/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file town_widget.h Types related to the town widgets. */
#ifndef WIDGETS_TOWN_WIDGET_H
#define WIDGETS_TOWN_WIDGET_H
/** Widgets of the #TownDirectoryWindow class. */
enum TownDirectoryWidgets {
WID_TD_SORT_ORDER, ///< Direction of sort dropdown.
WID_TD_SORT_CRITERIA, ///< Criteria of sort dropdown.
WID_TD_LIST, ///< List of towns.
WID_TD_SCROLLBAR, ///< Scrollbar for the town list.
WID_TD_WORLD_POPULATION, ///< The world's population.
};
/** Widgets of the #TownAuthorityWindow class. */
enum TownAuthorityWidgets {
WID_TA_CAPTION, ///< Caption of window.
WID_TA_RATING_INFO, ///< Overview with ratings for each company.
WID_TA_COMMAND_LIST, ///< List of commands for the player.
WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands.
WID_TA_ACTION_INFO, ///< Additional information about the action.
WID_TA_EXECUTE, ///< Do-it button.
};
/** Widgets of the #TownViewWindow class. */
enum TownViewWidgets {
WID_TV_CAPTION, ///< Caption of window.
WID_TV_VIEWPORT, ///< View of the center of the town.
WID_TV_INFO, ///< General information about the town.
WID_TV_CENTER_VIEW, ///< Center the main view on this town.
WID_TV_SHOW_AUTHORITY, ///< Show the town authority window.
WID_TV_CHANGE_NAME, ///< Change the name of this town.
WID_TV_CATCHMENT, ///< Toggle catchment area highlight.
WID_TV_EXPAND, ///< Expand this town (scenario editor only).
WID_TV_DELETE, ///< Delete this town (scenario editor only).
};
/** Widgets of the #FoundTownWindow class. */
enum TownFoundingWidgets {
WID_TF_NEW_TOWN, ///< Create a new town.
WID_TF_RANDOM_TOWN, ///< Randomly place a town.
WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns.
WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name.
WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name.
WID_TF_SIZE_SMALL, ///< Selection for a small town.
WID_TF_SIZE_MEDIUM, ///< Selection for a medium town.
WID_TF_SIZE_LARGE, ///< Selection for a large town.
WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town.
WID_TF_CITY, ///< Selection for the town's city state.
WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout.
WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout.
WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout.
WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout.
WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout.
};
#endif /* WIDGETS_TOWN_WIDGET_H */