Files @ r4381:c965d1f3016a
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Location: cpp/openttd-patchpack/source/station.h

belugas
(svn r6131) -Codechange : Complete all missing _ttdpatch_flags entries
-Feature : both unifiedmaglevmode are now set.
Maglev and monorail are not allowed to run on each other tracks and will not be.
Setting those flags will allow grfsets as the Norvegian one to be loaded
-Codechange : link the TTDPatch's irregularstations with OTTD's nonuniform_stations
-Codechange : Reformat the whole array (thanks Rubidium, it sure looks better now)
/* $Id$ */

#ifndef STATION_H
#define STATION_H

#include "player.h"
#include "pool.h"
#include "sprite.h"
#include "tile.h"
#include "newgrf_station.h"
#include "window.h"

typedef struct GoodsEntry {
	uint16 waiting_acceptance;
	byte days_since_pickup;
	byte rating;
	StationID enroute_from;
	byte enroute_time;
	byte last_speed;
	byte last_age;
	int32 feeder_profit;
} GoodsEntry;

typedef enum RoadStopType {
	RS_BUS,
	RS_TRUCK
} RoadStopType;

enum {
	INVALID_STATION = 0xFFFF,
	ROAD_STOP_LIMIT = 16,
};

typedef struct RoadStop {
	TileIndex xy;
	bool used;
	byte status;
	uint32 index;
	byte num_vehicles;
	StationID station;
	struct RoadStop *next;
	struct RoadStop *prev;
} RoadStop;

typedef struct StationSpecList {
	const StationSpec *spec;
	uint32 grfid;      /// GRF ID of this custom station
	uint8  localidx;   /// Station ID within GRF of station
} StationSpecList;

struct Station {
	TileIndex xy;
	RoadStop *bus_stops;
	RoadStop *truck_stops;
	TileIndex train_tile;
	TileIndex airport_tile;
	TileIndex dock_tile;
	Town *town;
	uint16 string_id;

	ViewportSign sign;

	uint16 had_vehicle_of_type;

	byte time_since_load;
	byte time_since_unload;
	byte delete_ctr;
	PlayerID owner;
	byte facilities;
	byte airport_type;

	// trainstation width/height
	byte trainst_w, trainst_h;

	/** List of custom stations (StationSpecs) allocated to the station */
	uint8 num_specs;
	StationSpecList *speclist;

	Date build_date;

	//uint16 airport_flags;
	uint32 airport_flags;
	StationID index;

	byte last_vehicle_type;
	GoodsEntry goods[NUM_CARGO];

	uint16 random_bits;
	byte waiting_triggers;

	/* Stuff that is no longer used, but needed for conversion */
	TileIndex bus_tile_obsolete;
	TileIndex lorry_tile_obsolete;

	byte truck_stop_status_obsolete;
	byte bus_stop_status_obsolete;
	byte blocked_months_obsolete;
};

enum {
	FACIL_TRAIN      = 0x01,
	FACIL_TRUCK_STOP = 0x02,
	FACIL_BUS_STOP   = 0x04,
	FACIL_AIRPORT    = 0x08,
	FACIL_DOCK       = 0x10,
};

enum {
//	HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
	HVOT_TRAIN    = 1 << 1,
	HVOT_BUS      = 1 << 2,
	HVOT_TRUCK    = 1 << 3,
	HVOT_AIRCRAFT = 1 << 4,
	HVOT_SHIP     = 1 << 5,
	/* This bit is used to mark stations. No, it does not belong here, but what
	 * can we do? ;-) */
	HVOT_BUOY     = 1 << 6
};

enum {
	CA_BUS             =  3,
	CA_TRUCK           =  3,
	CA_AIR_OILPAD      =  3,
	CA_TRAIN           =  4,
	CA_AIR_HELIPORT    =  4,
	CA_AIR_SMALL       =  4,
	CA_AIR_LARGE       =  5,
	CA_DOCK            =  5,
	CA_AIR_METRO       =  6,
	CA_AIR_INTER       =  8,
	CA_AIR_COMMUTER    =  4,
	CA_AIR_HELIDEPOT   =  4,
	CA_AIR_INTERCON    = 10,
	CA_AIR_HELISTATION =  4,
};

void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);

void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord(void);

/* sorter stuff */
void RebuildStationLists(void);
void ResortStationLists(void);

extern MemoryPool _station_pool;

/**
 * Get the pointer to the station with index 'index'
 */
static inline Station *GetStation(StationID index)
{
	return (Station*)GetItemFromPool(&_station_pool, index);
}

/**
 * Get the current size of the StationPool
 */
static inline uint16 GetStationPoolSize(void)
{
	return _station_pool.total_items;
}

static inline StationID GetStationArraySize(void)
{
	/* TODO - This isn't the real content of the function, but
	 *  with the new pool-system this will be replaced with one that
	 *  _really_ returns the highest index + 1. Now it just returns
	 *  the next safe value we are sure about everything is below.
	 */
	return GetStationPoolSize();
}

/**
 * Check if a station really exists.
 */
static inline bool IsValidStation(const Station *st)
{
	return st->xy != 0;
}

static inline bool IsValidStationID(StationID index)
{
	return index < GetStationPoolSize() && IsValidStation(GetStation(index));
}

#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) if (IsValidStation(st))
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)


/* Stuff for ROADSTOPS */

extern MemoryPool _roadstop_pool;

/**
 * Get the pointer to the roadstop with index 'index'
 */
static inline RoadStop *GetRoadStop(uint index)
{
	return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
}

/**
 * Get the current size of the RoadStoptPool
 */
static inline uint16 GetRoadStopPoolSize(void)
{
	return _roadstop_pool.total_items;
}

/**
 * Check if a RaodStop really exists.
 */
static inline bool IsValidRoadStop(const RoadStop *rs)
{
	return rs->used;
}

#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL) if (IsValidRoadStop(rs))
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)

/* End of stuff for ROADSTOPS */


void AfterLoadStations(void);
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
uint GetPlatformLength(TileIndex tile, DiagDirection dir);


const DrawTileSprites *GetStationTileLayout(byte gfx);
void StationPickerDrawSprite(int x, int y, RailType railtype, int image);

RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v);

static inline bool IsBuoy(const Station* st)
{
	return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
}

#endif /* STATION_H */