Files
@ r9950:ca6054744c76
Branch filter:
Location: cpp/openttd-patchpack/source/src/texteff.cpp
r9950:ca6054744c76
5.1 KiB
text/x-c
(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
Provided by ln
I've added a little fix on currency.cpp too, why not :)
Provided by ln
I've added a little fix on currency.cpp too, why not :)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | /* $Id$ */
/** @file texteff.cpp Handling of text effects. */
#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "gfx_func.h"
#include "variables.h"
#include "texteff.hpp"
#include "core/bitmath_func.hpp"
#include "transparency.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "functions.h"
#include "viewport_func.h"
#include "settings_type.h"
enum {
INIT_NUM_TEXT_EFFECTS = 20,
};
struct TextEffect {
StringID string_id;
int32 x;
int32 y;
int32 right;
int32 bottom;
uint16 duration;
uint64 params_1;
uint64 params_2;
TextEffectMode mode;
};
/* used for text effects */
static TextEffect *_text_effect_list = NULL;
static uint16 _num_text_effects = INIT_NUM_TEXT_EFFECTS;
/* Text Effects */
/**
* Mark the area of the text effect as dirty.
*
* This function marks the area of a text effect as dirty for repaint.
*
* @param te The TextEffect to mark the area dirty
* @ingroup dirty
*/
static void MarkTextEffectAreaDirty(TextEffect *te)
{
/* Width and height of the text effect are doubled, so they are correct in both zoom out levels 1x and 2x. */
MarkAllViewportsDirty(
te->x,
te->y - 1,
(te->right - te->x)*2 + te->x + 1,
(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
);
}
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode)
{
TextEffect *te;
int w;
char buffer[100];
TextEffectID i;
if (_game_mode == GM_MENU) return INVALID_TE_ID;
/* Look for a free spot in the text effect array */
for (i = 0; i < _num_text_effects; i++) {
if (_text_effect_list[i].string_id == INVALID_STRING_ID) break;
}
/* If there is none found, we grow the array */
if (i == _num_text_effects) {
_num_text_effects += 25;
_text_effect_list = ReallocT<TextEffect>(_text_effect_list, _num_text_effects);
for (; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
i = _num_text_effects - 1;
}
te = &_text_effect_list[i];
/* Start defining this object */
te->string_id = msg;
te->duration = duration;
te->y = y - 5;
te->bottom = y + 5;
te->params_1 = GetDParam(0);
te->params_2 = GetDParam(4);
te->mode = mode;
GetString(buffer, msg, lastof(buffer));
w = GetStringBoundingBox(buffer).width;
te->x = x - (w >> 1);
te->right = x + (w >> 1) - 1;
MarkTextEffectAreaDirty(te);
return i;
}
void UpdateTextEffect(TextEffectID te_id, StringID msg)
{
assert(te_id < _num_text_effects);
TextEffect *te;
/* Update details */
te = &_text_effect_list[te_id];
te->string_id = msg;
te->params_1 = GetDParam(0);
te->params_2 = GetDParam(4);
/* Update width of text effect */
char buffer[100];
GetString(buffer, msg, lastof(buffer));
int w = GetStringBoundingBox(buffer).width;
/* Only allow to make it broader, so it completely covers the old text. That avoids remnants of the old text. */
int right_new = te->x + w;
if (te->right < right_new) te->right = right_new;
MarkTextEffectAreaDirty(te);
}
void RemoveTextEffect(TextEffectID te_id)
{
assert(te_id < _num_text_effects);
TextEffect *te;
te = &_text_effect_list[te_id];
MarkTextEffectAreaDirty(te);
te->string_id = INVALID_STRING_ID;
}
static void MoveTextEffect(TextEffect *te)
{
/* Never expire for duration of 0xFFFF */
if (te->duration == 0xFFFF) return;
if (te->duration < 8) {
te->string_id = INVALID_STRING_ID;
} else {
te->duration -= 8;
te->y--;
te->bottom--;
}
MarkTextEffectAreaDirty(te);
}
void MoveAllTextEffects()
{
for (TextEffectID i = 0; i < _num_text_effects; i++) {
TextEffect *te = &_text_effect_list[i];
if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te);
}
}
void InitTextEffects()
{
if (_text_effect_list == NULL) _text_effect_list = MallocT<TextEffect>(_num_text_effects);
for (TextEffectID i = 0; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
}
void DrawTextEffects(DrawPixelInfo *dpi)
{
switch (dpi->zoom) {
case ZOOM_LVL_NORMAL:
for (TextEffectID i = 0; i < _num_text_effects; i++) {
TextEffect *te = &_text_effect_list[i];
if (te->string_id != INVALID_STRING_ID &&
dpi->left <= te->right &&
dpi->top <= te->bottom &&
dpi->left + dpi->width > te->x &&
dpi->top + dpi->height > te->y) {
if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
}
}
}
break;
case ZOOM_LVL_OUT_2X:
for (TextEffectID i = 0; i < _num_text_effects; i++) {
TextEffect *te = &_text_effect_list[i];
if (te->string_id != INVALID_STRING_ID &&
dpi->left <= te->right * 2 - te->x &&
dpi->top <= te->bottom * 2 - te->y &&
dpi->left + dpi->width > te->x &&
dpi->top + dpi->height > te->y) {
if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
AddStringToDraw(te->x, te->y, (StringID)(te->string_id - 1), te->params_1, te->params_2);
}
}
}
break;
case ZOOM_LVL_OUT_4X:
case ZOOM_LVL_OUT_8X:
break;
default: NOT_REACHED();
}
}
|