Files @ r4381:c965d1f3016a
Branch filter:

Location: cpp/openttd-patchpack/source/console.h

belugas
(svn r6131) -Codechange : Complete all missing _ttdpatch_flags entries
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
/* $Id$ */

#ifndef CONSOLE_H
#define CONSOLE_H

// maximum length of a typed in command
#define ICON_CMDLN_SIZE 255
// maximum length of a totally expanded command
#define ICON_MAX_STREAMSIZE 1024

typedef enum IConsoleVarTypes {
	ICONSOLE_VAR_BOOLEAN,
	ICONSOLE_VAR_BYTE,
	ICONSOLE_VAR_UINT16,
	ICONSOLE_VAR_UINT32,
	ICONSOLE_VAR_INT16,
	ICONSOLE_VAR_INT32,
	ICONSOLE_VAR_STRING
} IConsoleVarTypes;

typedef enum IConsoleModes {
	ICONSOLE_FULL,
	ICONSOLE_OPENED,
	ICONSOLE_CLOSED
} IConsoleModes;

typedef enum IConsoleHookTypes {
	ICONSOLE_HOOK_ACCESS,
	ICONSOLE_HOOK_PRE_ACTION,
	ICONSOLE_HOOK_POST_ACTION
} IConsoleHookTypes;

/** --Hooks--
 * Hooks are certain triggers get get accessed/executed on either
 * access, before execution/change or after execution/change. This allows
 * for general flow of permissions or special action needed in some cases
 */
typedef bool IConsoleHook(void);
typedef struct IConsoleHooks{
	IConsoleHook *access; // trigger when accessing the variable/command
	IConsoleHook *pre;    // trigger before the variable/command is changed/executed
	IConsoleHook *post;   // trigger after the variable/command is changed/executed
} IConsoleHooks;

/** --Commands--
 * Commands are commands, or functions. They get executed once and any
 * effect they produce are carried out. The arguments to the commands
 * are given to them, each input word seperated by a double-quote (") is an argument
 * If you want to handle multiple words as one, enclose them in double-quotes
 * eg. 'say "hello sexy boy"'
 */
typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);

struct IConsoleCmd;
typedef struct IConsoleCmd {
	char *name;               // name of command
	struct IConsoleCmd *next; // next command in list

	IConsoleCmdProc *proc;    // process executed when command is typed
	IConsoleHooks hook;       // any special trigger action that needs executing
} IConsoleCmd;

/** --Variables--
 * Variables are pointers to real ingame variables which allow for
 * changing while ingame. After changing they keep their new value
 * and can be used for debugging, gameplay, etc. It accepts:
 * - no arguments; just print out current value
 * - '= <new value>' to assign a new value to the variable
 * - '++' to increase value by one
 * - '--' to decrease value by one
 */
struct IConsoleVar;
typedef struct IConsoleVar {
	char *name;               // name of the variable
	struct IConsoleVar *next; // next variable in list

	void *addr;               // the address where the variable is pointing at
	uint32 size;              // size of the variable, used for strings
	char *help;               // the optional help string shown when requesting information
	IConsoleVarTypes type;    // type of variable (for correct assignment/output)
	IConsoleCmdProc *proc;    // some variables need really special handling, use a callback function for that
	IConsoleHooks hook;       // any special trigger action that needs executing
} IConsoleVar;

/** --Aliases--
 * Aliases are like shortcuts for complex functions, variable assignments,
 * etc. You can use a simple alias to rename a longer command (eg 'lv' for
 * 'list_vars' for example), or concatenate more commands into one
 * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
 * given to them in the command line.
 * - "%A - %Z" substitute arguments 1 t/m 26
 * - "%+" lists all parameters keeping them seperated
 * - "%!" also lists all parameters but presenting them to the aliased command as one argument
 * - ";" allows for combining commands (see example 'ng')
 */
struct IConsoleAlias;
typedef struct IConsoleAlias {
	char *name;                 // name of the alias
	struct IConsoleAlias *next; // next alias in list

	char *cmdline;              // command(s) that is/are being aliased
} IConsoleAlias;

// ** console parser ** //
VARDEF IConsoleCmd   *_iconsole_cmds;    // list of registred commands
VARDEF IConsoleVar   *_iconsole_vars;    // list of registred vars
VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases

// ** console colors/modes ** //
VARDEF byte _icolour_def;
VARDEF byte _icolour_err;
VARDEF byte _icolour_warn;
VARDEF byte _icolour_dbg;
VARDEF byte _icolour_cmd;
VARDEF IConsoleModes _iconsole_mode;

// ** console functions ** //
void IConsoleInit(void);
void IConsoleFree(void);
void IConsoleClearBuffer(void);
void IConsoleResize(void);
void IConsoleSwitch(void);
void IConsoleClose(void);
void IConsoleOpen(void);

// ** console output ** //
void IConsolePrint(uint16 color_code, const char *string);
void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
void IConsoleDebug(const char *string);
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);

// *** Commands *** //
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
void IConsoleAliasRegister(const char *name, const char *cmd);
IConsoleCmd *IConsoleCmdGet(const char *name);
IConsoleAlias *IConsoleAliasGet(const char *name);

// *** Variables *** //
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
IConsoleVar* IConsoleVarGet(const char *name);
void IConsoleVarPrintGetValue(const IConsoleVar *var);
void IConsoleVarPrintSetValue(const IConsoleVar *var);

// *** Parser *** //
void IConsoleCmdExec(const char *cmdstr);
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);

// ** console std lib (register ingame commands/aliases/variables) ** //
void IConsoleStdLibRegister(void);

// ** Hooking code ** //
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);

// ** Supporting functions **//
bool GetArgumentInteger(uint32 *value, const char *arg);
#endif /* CONSOLE_H */