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Location: cpp/openttd-patchpack/source/src/strings_type.h

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Update: Translations from eints
hungarian: 3 changes by Brumi
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file strings_type.h Types related to strings. */

#ifndef STRINGS_TYPE_H
#define STRINGS_TYPE_H

/**
 * Numeric value that represents a string, independent of the selected language.
 */
typedef uint32 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames)
static const int MAX_CHAR_LENGTH        = 4;      ///< Max. length of UTF-8 encoded unicode character
static const uint MAX_LANG              = 0x7F;   ///< Maximum number of languages supported by the game, and the NewGRF specs

/** Directions a text can go to */
enum TextDirection {
	TD_LTR, ///< Text is written left-to-right by default
	TD_RTL, ///< Text is written right-to-left by default
};

/** StringTabs to group StringIDs */
enum StringTab {
	/* Tabs 0..1 for regular strings */
	TEXT_TAB_TOWN             =  4,
	TEXT_TAB_INDUSTRY         =  9,
	TEXT_TAB_STATION          = 12,
	TEXT_TAB_SPECIAL          = 14,
	TEXT_TAB_OLD_CUSTOM       = 15,
	TEXT_TAB_VEHICLE          = 16,
	/* Tab 17 for regular strings */
	TEXT_TAB_OLD_NEWGRF       = 26,
	TEXT_TAB_END              = 32, ///< End of language files.
	TEXT_TAB_GAMESCRIPT_START = 32, ///< Start of GameScript supplied strings.
	TEXT_TAB_NEWGRF_START     = 64, ///< Start of NewGRF supplied strings.
};

/** Number of bits for the StringIndex within a StringTab */
static const uint TAB_SIZE_BITS       = 11;
/** Number of strings per StringTab */
static const uint TAB_SIZE            = 1 << TAB_SIZE_BITS;

/** Number of strings for GameScripts */
static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32;

/** Number of strings for NewGRFs */
static const uint TAB_SIZE_NEWGRF     = TAB_SIZE * 256;

/** Special string constants */
enum SpecialStrings {

	/* special strings for town names. the town name is generated dynamically on request. */
	SPECSTR_TOWNNAME_START     = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAK,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
	SPECSTR_TOWNNAME_DANISH,
	SPECSTR_TOWNNAME_TURKISH,
	SPECSTR_TOWNNAME_ITALIAN,
	SPECSTR_TOWNNAME_CATALAN,
	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,

	/* special strings for company names on the form "TownName transport". */
	SPECSTR_COMPANY_NAME_START = 0x70EA,
	SPECSTR_COMPANY_NAME_LAST  = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START,

	SPECSTR_SILLY_NAME         = 0x70E5,
	SPECSTR_ANDCO_NAME         = 0x70E6,
	SPECSTR_PRESIDENT_NAME     = 0x70E7,

	/* reserve MAX_LANG strings for the *.lng files */
	SPECSTR_LANGUAGE_START     = 0x7100,
	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,

	/* reserve 32 strings for various screen resolutions */
	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,
};

#endif /* STRINGS_TYPE_H */