Files
@ r9950:ca6054744c76
Branch filter:
Location: cpp/openttd-patchpack/source/src/widget.cpp
r9950:ca6054744c76
21.6 KiB
text/x-c
(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
Provided by ln
I've added a little fix on currency.cpp too, why not :)
Provided by ln
I've added a little fix on currency.cpp too, why not :)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 | /* $Id$ */
/** @file widget.cpp Handling of the default/simple widgets. */
#include "stdafx.h"
#include "openttd.h"
#include "core/math_func.hpp"
#include "player_func.h"
#include "gfx_func.h"
#include "window_gui.h"
#include "window_func.h"
#include "widgets/dropdown_func.h"
#include "table/sprites.h"
#include "table/strings.h"
static const char *UPARROW = "\xEE\x8A\xA0";
static const char *DOWNARROW = "\xEE\x8A\xAA";
/**
* Compute the vertical position of the draggable part of scrollbar
* @param sb Scrollbar list data
* @param top Top position of the scrollbar (top position of the up-button)
* @param bottom Bottom position of the scrollbar (bottom position of the down-button)
* @return A Point, with x containing the top coordinate of the draggable part, and
* y containing the bottom coordinate of the draggable part
*/
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
{
Point pt;
int height, count, pos, cap;
top += 10; // top points to just below the up-button
bottom -= 9; // bottom points to top of the down-button
height = (bottom - top);
pos = sb->pos;
count = sb->count;
cap = sb->cap;
if (count != 0) top += height * pos / count;
if (cap > count) cap = count;
if (count != 0) bottom -= (count - pos - cap) * height / count;
pt.x = top;
pt.y = bottom - 1;
return pt;
}
/** Special handling for the scrollbar widget type.
* Handles the special scrolling buttons and other
* scrolling.
* @param w Window on which a scroll was performed.
* @param wi Pointer to the scrollbar widget.
* @param x The X coordinate of the mouse click.
* @param y The Y coordinate of the mouse click. */
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
{
int mi, ma, pos;
Scrollbar *sb;
switch (wi->type) {
case WWT_SCROLLBAR:
/* vertical scroller */
w->flags4 &= ~WF_HSCROLL;
w->flags4 &= ~WF_SCROLL2;
mi = wi->top;
ma = wi->bottom;
pos = y;
sb = &w->vscroll;
break;
case WWT_SCROLL2BAR:
/* 2nd vertical scroller */
w->flags4 &= ~WF_HSCROLL;
w->flags4 |= WF_SCROLL2;
mi = wi->top;
ma = wi->bottom;
pos = y;
sb = &w->vscroll2;
break;
case WWT_HSCROLLBAR:
/* horizontal scroller */
w->flags4 &= ~WF_SCROLL2;
w->flags4 |= WF_HSCROLL;
mi = wi->left;
ma = wi->right;
pos = x;
sb = &w->hscroll;
break;
default: NOT_REACHED();
}
if (pos <= mi + 9) {
/* Pressing the upper button? */
w->flags4 |= WF_SCROLL_UP;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if (sb->pos != 0) sb->pos--;
}
_left_button_clicked = false;
} else if (pos >= ma - 10) {
/* Pressing the lower button? */
w->flags4 |= WF_SCROLL_DOWN;
if (_scroller_click_timeout == 0) {
_scroller_click_timeout = 6;
if ((byte)(sb->pos + sb->cap) < sb->count)
sb->pos++;
}
_left_button_clicked = false;
} else {
Point pt = HandleScrollbarHittest(sb, mi, ma);
if (pos < pt.x) {
sb->pos = max(sb->pos - sb->cap, 0);
} else if (pos > pt.y) {
sb->pos = min(
sb->pos + sb->cap,
max(sb->count - sb->cap, 0)
);
} else {
_scrollbar_start_pos = pt.x - mi - 9;
_scrollbar_size = ma - mi - 23;
w->flags4 |= WF_SCROLL_MIDDLE;
_scrolling_scrollbar = true;
_cursorpos_drag_start = _cursor.pos;
}
}
w->SetDirty();
}
/** Returns the index for the widget located at the given position
* relative to the window. It includes all widget-corner pixels as well.
* @param *w Window to look inside
* @param x The Window client X coordinate
* @param y The Window client y coordinate
* @return A widget index, or -1 if no widget was found.
*/
int GetWidgetFromPos(const Window *w, int x, int y)
{
uint index;
int found_index = -1;
/* Go through the widgets and check if we find the widget that the coordinate is
* inside. */
for (index = 0; index < w->widget_count; index++) {
const Widget *wi = &w->widget[index];
if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME) continue;
if (x >= wi->left && x <= wi->right && y >= wi->top && y <= wi->bottom &&
!w->IsWidgetHidden(index)) {
found_index = index;
}
}
return found_index;
}
/**
* Draw frame rectangle.
* @param left Left edge of the frame
* @param top Top edge of the frame
* @param right Right edge of the frame
* @param bottom Bottom edge of the frame
* @param color Colour table to use. @see _colour_gradient
* @param flags Flags controlling how to draw the frame. @see FrameFlags
*/
void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags)
{
uint dark = _colour_gradient[color][3];
uint medium_dark = _colour_gradient[color][5];
uint medium_light = _colour_gradient[color][6];
uint light = _colour_gradient[color][7];
if (flags & FR_TRANSPARENT) {
GfxFillRect(left, top, right, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOR);
} else {
uint interior;
if (flags & FR_LOWERED) {
GfxFillRect(left, top, left, bottom, dark);
GfxFillRect(left + 1, top, right, top, dark);
GfxFillRect(right, top + 1, right, bottom - 1, light);
GfxFillRect(left + 1, bottom, right, bottom, light);
interior = (flags & FR_DARKENED ? medium_dark : medium_light);
} else {
GfxFillRect(left, top, left, bottom - 1, light);
GfxFillRect(left + 1, top, right - 1, top, light);
GfxFillRect(right, top, right, bottom - 1, dark);
GfxFillRect(left, bottom, right, bottom, dark);
interior = medium_dark;
}
if (!(flags & FR_BORDERONLY)) {
GfxFillRect(left + 1, top + 1, right - 1, bottom - 1, interior);
}
}
}
/**
* Paint all widgets of a window.
* @param w Window
*/
void Window::DrawWidgets() const
{
const DrawPixelInfo* dpi = _cur_dpi;
for (uint i = 0; i < this->widget_count; i++) {
const Widget *wi = &this->widget[i];
bool clicked = this->IsWidgetLowered(i);
Rect r;
if (dpi->left > (r.right = wi->right) ||
dpi->left + dpi->width <= (r.left = wi->left) ||
dpi->top > (r.bottom = wi->bottom) ||
dpi->top + dpi->height <= (r.top = wi->top) ||
this->IsWidgetHidden(i)) {
continue;
}
switch (wi->type & WWT_MASK) {
case WWT_IMGBTN:
case WWT_IMGBTN_2: {
SpriteID img = wi->data;
assert(img != 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
/* show different image when clicked for WWT_IMGBTN_2 */
if ((wi->type & WWT_MASK) == WWT_IMGBTN_2 && clicked) img++;
DrawSprite(img, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
break;
}
case WWT_PANEL:
assert(wi->data == 0);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
break;
case WWT_EDITBOX:
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
break;
case WWT_TEXTBTN:
case WWT_TEXTBTN_2:
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
/* FALL THROUGH */
case WWT_LABEL: {
StringID str = wi->data;
if ((wi->type & WWT_MASK) == WWT_TEXTBTN_2 && clicked) str++;
DrawStringCentered(((r.left + r.right + 1) >> 1) + clicked, ((r.top + r.bottom + 1) >> 1) - 5 + clicked, str, TC_FROMSTRING);
break;
}
case WWT_TEXT: {
const StringID str = wi->data;
if (str != STR_NULL) DrawStringTruncated(r.left, r.top, str, wi->color, r.right - r.left);
break;
}
case WWT_INSET: {
const StringID str = wi->data;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_FROMSTRING, r.right - r.left - 10);
break;
}
case WWT_MATRIX: {
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
int c = GB(wi->data, 0, 8);
int amt1 = (wi->right - wi->left + 1) / c;
int d = GB(wi->data, 8, 8);
int amt2 = (wi->bottom - wi->top + 1) / d;
int color = _colour_gradient[wi->color & 0xF][6];
int x = r.left;
for (int ctr = c; ctr > 1; ctr--) {
x += amt1;
GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
}
x = r.top;
for (int ctr = d; ctr > 1; ctr--) {
x += amt2;
GfxFillRect(r.left + 1, x, r.right - 1, x, color);
}
color = _colour_gradient[wi->color & 0xF][4];
x = r.left - 1;
for (int ctr = c; ctr > 1; ctr--) {
x += amt1;
GfxFillRect(x, r.top + 1, x, r.bottom - 1, color);
}
x = r.top - 1;
for (int ctr = d; ctr > 1; ctr--) {
x += amt2;
GfxFillRect(r.left + 1, x, r.right - 1, x, color);
}
break;
}
/* vertical scrollbar */
case WWT_SCROLLBAR: {
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
/* draw up/down buttons */
clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_UP);
DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK);
clicked = (((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_DOWN));
DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK);
int c1 = _colour_gradient[wi->color & 0xF][3];
int c2 = _colour_gradient[wi->color & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
Point pt = HandleScrollbarHittest(&this->vscroll, r.top, r.bottom);
DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == WF_SCROLL_MIDDLE ? FR_LOWERED : FR_NONE);
break;
}
case WWT_SCROLL2BAR: {
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
/* draw up/down buttons */
clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_UP | WF_SCROLL2));
DrawFrameRect(r.left, r.top, r.right, r.top + 9, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(UPARROW, r.left + 2 + clicked, r.top + clicked, TC_BLACK);
clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_DOWN | WF_SCROLL2));
DrawFrameRect(r.left, r.bottom - 9, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DoDrawString(DOWNARROW, r.left + 2 + clicked, r.bottom - 9 + clicked, TC_BLACK);
int c1 = _colour_gradient[wi->color & 0xF][3];
int c2 = _colour_gradient[wi->color & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c2);
GfxFillRect(r.left, r.top + 10, r.right, r.bottom - 10, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 2, r.top + 10, r.left + 2, r.bottom - 10, c1);
GfxFillRect(r.left + 3, r.top + 10, r.left + 3, r.bottom - 10, c2);
GfxFillRect(r.left + 7, r.top + 10, r.left + 7, r.bottom - 10, c1);
GfxFillRect(r.left + 8, r.top + 10, r.left + 8, r.bottom - 10, c2);
Point pt = HandleScrollbarHittest(&this->vscroll2, r.top, r.bottom);
DrawFrameRect(r.left, pt.x, r.right, pt.y, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL | WF_SCROLL2)) == (WF_SCROLL_MIDDLE | WF_SCROLL2) ? FR_LOWERED : FR_NONE);
break;
}
/* horizontal scrollbar */
case WWT_HSCROLLBAR: {
assert(wi->data == 0);
assert(r.bottom - r.top == 11); // To ensure the same sizes are used everywhere!
clicked = ((this->flags4 & (WF_SCROLL_UP | WF_HSCROLL)) == (WF_SCROLL_UP | WF_HSCROLL));
DrawFrameRect(r.left, r.top, r.left + 9, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, r.left + 1 + clicked, r.top + 1 + clicked);
clicked = ((this->flags4 & (WF_SCROLL_DOWN | WF_HSCROLL)) == (WF_SCROLL_DOWN | WF_HSCROLL));
DrawFrameRect(r.right - 9, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, r.right - 8 + clicked, r.top + 1 + clicked);
int c1 = _colour_gradient[wi->color & 0xF][3];
int c2 = _colour_gradient[wi->color & 0xF][7];
/* draw "shaded" background */
GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c2);
GfxFillRect(r.left + 10, r.top, r.right - 10, r.bottom, c1, FILLRECT_CHECKER);
/* draw shaded lines */
GfxFillRect(r.left + 10, r.top + 2, r.right - 10, r.top + 2, c1);
GfxFillRect(r.left + 10, r.top + 3, r.right - 10, r.top + 3, c2);
GfxFillRect(r.left + 10, r.top + 7, r.right - 10, r.top + 7, c1);
GfxFillRect(r.left + 10, r.top + 8, r.right - 10, r.top + 8, c2);
/* draw actual scrollbar */
Point pt = HandleScrollbarHittest(&this->hscroll, r.left, r.right);
DrawFrameRect(pt.x, r.top, pt.y, r.bottom, wi->color, (this->flags4 & (WF_SCROLL_MIDDLE | WF_HSCROLL)) == (WF_SCROLL_MIDDLE | WF_HSCROLL) ? FR_LOWERED : FR_NONE);
break;
}
case WWT_FRAME: {
const StringID str = wi->data;
int x2 = r.left; // by default the left side is the left side of the widget
if (str != STR_NULL) x2 = DrawString(r.left + 6, r.top, str, TC_FROMSTRING);
int c1 = _colour_gradient[wi->color][3];
int c2 = _colour_gradient[wi->color][7];
/* Line from upper left corner to start of text */
GfxFillRect(r.left, r.top + 4, r.left + 4, r.top + 4, c1);
GfxFillRect(r.left + 1, r.top + 5, r.left + 4, r.top + 5, c2);
/* Line from end of text to upper right corner */
GfxFillRect(x2, r.top + 4, r.right - 1, r.top + 4, c1);
GfxFillRect(x2, r.top + 5, r.right - 2, r.top + 5, c2);
/* Line from upper left corner to bottom left corner */
GfxFillRect(r.left, r.top + 5, r.left, r.bottom - 1, c1);
GfxFillRect(r.left + 1, r.top + 6, r.left + 1, r.bottom - 2, c2);
/*Line from upper right corner to bottom right corner */
GfxFillRect(r.right - 1, r.top + 5, r.right - 1, r.bottom - 2, c1);
GfxFillRect(r.right, r.top + 4, r.right, r.bottom - 1, c2);
GfxFillRect(r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1, c1);
GfxFillRect(r.left, r.bottom, r.right, r.bottom, c2);
break;
}
case WWT_STICKYBOX:
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
clicked = !!(this->flags4 & WF_STICKY);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite((clicked) ? SPR_PIN_UP : SPR_PIN_DOWN, PAL_NONE, r.left + 2 + clicked, r.top + 3 + clicked);
break;
case WWT_RESIZEBOX:
assert(wi->data == 0);
assert(r.right - r.left == 11); // To ensure the same sizes are used everywhere!
clicked = !!(this->flags4 & WF_SIZING);
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, (clicked) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_WINDOW_RESIZE, PAL_NONE, r.left + 3 + clicked, r.top + 3 + clicked);
break;
case WWT_CLOSEBOX: {
const StringID str = wi->data;
assert(str == STR_00C5 || str == STR_00C6); // black or silver cross
assert(r.right - r.left == 10); // To ensure the same sizes are used everywhere
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_NONE);
DrawString(r.left + 2, r.top + 2, str, TC_FROMSTRING);
break;
}
case WWT_CAPTION:
assert(r.bottom - r.top == 13); // To ensure the same sizes are used everywhere!
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_BORDERONLY);
DrawFrameRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, wi->color, (this->caption_color == 0xFF) ? FR_LOWERED | FR_DARKENED : FR_LOWERED | FR_DARKENED | FR_BORDERONLY);
if (this->caption_color != 0xFF) {
GfxFillRect(r.left + 2, r.top + 2, r.right - 2, r.bottom - 2, _colour_gradient[_player_colors[this->caption_color]][4]);
}
DrawStringCenteredTruncated(r.left + 2, r.right - 2, r.top + 2, wi->data, TC_FROMSTRING);
break;
case WWT_DROPDOWN: {
assert(r.bottom - r.top == 11); // ensure consistent size
StringID str = wi->data;
DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->color, FR_NONE);
DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->color, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_BLACK, r.right - r.left - 12);
break;
}
case WWT_DROPDOWNIN: {
assert(r.bottom - r.top == 11); // ensure consistent size
StringID str = wi->data;
DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->color, clicked ? FR_LOWERED : FR_NONE);
DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 2, str, TC_BLACK, r.right - r.left - 12);
break;
}
}
if (this->IsWidgetDisabled(i)) {
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, _colour_gradient[wi->color & 0xF][2], FILLRECT_CHECKER);
}
}
if (this->flags4 & WF_WHITE_BORDER_MASK) {
DrawFrameRect(0, 0, this->width - 1, this->height - 1, COLOUR_WHITE, FR_BORDERONLY);
}
}
static void ResizeWidgets(Window *w, byte a, byte b)
{
int16 offset = w->widget[a].left;
int16 length = w->widget[b].right - offset;
w->widget[a].right = (length / 2) + offset;
w->widget[b].left = w->widget[a].right + 1;
}
static void ResizeWidgets(Window *w, byte a, byte b, byte c)
{
int16 offset = w->widget[a].left;
int16 length = w->widget[c].right - offset;
w->widget[a].right = length / 3;
w->widget[b].right = w->widget[a].right * 2;
w->widget[a].right += offset;
w->widget[b].right += offset;
/* Now the right side of the buttons are set. We will now set the left sides next to them */
w->widget[b].left = w->widget[a].right + 1;
w->widget[c].left = w->widget[b].right + 1;
}
/** Evenly distribute some widgets when resizing horizontally (often a button row)
* When only two arguments are given, the widgets are presumed to be on a line and only the ends are given
* @param w Window to modify
* @param left The leftmost widget to resize
* @param right The rightmost widget to resize. Since right side of it is used, remember to set it to RESIZE_RIGHT
*/
void ResizeButtons(Window *w, byte left, byte right)
{
int16 num_widgets = right - left + 1;
if (num_widgets < 2) NOT_REACHED();
switch (num_widgets) {
case 2: ResizeWidgets(w, left, right); break;
case 3: ResizeWidgets(w, left, left + 1, right); break;
default: {
/* Looks like we got more than 3 widgets to resize
* Now we will find the middle of the space desinated for the widgets
* and place half of the widgets on each side of it and call recursively.
* Eventually we will get down to blocks of 2-3 widgets and we got code to handle those cases */
int16 offset = w->widget[left].left;
int16 length = w->widget[right].right - offset;
byte widget = ((num_widgets - 1)/ 2) + left; // rightmost widget of the left side
/* Now we need to find the middle of the widgets.
* It will not always be the middle because if we got an uneven number of widgets,
* we will need it to be 2/5, 3/7 and so on
* To get this, we multiply with num_widgets/num_widgets. Since we calculate in int, we will get:
*
* num_widgets/2 (rounding down)
* ---------------
* num_widgets
*
* as multiplier to length. We just multiply before divide to that we stay in the int area though */
int16 middle = ((length * num_widgets) / (2 * num_widgets)) + offset;
/* Set left and right on the widgets, that's next to our "middle" */
w->widget[widget].right = middle;
w->widget[widget + 1].left = w->widget[widget].right + 1;
/* Now resize the left and right of the middle */
ResizeButtons(w, left, widget);
ResizeButtons(w, widget + 1, right);
}
}
}
/** Resize a widget and shuffle other widgets around to fit. */
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y)
{
int right = w->widget[widget].right;
int bottom = w->widget[widget].bottom;
for (uint i = 0; i < w->widget_count; i++) {
if (w->widget[i].left >= right && i != widget) w->widget[i].left += delta_x;
if (w->widget[i].right >= right) w->widget[i].right += delta_x;
if (w->widget[i].top >= bottom && i != widget) w->widget[i].top += delta_y;
if (w->widget[i].bottom >= bottom) w->widget[i].bottom += delta_y;
}
/* A hidden widget has bottom == top or right == left, we need to make it
* one less to fit in its new gap. */
if (right == w->widget[widget].left) w->widget[widget].right--;
if (bottom == w->widget[widget].top) w->widget[widget].bottom--;
if (w->widget[widget].left > w->widget[widget].right) w->widget[widget].right = w->widget[widget].left;
if (w->widget[widget].top > w->widget[widget].bottom) w->widget[widget].bottom = w->widget[widget].top;
w->width += delta_x;
w->height += delta_y;
w->resize.width += delta_x;
w->resize.height += delta_y;
}
/** Draw a sort button's up or down arrow symbol.
* @param w Window of widget
* @param widget Sort button widget
* @param state State of sort button
*/
void Window::DrawSortButtonState(int widget, SortButtonState state) const
{
if (state == SBS_OFF) return;
int offset = this->IsWidgetLowered(widget) ? 1 : 0;
DoDrawString(state == SBS_DOWN ? DOWNARROW : UPARROW, this->widget[widget].right - 11 + offset, this->widget[widget].top + 1 + offset, TC_BLACK);
}
|