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Location: cpp/openttd-patchpack/source/src/clear_map.h
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file clear_map.h Map accessors for 'clear' tiles */
#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H
#include "bridge_map.h"
#include "industry_type.h"
/**
* Ground types. Valid densities in comments after the enum.
*/
enum ClearGround {
CLEAR_GRASS = 0, ///< 0-3
CLEAR_ROUGH = 1, ///< 3
CLEAR_ROCKS = 2, ///< 3
CLEAR_FIELDS = 3, ///< 3
CLEAR_SNOW = 4, ///< 0-3
CLEAR_DESERT = 5, ///< 1,3
};
/**
* Test if a tile is covered with snow.
* @param t the tile to check
* @pre IsTileType(t, MP_CLEAR)
* @return whether the tile is covered with snow.
*/
static inline bool IsSnowTile(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return HasBit(_m[t].m3, 4);
}
/**
* Get the type of clear tile but never return CLEAR_SNOW.
* @param t the tile to get the clear ground type of
* @pre IsTileType(t, MP_CLEAR)
* @return the ground type
*/
static inline ClearGround GetRawClearGround(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return (ClearGround)GB(_m[t].m5, 2, 3);
}
/**
* Get the type of clear tile.
* @param t the tile to get the clear ground type of
* @pre IsTileType(t, MP_CLEAR)
* @return the ground type
*/
static inline ClearGround GetClearGround(TileIndex t)
{
if (IsSnowTile(t)) return CLEAR_SNOW;
return GetRawClearGround(t);
}
/**
* Set the type of clear tile.
* @param t the tile to set the clear ground type of
* @param ct the ground type
* @pre IsTileType(t, MP_CLEAR)
*/
static inline bool IsClearGround(TileIndex t, ClearGround ct)
{
return GetClearGround(t) == ct;
}
/**
* Get the density of a non-field clear tile.
* @param t the tile to get the density of
* @pre IsTileType(t, MP_CLEAR)
* @return the density
*/
static inline uint GetClearDensity(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 0, 2);
}
/**
* Increment the density of a non-field clear tile.
* @param t the tile to increment the density of
* @param d the amount to increment the density with
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void AddClearDensity(TileIndex t, int d)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 += d;
}
/**
* Set the density of a non-field clear tile.
* @param t the tile to set the density of
* @param d the new density
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearDensity(TileIndex t, uint d)
{
assert(IsTileType(t, MP_CLEAR));
SB(_m[t].m5, 0, 2, d);
}
/**
* Get the counter used to advance to the next clear density/field type.
* @param t the tile to get the counter of
* @pre IsTileType(t, MP_CLEAR)
* @return the value of the counter
*/
static inline uint GetClearCounter(TileIndex t)
{
assert(IsTileType(t, MP_CLEAR));
return GB(_m[t].m5, 5, 3);
}
/**
* Increments the counter used to advance to the next clear density/field type.
* @param t the tile to increment the counter of
* @param c the amount to increment the counter with
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void AddClearCounter(TileIndex t, int c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 += c << 5;
}
/**
* Sets the counter used to advance to the next clear density/field type.
* @param t the tile to set the counter of
* @param c the amount to set the counter to
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearCounter(TileIndex t, uint c)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
SB(_m[t].m5, 5, 3, c);
}
/**
* Sets ground type and density in one go, also sets the counter to 0
* @param t the tile to set the ground type and density for
* @param type the new ground type of the tile
* @param density the density of the ground tile
* @pre IsTileType(t, MP_CLEAR)
*/
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
_m[t].m5 = 0 << 5 | type << 2 | density;
}
/**
* Get the field type (production stage) of the field
* @param t the field to get the type of
* @pre GetClearGround(t) == CLEAR_FIELDS
* @return the field type
*/
static inline uint GetFieldType(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return GB(_m[t].m3, 0, 4);
}
/**
* Set the field type (production stage) of the field
* @param t the field to get the type of
* @param f the field type
* @pre GetClearGround(t) == CLEAR_FIELDS
*/
static inline void SetFieldType(TileIndex t, uint f)
{
assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
SB(_m[t].m3, 0, 4, f);
}
/**
* Get the industry (farm) that made the field
* @param t the field to get creating industry of
* @pre GetClearGround(t) == CLEAR_FIELDS
* @return the industry that made the field
*/
static inline IndustryID GetIndustryIndexOfField(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
return(IndustryID) _m[t].m2;
}
/**
* Set the industry (farm) that made the field
* @param t the field to get creating industry of
* @param i the industry that made the field
* @pre GetClearGround(t) == CLEAR_FIELDS
*/
static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
{
assert(GetClearGround(t) == CLEAR_FIELDS);
_m[t].m2 = i;
}
/**
* Is there a fence at the given border?
* @param t the tile to check for fences
* @param side the border to check
* @pre IsClearGround(t, CLEAR_FIELDS)
* @return 0 if there is no fence, otherwise the fence type
*/
static inline uint GetFence(TileIndex t, DiagDirection side)
{
assert(IsClearGround(t, CLEAR_FIELDS));
switch (side) {
default: NOT_REACHED();
case DIAGDIR_SE: return GB(_m[t].m4, 2, 3);
case DIAGDIR_SW: return GB(_m[t].m4, 5, 3);
case DIAGDIR_NE: return GB(_m[t].m3, 5, 3);
case DIAGDIR_NW: return GB(_me[t].m6, 2, 3);
}
}
/**
* Sets the type of fence (and whether there is one) for the given border.
* @param t the tile to check for fences
* @param side the border to check
* @param h 0 if there is no fence, otherwise the fence type
* @pre IsClearGround(t, CLEAR_FIELDS)
*/
static inline void SetFence(TileIndex t, DiagDirection side, uint h)
{
assert(IsClearGround(t, CLEAR_FIELDS));
switch (side) {
default: NOT_REACHED();
case DIAGDIR_SE: SB(_m[t].m4, 2, 3, h); break;
case DIAGDIR_SW: SB(_m[t].m4, 5, 3, h); break;
case DIAGDIR_NE: SB(_m[t].m3, 5, 3, h); break;
case DIAGDIR_NW: SB(_me[t].m6, 2, 3, h); break;
}
}
/**
* Make a clear tile.
* @param t the tile to make a clear tile
* @param g the type of ground
* @param density the density of the grass/snow/desert etc
*/
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
SetTileType(t, MP_CLEAR);
_m[t].m1 = 0;
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, g, density); // Sets m5
_me[t].m6 = 0;
_me[t].m7 = 0;
_me[t].m8 = 0;
}
/**
* Make a (farm) field tile.
* @param t the tile to make a farm field
* @param field_type the 'growth' level of the field
* @param industry the industry this tile belongs to
*/
static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
{
SetTileType(t, MP_CLEAR);
_m[t].m1 = 0;
SetTileOwner(t, OWNER_NONE);
_m[t].m2 = industry;
_m[t].m3 = field_type;
_m[t].m4 = 0 << 5 | 0 << 2;
SetClearGroundDensity(t, CLEAR_FIELDS, 3);
SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0;
_me[t].m8 = 0;
}
/**
* Make a snow tile.
* @param t the tile to make snowy
* @param density The density of snowiness.
* @pre GetClearGround(t) != CLEAR_SNOW
*/
static inline void MakeSnow(TileIndex t, uint density = 0)
{
assert(GetClearGround(t) != CLEAR_SNOW);
SetBit(_m[t].m3, 4);
if (GetRawClearGround(t) == CLEAR_FIELDS) {
SetClearGroundDensity(t, CLEAR_GRASS, density);
} else {
SetClearDensity(t, density);
}
}
/**
* Clear the snow from a tile and return it to its previous type.
* @param t the tile to clear of snow
* @pre GetClearGround(t) == CLEAR_SNOW
*/
static inline void ClearSnow(TileIndex t)
{
assert(GetClearGround(t) == CLEAR_SNOW);
ClrBit(_m[t].m3, 4);
SetClearDensity(t, 3);
}
#endif /* CLEAR_MAP_H */
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