Files
@ r23755:c8be91297a35
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_spritegroup.h
r23755:c8be91297a35
12.9 KiB
text/x-c
Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_spritegroup.h Action 2 handling. */
#ifndef NEWGRF_SPRITEGROUP_H
#define NEWGRF_SPRITEGROUP_H
#include "town_type.h"
#include "engine_type.h"
#include "house_type.h"
#include "industry_type.h"
#include "newgrf_callbacks.h"
#include "newgrf_generic.h"
#include "newgrf_storage.h"
#include "newgrf_commons.h"
/**
* Gets the value of a so-called newgrf "register".
* @param i index of the register
* @pre i < 0x110
* @return the value of the register
*/
static inline uint32 GetRegister(uint i)
{
extern TemporaryStorageArray<int32, 0x110> _temp_store;
return _temp_store.GetValue(i);
}
/* List of different sprite group types */
enum SpriteGroupType {
SGT_REAL,
SGT_DETERMINISTIC,
SGT_RANDOMIZED,
SGT_CALLBACK,
SGT_RESULT,
SGT_TILELAYOUT,
SGT_INDUSTRY_PRODUCTION,
};
struct SpriteGroup;
typedef uint32 SpriteGroupID;
struct ResolverObject;
/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
* Adding an 'extra' margin would be assuming 64 sprite groups per real
* sprite. 64 = 2^6, so 2^30 should be enough (for now) */
typedef Pool<SpriteGroup, SpriteGroupID, 1024, 1 << 30, PT_DATA> SpriteGroupPool;
extern SpriteGroupPool _spritegroup_pool;
/* Common wrapper for all the different sprite group types */
struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
protected:
SpriteGroup(SpriteGroupType type) : type(type) {}
/** Base sprite group resolver */
virtual const SpriteGroup *Resolve(ResolverObject &object) const { return this; };
public:
virtual ~SpriteGroup() {}
SpriteGroupType type;
virtual SpriteID GetResult() const { return 0; }
virtual byte GetNumResults() const { return 0; }
virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
static const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level = true);
};
/* 'Real' sprite groups contain a list of other result or callback sprite
* groups. */
struct RealSpriteGroup : SpriteGroup {
RealSpriteGroup() : SpriteGroup(SGT_REAL) {}
~RealSpriteGroup();
/* Loaded = in motion, loading = not moving
* Each group contains several spritesets, for various loading stages */
/* XXX: For stations the meaning is different - loaded is for stations
* with small amount of cargo whilst loading is for stations with a lot
* of da stuff. */
byte num_loaded; ///< Number of loaded groups
byte num_loading; ///< Number of loading groups
const SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
protected:
const SpriteGroup *Resolve(ResolverObject &object) const;
};
/* Shared by deterministic and random groups. */
enum VarSpriteGroupScope {
VSG_BEGIN,
VSG_SCOPE_SELF = VSG_BEGIN, ///< Resolved object itself
VSG_SCOPE_PARENT, ///< Related object of the resolved one
VSG_SCOPE_RELATIVE, ///< Relative position (vehicles only)
VSG_END
};
DECLARE_POSTFIX_INCREMENT(VarSpriteGroupScope)
enum DeterministicSpriteGroupSize {
DSG_SIZE_BYTE,
DSG_SIZE_WORD,
DSG_SIZE_DWORD,
};
enum DeterministicSpriteGroupAdjustType {
DSGA_TYPE_NONE,
DSGA_TYPE_DIV,
DSGA_TYPE_MOD,
};
enum DeterministicSpriteGroupAdjustOperation {
DSGA_OP_ADD, ///< a + b
DSGA_OP_SUB, ///< a - b
DSGA_OP_SMIN, ///< (signed) min(a, b)
DSGA_OP_SMAX, ///< (signed) max(a, b)
DSGA_OP_UMIN, ///< (unsigned) min(a, b)
DSGA_OP_UMAX, ///< (unsigned) max(a, b)
DSGA_OP_SDIV, ///< (signed) a / b
DSGA_OP_SMOD, ///< (signed) a % b
DSGA_OP_UDIV, ///< (unsigned) a / b
DSGA_OP_UMOD, ///< (unsigned) a & b
DSGA_OP_MUL, ///< a * b
DSGA_OP_AND, ///< a & b
DSGA_OP_OR, ///< a | b
DSGA_OP_XOR, ///< a ^ b
DSGA_OP_STO, ///< store a into temporary storage, indexed by b. return a
DSGA_OP_RST, ///< return b
DSGA_OP_STOP, ///< store a into persistent storage, indexed by b, return a
DSGA_OP_ROR, ///< rotate a b positions to the right
DSGA_OP_SCMP, ///< (signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
DSGA_OP_UCMP, ///< (unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
DSGA_OP_SHL, ///< a << b
DSGA_OP_SHR, ///< (unsigned) a >> b
DSGA_OP_SAR, ///< (signed) a >> b
};
struct DeterministicSpriteGroupAdjust {
DeterministicSpriteGroupAdjustOperation operation;
DeterministicSpriteGroupAdjustType type;
byte variable;
byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
byte shift_num;
uint32 and_mask;
uint32 add_val;
uint32 divmod_val;
const SpriteGroup *subroutine;
};
struct DeterministicSpriteGroupRange {
const SpriteGroup *group;
uint32 low;
uint32 high;
};
struct DeterministicSpriteGroup : SpriteGroup {
DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC) {}
~DeterministicSpriteGroup();
VarSpriteGroupScope var_scope;
DeterministicSpriteGroupSize size;
uint num_adjusts;
uint num_ranges;
bool calculated_result;
DeterministicSpriteGroupAdjust *adjusts;
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
/* Dynamically allocated, this is the sole owner */
const SpriteGroup *default_group;
const SpriteGroup *error_group; // was first range, before sorting ranges
protected:
const SpriteGroup *Resolve(ResolverObject &object) const;
};
enum RandomizedSpriteGroupCompareMode {
RSG_CMP_ANY,
RSG_CMP_ALL,
};
struct RandomizedSpriteGroup : SpriteGroup {
RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED) {}
~RandomizedSpriteGroup();
VarSpriteGroupScope var_scope; ///< Take this object:
RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
byte triggers;
byte count;
byte lowest_randbit; ///< Look for this in the per-object randomized bitmask:
byte num_groups; ///< must be power of 2
const SpriteGroup **groups; ///< Take the group with appropriate index:
protected:
const SpriteGroup *Resolve(ResolverObject &object) const;
};
/* This contains a callback result. A failed callback has a value of
* CALLBACK_FAILED */
struct CallbackResultSpriteGroup : SpriteGroup {
/**
* Creates a spritegroup representing a callback result
* @param value The value that was used to represent this callback result
* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
*/
CallbackResultSpriteGroup(uint16 value, bool grf_version8) :
SpriteGroup(SGT_CALLBACK),
result(value)
{
/* Old style callback results (only valid for version < 8) have the highest byte 0xFF so signify it is a callback result.
* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
if (!grf_version8 && (this->result >> 8) == 0xFF) {
this->result &= ~0xFF00;
} else {
this->result &= ~0x8000;
}
}
uint16 result;
uint16 GetCallbackResult() const { return this->result; }
};
/* A result sprite group returns the first SpriteID and the number of
* sprites in the set */
struct ResultSpriteGroup : SpriteGroup {
/**
* Creates a spritegroup representing a sprite number result.
* @param sprite The sprite number.
* @param num_sprites The number of sprites per set.
* @return A spritegroup representing the sprite number result.
*/
ResultSpriteGroup(SpriteID sprite, byte num_sprites) :
SpriteGroup(SGT_RESULT),
sprite(sprite),
num_sprites(num_sprites)
{
}
SpriteID sprite;
byte num_sprites;
SpriteID GetResult() const { return this->sprite; }
byte GetNumResults() const { return this->num_sprites; }
};
/**
* Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
*/
struct TileLayoutSpriteGroup : SpriteGroup {
TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT) {}
~TileLayoutSpriteGroup() {}
NewGRFSpriteLayout dts;
const DrawTileSprites *ProcessRegisters(uint8 *stage) const;
};
struct IndustryProductionSpriteGroup : SpriteGroup {
IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION) {}
uint8 version; ///< Production callback version used, or 0xFF if marked invalid
uint8 num_input; ///< How many subtract_input values are valid
int16 subtract_input[INDUSTRY_NUM_INPUTS]; ///< Take this much of the input cargo (can be negative, is indirect in cb version 1+)
CargoID cargo_input[INDUSTRY_NUM_INPUTS]; ///< Which input cargoes to take from (only cb version 2)
uint8 num_output; ///< How many add_output values are valid
uint16 add_output[INDUSTRY_NUM_OUTPUTS]; ///< Add this much output cargo when successful (unsigned, is indirect in cb version 1+)
CargoID cargo_output[INDUSTRY_NUM_OUTPUTS]; ///< Which output cargoes to add to (only cb version 2)
uint8 again;
};
/**
* Interface to query and set values specific to a single #VarSpriteGroupScope (action 2 scope).
*
* Multiple of these interfaces are combined into a #ResolverObject to allow access
* to different game entities from a #SpriteGroup-chain (action 1-2-3 chain).
*/
struct ScopeResolver {
ResolverObject &ro; ///< Surrounding resolver object.
ScopeResolver(ResolverObject &ro) : ro(ro) {}
virtual ~ScopeResolver() {}
virtual uint32 GetRandomBits() const;
virtual uint32 GetTriggers() const;
virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
virtual void StorePSA(uint reg, int32 value);
};
/**
* Interface for #SpriteGroup-s to access the gamestate.
*
* Using this interface #SpriteGroup-chains (action 1-2-3 chains) can be resolved,
* to get the results of callbacks, rerandomisations or normal sprite lookups.
*/
struct ResolverObject {
/**
* Resolver constructor.
* @param grffile NewGRF file associated with the object (or \c nullptr if none).
* @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
* @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
* @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
*/
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0)
: default_scope(*this), callback(callback), callback_param1(callback_param1), callback_param2(callback_param2), grffile(grffile), root_spritegroup(nullptr)
{
this->ResetState();
}
virtual ~ResolverObject() {}
ScopeResolver default_scope; ///< Default implementation of the grf scope.
CallbackID callback; ///< Callback being resolved.
uint32 callback_param1; ///< First parameter (var 10) of the callback.
uint32 callback_param2; ///< Second parameter (var 18) of the callback.
uint32 last_value; ///< Result of most recent DeterministicSpriteGroup (including procedure calls)
uint32 waiting_triggers; ///< Waiting triggers to be used by any rerandomisation. (scope independent)
uint32 used_triggers; ///< Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
uint32 reseed[VSG_END]; ///< Collects bits to rerandomise while triggering triggers.
const GRFFile *grffile; ///< GRFFile the resolved SpriteGroup belongs to
const SpriteGroup *root_spritegroup; ///< Root SpriteGroup to use for resolving
/**
* Resolve SpriteGroup.
* @return Result spritegroup.
*/
const SpriteGroup *Resolve()
{
return SpriteGroup::Resolve(this->root_spritegroup, *this);
}
/**
* Resolve callback.
* @return Callback result.
*/
uint16 ResolveCallback()
{
const SpriteGroup *result = Resolve();
return result != nullptr ? result->GetCallbackResult() : CALLBACK_FAILED;
}
virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;
virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0);
/**
* Returns the waiting triggers that did not trigger any rerandomisation.
*/
uint32 GetRemainingTriggers() const
{
return this->waiting_triggers & ~this->used_triggers;
}
/**
* Returns the OR-sum of all bits that need reseeding
* independent of the scope they were accessed with.
* @return OR-sum of the bits.
*/
uint32 GetReseedSum() const
{
uint32 sum = 0;
for (VarSpriteGroupScope vsg = VSG_BEGIN; vsg < VSG_END; vsg++) {
sum |= this->reseed[vsg];
}
return sum;
}
/**
* Resets the dynamic state of the resolver object.
* To be called before resolving an Action-1-2-3 chain.
*/
void ResetState()
{
this->last_value = 0;
this->waiting_triggers = 0;
this->used_triggers = 0;
memset(this->reseed, 0, sizeof(this->reseed));
}
};
#endif /* NEWGRF_SPRITEGROUP_H */
|