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Location: cpp/openttd-patchpack/source/src/smallmap_gui.h
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file smallmap_gui.h Smallmap GUI functions. */
#ifndef SMALLMAP_GUI_H
#define SMALLMAP_GUI_H
#include "industry_type.h"
#include "window_gui.h"
#include "strings_func.h"
#include "blitter/factory.hpp"
#include "linkgraph/linkgraph_gui.h"
#include "widgets/smallmap_widget.h"
/* set up the cargos to be displayed in the smallmap's route legend */
void BuildLinkStatsLegend();
void BuildIndustriesLegend();
void ShowSmallMap();
void BuildLandLegend();
void BuildOwnerLegend();
/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
uint8 colour; ///< Colour of the item on the map.
StringID legend; ///< String corresponding to the coloured item.
IndustryType type; ///< Type of industry. Only valid for industry entries.
uint8 height; ///< Height in tiles. Only valid for height legend entries.
CompanyID company; ///< Company to display. Only valid for company entries of the owner legend.
bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour.
bool end; ///< This is the end of the list.
bool col_break; ///< Perform a column break and go further at the next column.
};
/** Class managing the smallmap window. */
class SmallMapWindow : public Window {
protected:
/** Types of legends in the #WID_SM_LEGEND widget. */
enum SmallMapType {
SMT_CONTOUR,
SMT_VEHICLES,
SMT_INDUSTRY,
SMT_LINKSTATS,
SMT_ROUTES,
SMT_VEGETATION,
SMT_OWNER,
};
/** Available kinds of zoomlevel changes. */
enum ZoomLevelChange {
ZLC_INITIALIZE, ///< Initialize zoom level.
ZLC_ZOOM_OUT, ///< Zoom out.
ZLC_ZOOM_IN, ///< Zoom in.
};
static SmallMapType map_type; ///< Currently displayed legends.
static bool show_towns; ///< Display town names in the smallmap.
static const uint LEGEND_BLOB_WIDTH = 8; ///< Width of the coloured blob in front of a line text in the #WID_SM_LEGEND widget.
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
static const uint FORCE_REFRESH_PERIOD = 0x1F; ///< map is redrawn after that many ticks
static const uint BLINK_PERIOD = 0x0F; ///< highlight blinking interval
uint min_number_of_columns; ///< Minimal number of columns in legends.
uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget.
int32 scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
int32 scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
int32 subscroll; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
int zoom; ///< Zoom level. Bigger number means more zoom-out (further away).
uint8 refresh; ///< Refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks.
LinkGraphOverlay *overlay;
Point SmallmapRemapCoords(int x, int y) const;
/**
* Draws vertical part of map indicator
* @param x X coord of left/right border of main viewport
* @param y Y coord of top border of main viewport
* @param y2 Y coord of bottom border of main viewport
*/
static inline void DrawVertMapIndicator(int x, int y, int y2)
{
GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
}
/**
* Draws horizontal part of map indicator
* @param x X coord of left border of main viewport
* @param x2 X coord of right border of main viewport
* @param y Y coord of top/bottom border of main viewport
*/
static inline void DrawHorizMapIndicator(int x, int x2, int y)
{
GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
}
/**
* Compute minimal required width of the legends.
* @return Minimally needed width for displaying the smallmap legends in pixels.
*/
inline uint GetMinLegendWidth() const
{
return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
}
/**
* Return number of columns that can be displayed in \a width pixels.
* @return Number of columns to display.
*/
inline uint GetNumberColumnsLegend(uint width) const
{
return width / this->column_width;
}
/**
* Compute height given a number of columns.
* @param num_columns Number of columns.
* @return Needed height for displaying the smallmap legends in pixels.
*/
inline uint GetLegendHeight(uint num_columns) const
{
return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM +
this->GetNumberRowsLegend(num_columns) * FONT_HEIGHT_SMALL;
}
uint GetNumberRowsLegend(uint columns) const;
void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0);
void SwitchMapType(SmallMapType map_type);
void SetNewScroll(int sx, int sy, int sub);
void DrawMapIndicators() const;
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const;
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const;
void DrawTowns(const DrawPixelInfo *dpi) const;
void DrawSmallMap(DrawPixelInfo *dpi) const;
Point RemapTile(int tile_x, int tile_y) const;
Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const;
Point ComputeScroll(int tx, int ty, int x, int y, int *sub);
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt);
void SetOverlayCargoMask();
void SetupWidgetData();
uint32 GetTileColours(const TileArea &ta) const;
int GetPositionOnLegend(Point pt);
public:
friend class NWidgetSmallmapDisplay;
SmallMapWindow(WindowDesc *desc, int window_number);
virtual ~SmallMapWindow() { delete this->overlay; }
void SmallMapCenterOnCurrentPos();
Point GetStationMiddle(const Station *st) const;
virtual void SetStringParameters(int widget) const;
virtual void OnInit();
virtual void OnPaint();
virtual void DrawWidget(const Rect &r, int widget) const;
virtual void OnClick(Point pt, int widget, int click_count);
virtual void OnInvalidateData(int data = 0, bool gui_scope = true);
virtual bool OnRightClick(Point pt, int widget);
virtual void OnMouseWheel(int wheel);
virtual void OnTick();
virtual void OnScroll(Point delta);
virtual void OnMouseOver(Point pt, int widget);
};
#endif /* SMALLMAP_GUI_H */
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