.hpp"
#include "ai.hpp"
#include "../script/script_storage.hpp"
#include "ai_info.hpp"
#include "ai_instance.hpp"
/* Manually include the Text glue. */
#include "../script/api/template/template_text.hpp.sq"
/* Convert all AI related classes to Squirrel data.
* Note: this line is a marker in squirrel_export.sh. Do not change! */
#include "../script/api/ai/ai_accounting.hpp.sq"
#include "../script/api/ai/ai_airport.hpp.sq"
#include "../script/api/ai/ai_base.hpp.sq"
#include "../script/api/ai/ai_basestation.hpp.sq"
#include "../script/api/ai/ai_bridge.hpp.sq"
#include "../script/api/ai/ai_bridgelist.hpp.sq"
#include "../script/api/ai/ai_cargo.hpp.sq"
#include "../script/api/ai/ai_cargolist.hpp.sq"
#include "../script/api/ai/ai_company.hpp.sq"
#include "../script/api/ai/ai_controller.hpp.sq"
#include "../script/api/ai/ai_date.hpp.sq"
#include "../script/api/ai/ai_depotlist.hpp.sq"
#include "../script/api/ai/ai_engine.hpp.sq"
#include "../script/api/ai/ai_enginelist.hpp.sq"
#include "../script/api/ai/ai_error.hpp.sq"
#include "../script/api/ai/ai_event.hpp.sq"
#include "../script/api/ai/ai_event_types.hpp.sq"
#include "../script/api/ai/ai_execmode.hpp.sq"
#include "../script/api/ai/ai_gamesettings.hpp.sq"
#include "../script/api/ai/ai_group.hpp.sq"
#include "../script/api/ai/ai_grouplist.hpp.sq"
#include "../script/api/ai/ai_industry.hpp.sq"
#include "../script/api/ai/ai_industrylist.hpp.sq"
#include "../script/api/ai/ai_industrytype.hpp.sq"
#include "../script/api/ai/ai_industrytypelist.hpp.sq"
#include "../script/api/ai/ai_infrastructure.hpp.sq"
#include "../script/api/ai/ai_list.hpp.sq"
#include "../script/api/ai/ai_log.hpp.sq"
#include "../script/api/ai/ai_map.hpp.sq"
#include "../script/api/ai/ai_marine.hpp.sq"
#include "../script/api/ai/ai_order.hpp.sq"
#include "../script/api/ai/ai_rail.hpp.sq"
#include "../script/api/ai/ai_railtypelist.hpp.sq"
#include "../script/api/ai/ai_road.hpp.sq"
#include "../script/api/ai/ai_roadtypelist.hpp.sq"
#include "../script/api/ai/ai_sign.hpp.sq"
#include "../script/api/ai/ai_signlist.hpp.sq"
#include "../script/api/ai/ai_station.hpp.sq"
#include "../script/api/ai/ai_stationlist.hpp.sq"
#include "../script/api/ai/ai_subsidy.hpp.sq"
#include "../script/api/ai/ai_subsidylist.hpp.sq"
#include "../script/api/ai/ai_testmode.hpp.sq"
#include "../script/api/ai/ai_tile.hpp.sq"
#include "../script/api/ai/ai_tilelist.hpp.sq"
#include "../script/api/ai/ai_town.hpp.sq"
#include "../script/api/ai/ai_townlist.hpp.sq"
#include "../script/api/ai/ai_tunnel.hpp.sq"
#include "../script/api/ai/ai_vehicle.hpp.sq"
#include "../script/api/ai/ai_vehiclelist.hpp.sq"
#include "../script/api/ai/ai_waypoint.hpp.sq"
#include "../script/api/ai/ai_waypointlist.hpp.sq"
#include "../company_base.h"
#include "../company_func.h"
#include "../safeguards.h"
AIInstance::AIInstance() :
ScriptInstance("AI")
{}
void AIInstance::Initialize(AIInfo *info)
{
this->versionAPI = info->GetAPIVersion();
/* Register the AIController (including the "import" command) */
SQAIController_Register(this->engine);
ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), _current_company);
}
void AIInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQAIList_Register(this->engine);
SQAIAccounting_Register(this->engine);
SQAIAirport_Register(this->engine);
SQAIBase_Register(this->engine);
SQAIBaseStation_Register(this->engine);
SQAIBridge_Register(this->engine);
SQAIBridgeList_Register(this->engine);
SQAIBridgeList_Length_Register(this->engine);
SQAICargo_Register(this->engine);
SQAICargoList_Register(this->engine);
SQAICargoList_IndustryAccepting_Register(this->engine);
SQAICargoList_IndustryProducing_Register(this->engine);
SQAICargoList_StationAccepting_Register(this->engine);
SQAICompany_Register(this->engine);
SQAIDate_Register(this->engine);
SQAIDepotList_Register(this->engine);
SQAIEngine_Register(this->engine);
SQAIEngineList_Register(this->engine);
SQAIError_Register(this->engine);
SQAIEvent_Register(this->engine);
SQAIEventAircraftDestTooFar_Register(this->engine);
SQAIEventCompanyAskMerger_Register(this->engine);
SQAIEventCompanyBankrupt_Register(this->engine);
SQAIEventCompanyInTrouble_Register(this->engine);
SQAIEventCompanyMerger_Register(this->engine);
SQAIEventCompanyNew_Register(this->engine);
SQAIEventCompanyTown_Register(this->engine);
SQAIEventController_Register(this->engine);
SQAIEventDisasterZeppelinerCleared_Register(this->engine);
SQAIEventDisasterZeppelinerCrashed_Register(this->engine);
SQAIEventEngineAvailable_Register(this->engine);
SQAIEventEnginePreview_Register(this->engine);
SQAIEventExclusiveTransportRights_Register(this->engine);
SQAIEventIndustryClose_Register(this->engine);
SQAIEventIndustryOpen_Register(this->engine);
SQAIEventRoadReconstruction_Register(this->engine);
SQAIEventStationFirstVehicle_Register(this->engine);
SQAIEventSubsidyAwarded_Register(this->engine);
SQAIEventSubsidyExpired_Register(this->engine);
SQAIEventSubsidyOffer_Register(this->engine);
SQAIEventSubsidyOfferExpired_Register(this->engine);
SQAIEventTownFounded_Register(this->engine);
SQAIEventVehicleCrashed_Register(this->engine);
SQAIEventVehicleLost_Register(this->engine);
SQAIEventVehicleUnprofitable_Register(this->engine);
SQAIEventVehicleWaitingInDepot_Register(this->engine);
SQAIExecMode_Register(this->engine);
SQAIGameSettings_Register(this->engine);
SQAIGroup_Register(this->engine);
SQAIGroupList_Register(this->engine);
SQAIIndustry_Register(this->engine);
SQAIIndustryList_Register(this->engine);
SQAIIndustryList_CargoAccepting_Register(this->engine);
SQAIIndustryList_CargoProducing_Register(this->engine);
SQAIIndustryType_Register(this->engine);
SQAIIndustryTypeList_Register(this->engine);
SQAIInfrastructure_Register(this->engine);
SQAILog_Register(this->engine);
SQAIMap_Register(this->engine);
SQAIMarine_Register(this->engine);
SQAIOrder_Register(this->engine);
SQAIRail_Register(this->engine);
SQAIRailTypeList_Register(this->engine);
SQAIRoad_Register(this->engine);
SQAIRoadTypeList_Register(this->engine);
SQAISign_Register(this->engine);
SQAISignList_Register(this->engine);
SQAIStation_Register(this->engine);
SQAIStationList_Register(this->engine);
SQAIStationList_Cargo_Register(this->engine);
SQAIStationList_CargoPlanned_Register(this->engine);
SQAIStationList_CargoPlannedByFrom_Register(this->engine);
SQAIStationList_CargoPlannedByVia_Register(this->engine);
SQAIStationList_CargoPlannedFromByVia_Register(this->engine);
SQAIStationList_CargoPlannedViaByFrom_Register(this->engine);
SQAIStationList_CargoWaiting_Register(this->engine);
SQAIStationList_CargoWaitingByFrom_Register(this->engine);
SQAIStationList_CargoWaitingByVia_Register(this->engine);
SQAIStationList_CargoWaitingFromByVia_Register(this->engine);
SQAIStationList_CargoWaitingViaByFrom_Register(this->engine);
SQAIStationList_Vehicle_Register(this->engine);
SQAISubsidy_Register(this->engine);
SQAISubsidyList_Register(this->engine);
SQAITestMode_Register(this->engine);
SQAITile_Register(this->engine);
SQAITileList_Register(this->engine);
SQAITileList_IndustryAccepting_Register(this->engine);
SQAITileList_IndustryProducing_Register(this->engine);
SQAITileList_StationType_Register(this->engine);
SQAITown_Register(this->engine);
SQAITownEffectList_Register(this->engine);
SQAITownList_Register(this->engine);
SQAITunnel_Register(this->engine);
SQAIVehicle_Register(this->engine);
SQAIVehicleList_Register(this->engine);
SQAIVehicleList_DefaultGroup_Register(this->engine);
SQAIVehicleList_Depot_Register(this->engine);
SQAIVehicleList_Group_Register(this->engine);
SQAIVehicleList_SharedOrders_Register(this->engine);
SQAIVehicleList_Station_Register(this->engine);
SQAIWaypoint_Register(this->engine);
SQAIWaypointList_Register(this->engine);
SQAIWaypointList_Vehicle_Register(this->engine);
if (!this->LoadCompatibilityScripts(this->versionAPI, AI_DIR)) this->Died();
}
void AIInstance::Died()
{
ScriptInstance::Died();
ShowAIDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != nullptr) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}
}
}
void AIInstance::LoadDummyScript()
{
ScriptAllocatorScope alloc_scope(this->engine);
extern void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type);
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}
int AIInstance::GetSetting(const char *name)
{
return AIConfig::GetConfig(_current_company)->GetSetting(name);
}
ScriptInfo *AIInstance::FindLibrary(const char *library, int version)
{
return (ScriptInfo *)AI::FindLibrary(library, version);
}
/**
* DoCommand callback function for all commands executed by AIs.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
*/
void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
/*
* The company might not exist anymore. Check for this.
* The command checks are not useful since this callback
* is also called when the command fails, which is does
* when the company does not exist anymore.
*/
const Company *c = Company::GetIfValid(_current_company);
if (c == nullptr || c->ai_instance == nullptr) return;
c->ai_instance->DoCommandCallback(result, tile, p1, p2);
c->ai_instance->Continue();
}
CommandCallback *AIInstance::GetDoCommandCallback()
{
return &CcAI;
}
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