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Location: cpp/openttd-patchpack/source/src/script/api/ai/ai_tile.hpp.sq
r23755:c8be91297a35
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Update: Translations from eints
hungarian: 3 changes by Brumi
hungarian: 3 changes by Brumi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_tile.hpp"
#include "../template/template_tile.hpp.sq"
template <> const char *GetClassName<ScriptTile, ST_AI>() { return "AITile"; }
void SQAITile_Register(Squirrel *engine)
{
DefSQClass<ScriptTile, ST_AI> SQAITile("AITile");
SQAITile.PreRegister(engine);
SQAITile.AddConstructor<void (ScriptTile::*)(), 1>(engine, "x");
SQAITile.DefSQConst(engine, ScriptTile::ERR_TILE_BASE, "ERR_TILE_BASE");
SQAITile.DefSQConst(engine, ScriptTile::ERR_TILE_TOO_HIGH, "ERR_TILE_TOO_HIGH");
SQAITile.DefSQConst(engine, ScriptTile::ERR_TILE_TOO_LOW, "ERR_TILE_TOO_LOW");
SQAITile.DefSQConst(engine, ScriptTile::ERR_AREA_ALREADY_FLAT, "ERR_AREA_ALREADY_FLAT");
SQAITile.DefSQConst(engine, ScriptTile::ERR_EXCAVATION_WOULD_DAMAGE, "ERR_EXCAVATION_WOULD_DAMAGE");
SQAITile.DefSQConst(engine, ScriptTile::CORNER_W, "CORNER_W");
SQAITile.DefSQConst(engine, ScriptTile::CORNER_S, "CORNER_S");
SQAITile.DefSQConst(engine, ScriptTile::CORNER_E, "CORNER_E");
SQAITile.DefSQConst(engine, ScriptTile::CORNER_N, "CORNER_N");
SQAITile.DefSQConst(engine, ScriptTile::CORNER_INVALID, "CORNER_INVALID");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_FLAT, "SLOPE_FLAT");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_W, "SLOPE_W");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_S, "SLOPE_S");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_E, "SLOPE_E");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_N, "SLOPE_N");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_STEEP, "SLOPE_STEEP");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_NW, "SLOPE_NW");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_SW, "SLOPE_SW");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_SE, "SLOPE_SE");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_NE, "SLOPE_NE");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_EW, "SLOPE_EW");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_NS, "SLOPE_NS");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_ELEVATED, "SLOPE_ELEVATED");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_NWS, "SLOPE_NWS");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_WSE, "SLOPE_WSE");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_SEN, "SLOPE_SEN");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_ENW, "SLOPE_ENW");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_STEEP_W, "SLOPE_STEEP_W");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_STEEP_S, "SLOPE_STEEP_S");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_STEEP_E, "SLOPE_STEEP_E");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_STEEP_N, "SLOPE_STEEP_N");
SQAITile.DefSQConst(engine, ScriptTile::SLOPE_INVALID, "SLOPE_INVALID");
SQAITile.DefSQConst(engine, ScriptTile::TRANSPORT_RAIL, "TRANSPORT_RAIL");
SQAITile.DefSQConst(engine, ScriptTile::TRANSPORT_ROAD, "TRANSPORT_ROAD");
SQAITile.DefSQConst(engine, ScriptTile::TRANSPORT_WATER, "TRANSPORT_WATER");
SQAITile.DefSQConst(engine, ScriptTile::TRANSPORT_AIR, "TRANSPORT_AIR");
SQAITile.DefSQConst(engine, ScriptTile::TRANSPORT_INVALID, "TRANSPORT_INVALID");
SQAITile.DefSQConst(engine, ScriptTile::BT_FOUNDATION, "BT_FOUNDATION");
SQAITile.DefSQConst(engine, ScriptTile::BT_TERRAFORM, "BT_TERRAFORM");
SQAITile.DefSQConst(engine, ScriptTile::BT_BUILD_TREES, "BT_BUILD_TREES");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_GRASS, "BT_CLEAR_GRASS");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_ROUGH, "BT_CLEAR_ROUGH");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_ROCKY, "BT_CLEAR_ROCKY");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_FIELDS, "BT_CLEAR_FIELDS");
SQAITile.DefSQConst(engine, ScriptTile::BT_CLEAR_HOUSE, "BT_CLEAR_HOUSE");
SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_NORMAL, "TERRAIN_NORMAL");
SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_DESERT, "TERRAIN_DESERT");
SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_RAINFOREST, "TERRAIN_RAINFOREST");
SQAITile.DefSQConst(engine, ScriptTile::TERRAIN_SNOW, "TERRAIN_SNOW");
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, ScriptTile::ERR_TILE_TOO_HIGH);
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_AT_SEA_LEVEL, ScriptTile::ERR_TILE_TOO_LOW);
ScriptError::RegisterErrorMap(STR_ERROR_ALREADY_LEVELLED, ScriptTile::ERR_AREA_ALREADY_FLAT);
ScriptError::RegisterErrorMap(STR_ERROR_EXCAVATION_WOULD_DAMAGE, ScriptTile::ERR_EXCAVATION_WOULD_DAMAGE);
ScriptError::RegisterErrorMapString(ScriptTile::ERR_TILE_TOO_HIGH, "ERR_TILE_TOO_HIGH");
ScriptError::RegisterErrorMapString(ScriptTile::ERR_TILE_TOO_LOW, "ERR_TILE_TOO_LOW");
ScriptError::RegisterErrorMapString(ScriptTile::ERR_AREA_ALREADY_FLAT, "ERR_AREA_ALREADY_FLAT");
ScriptError::RegisterErrorMapString(ScriptTile::ERR_EXCAVATION_WOULD_DAMAGE, "ERR_EXCAVATION_WOULD_DAMAGE");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsBuildable, "IsBuildable", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsBuildableRectangle, "IsBuildableRectangle", 4, ".iii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsWaterTile, "IsWaterTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsCoastTile, "IsCoastTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsStationTile, "IsStationTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsSteepSlope, "IsSteepSlope", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsHalftileSlope, "IsHalftileSlope", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::HasTreeOnTile, "HasTreeOnTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsFarmTile, "IsFarmTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsRockTile, "IsRockTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsRoughTile, "IsRoughTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsSnowTile, "IsSnowTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsDesertTile, "IsDesertTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetTerrainType, "GetTerrainType", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetSlope, "GetSlope", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetComplementSlope, "GetComplementSlope", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetMinHeight, "GetMinHeight", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetMaxHeight, "GetMaxHeight", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetCornerHeight, "GetCornerHeight", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetOwner, "GetOwner", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::HasTransportType, "HasTransportType", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetCargoAcceptance, "GetCargoAcceptance", 6, ".iiiii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetCargoProduction, "GetCargoProduction", 6, ".iiiii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetDistanceManhattanToTile, "GetDistanceManhattanToTile", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetDistanceSquareToTile, "GetDistanceSquareToTile", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::RaiseTile, "RaiseTile", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::LowerTile, "LowerTile", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::LevelTiles, "LevelTiles", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::DemolishTile, "DemolishTile", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::PlantTree, "PlantTree", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::PlantTreeRectangle, "PlantTreeRectangle", 4, ".iii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::IsWithinTownInfluence, "IsWithinTownInfluence", 3, ".ii");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetTownAuthority, "GetTownAuthority", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetClosestTown, "GetClosestTown", 2, ".i");
SQAITile.DefSQStaticMethod(engine, &ScriptTile::GetBuildCost, "GetBuildCost", 2, ".i");
SQAITile.PostRegister(engine);
}
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