Files
@ r5239:ca63d86a15da
Branch filter:
Location: cpp/openttd-patchpack/source/engine.c
r5239:ca63d86a15da
17.1 KiB
text/x-c
(svn r7360) -Cleanup r7357: Update STR_NEWGRF_FILENAME and STR_NEWGRF_GRF_ID in all languages
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 | /* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "table/strings.h"
#include "engine.h"
#include "gfx.h"
#include "player.h"
#include "command.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "variables.h"
#include "train.h"
#include "newgrf_cargo.h"
#include "date.h"
#include "table/engines.h"
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
enum {
ENGINE_AVAILABLE = 1,
ENGINE_INTRODUCING = 2,
ENGINE_PREVIEWING = 4,
};
enum {
YEAR_ENGINE_AGING_STOPS = 2050,
};
void ShowEnginePreviewWindow(EngineID engine);
void DeleteCustomEngineNames(void)
{
uint i;
StringID old;
for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
old = _engine_name_strings[i];
_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
DeleteName(old);
}
_vehicle_design_names &= ~1;
}
void LoadCustomEngineNames(void)
{
/* XXX: not done */
DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
}
static void SetupEngineNames(void)
{
StringID *name;
for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
*name = STR_SV_EMPTY;
DeleteCustomEngineNames();
LoadCustomEngineNames();
}
static void AdjustAvailAircraft(void)
{
byte avail = 0;
if (_cur_year >= 1955) avail |= 2; // big airport
if (_cur_year < 1960 || _patches.always_small_airport) avail |= 1; // small airport
if (_cur_year >= 1963) avail |= 4; // enable heliport
if (avail != _avail_aircraft) {
_avail_aircraft = avail;
InvalidateWindow(WC_BUILD_STATION, 0);
}
}
static void CalcEngineReliability(Engine *e)
{
uint age = e->age;
if (age < e->duration_phase_1) {
uint start = e->reliability_start;
e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
/* We are at the peak of this engines life. It will have max reliability.
* This is also true if the engines never expire. They will not go bad over time */
e->reliability = e->reliability_max;
} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
uint max = e->reliability_max;
e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
} else {
/* time's up for this engine.
* We will now completely retire this design */
e->player_avail = 0;
e->reliability = e->reliability_final;
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Kick this engine out of the lists
}
InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
}
void AddTypeToEngines(void)
{
Engine* e = _engines;
do e->type = VEH_Train; while (++e < &_engines[ROAD_ENGINES_INDEX]);
do e->type = VEH_Road; while (++e < &_engines[SHIP_ENGINES_INDEX]);
do e->type = VEH_Ship; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]);
do e->type = VEH_Special; while (++e < endof(_engines));
}
void StartupEngines(void)
{
Engine *e;
const EngineInfo *ei;
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
SetupEngineNames();
for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
uint32 r;
e->age = 0;
e->railtype = ei->railtype;
e->flags = 0;
e->player_avail = 0;
// The magic value of 729 days below comes from the NewGRF spec. If the
// base intro date is before 1922 then the random number of days is not
// added.
r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
e->age = (aging_date - e->intro_date) >> 5;
e->player_avail = (byte)-1;
e->flags |= ENGINE_AVAILABLE;
}
e->reliability_start = GB(r, 16, 14) + 0x7AE0;
r = Random();
e->reliability_max = GB(r, 0, 14) + 0xBFFF;
e->reliability_final = GB(r, 16, 14) + 0x3FFF;
r = Random();
e->duration_phase_1 = GB(r, 0, 5) + 7;
e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
e->duration_phase_3 = GB(r, 9, 7) + 120;
e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
/* my invented flag for something that is a wagon */
if (ei->unk2 & 0x80) {
e->age = 0xFFFF;
} else {
CalcEngineReliability(e);
}
e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
// prevent certain engines from ever appearing.
if (!HASBIT(ei->climates, _opt.landscape)) {
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}
/* This sets up type for the engine
* It is needed if you want to ask the engine what type it is
* It should hopefully be the same as when you ask a vehicle what it is
* but using this, you can ask what type an engine number is
* even if it is not a vehicle (yet)*/
}
AdjustAvailAircraft();
}
static void AcceptEnginePreview(Engine *e, PlayerID player)
{
Player *p = GetPlayer(player);
assert(e->railtype < RAILTYPE_END);
SETBIT(e->player_avail, player);
SETBIT(p->avail_railtypes, e->railtype);
e->preview_player = 0xFF;
if (player == _local_player) {
InvalidateWindowClassesData(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}
}
static PlayerID GetBestPlayer(PlayerID pp)
{
const Player *p;
int32 best_hist;
PlayerID best_player;
uint mask = 0;
do {
best_hist = -1;
best_player = PLAYER_SPECTATOR;
FOR_ALL_PLAYERS(p) {
if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
p->old_economy[0].performance_history > best_hist) {
best_hist = p->old_economy[0].performance_history;
best_player = p->index;
}
}
if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;
SETBIT(mask, best_player);
} while (--pp != 0);
return best_player;
}
void EnginesDailyLoop(void)
{
EngineID i;
if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
for (i = 0; i != lengthof(_engines); i++) {
Engine *e = &_engines[i];
if (e->flags & ENGINE_INTRODUCING) {
if (e->flags & ENGINE_PREVIEWING) {
if (e->preview_player != 0xFF && !--e->preview_wait) {
e->flags &= ~ENGINE_PREVIEWING;
DeleteWindowById(WC_ENGINE_PREVIEW, i);
e->preview_player++;
}
} else if (e->preview_player != 0xFF) {
PlayerID best_player = GetBestPlayer(e->preview_player);
if (best_player == PLAYER_SPECTATOR) {
e->preview_player = 0xFF;
continue;
}
if (!IsHumanPlayer(best_player)) {
/* XXX - TTDBUG: TTD has a bug here ???? */
AcceptEnginePreview(e, best_player);
} else {
e->flags |= ENGINE_PREVIEWING;
e->preview_wait = 20;
if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
}
}
}
}
}
/** Accept an engine prototype. XXX - it is possible that the top-player
* changes while you are waiting to accept the offer? Then it becomes invalid
* @param tile unused
* @param p1 engine-prototype offered
* @param p2 unused
*/
int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Engine *e;
if (!IsEngineIndex(p1)) return CMD_ERROR;
e = GetEngine(p1);
if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
if (flags & DC_EXEC) AcceptEnginePreview(e, _current_player);
return 0;
}
// Determine if an engine type is a wagon (and not a loco)
static bool IsWagon(EngineID index)
{
return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON;
}
static void NewVehicleAvailable(Engine *e)
{
Vehicle *v;
Player *p;
EngineID index = e - _engines;
// In case the player didn't build the vehicle during the intro period,
// prevent that player from getting future intro periods for a while.
if (e->flags & ENGINE_INTRODUCING) {
FOR_ALL_PLAYERS(p) {
uint block_preview = p->block_preview;
if (!HASBIT(e->player_avail, p->index)) continue;
/* We assume the user did NOT build it.. prove me wrong ;) */
p->block_preview = 20;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
(v->type == VEH_Aircraft && v->subtype <= 2)) {
if (v->owner == p->index && v->engine_type == index) {
/* The user did prove me wrong, so restore old value */
p->block_preview = block_preview;
break;
}
}
}
}
}
e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
InvalidateWindowClassesData(WC_BUILD_VEHICLE);
InvalidateWindowClasses(WC_REPLACE_VEHICLE);
// Now available for all players
e->player_avail = (byte)-1;
// Do not introduce new rail wagons
if (IsWagon(index)) return;
// make maglev / monorail available
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
assert(e->railtype < RAILTYPE_END);
SETBIT(p->avail_railtypes, e->railtype);
}
}
if (index < NUM_TRAIN_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
} else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
} else {
AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
}
}
void EnginesMonthlyLoop(void)
{
Engine *e;
if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
for (e = _engines; e != endof(_engines); e++) {
// Age the vehicle
if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
e->age++;
CalcEngineReliability(e);
}
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
// Introduce it to all players
NewVehicleAvailable(e);
} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
// Introduction date has passed.. show introducing dialog to one player.
e->flags |= ENGINE_INTRODUCING;
// Do not introduce new rail wagons
if (!IsWagon(e - _engines))
e->preview_player = 1; // Give to the player with the highest rating.
}
}
}
AdjustAvailAircraft();
}
/** Rename an engine.
* @param tile unused
* @param p1 engine ID to rename
* @param p2 unused
*/
int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
StringID str;
if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR;
str = AllocateNameUnique(_cmd_text, 0);
if (str == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
StringID old_str = _engine_name_strings[p1];
_engine_name_strings[p1] = str;
DeleteName(old_str);
_vehicle_design_names |= 3;
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
/*
* returns true if an engine is valid, of the specified type, and buildable by
* the given player, false otherwise
*
* engine = index of the engine to check
* type = the type the engine should be of (VEH_xxx)
* player = index of the player
*/
bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
{
const Engine *e;
// check if it's an engine that is in the engine array
if (!IsEngineIndex(engine)) return false;
e = GetEngine(engine);
// check if it's an engine of specified type
if (e->type != type) return false;
// check if it's available
if (!HASBIT(e->player_avail, player)) return false;
return true;
}
/************************************************************************
* Engine Replacement stuff
************************************************************************/
static void EngineRenewPoolNewBlock(uint start_item);
DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL)
static void EngineRenewPoolNewBlock(uint start_item)
{
EngineRenew *er;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
er->index = start_item++;
er->from = INVALID_ENGINE;
}
}
static EngineRenew *AllocateEngineRenew(void)
{
EngineRenew *er;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) {
if (IsValidEngineRenew(er)) continue;
er->to = INVALID_ENGINE;
er->next = NULL;
return er;
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew();
return NULL;
}
/**
* Retrieves the EngineRenew that specifies the replacement of the given
* engine type from the given renewlist */
static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
{
EngineRenew *er = (EngineRenew *)erl;
while (er) {
if (er->from == engine) return er;
er = er->next;
}
return NULL;
}
void RemoveAllEngineReplacement(EngineRenewList *erl)
{
EngineRenew *er = (EngineRenew *)(*erl);
EngineRenew *next;
while (er) {
next = er->next;
DeleteEngineRenew(er);
er = next;
}
*erl = NULL; // Empty list
}
EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
{
const EngineRenew *er = GetEngineReplacement(erl, engine);
return er == NULL ? INVALID_ENGINE : er->to;
}
int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags)
{
EngineRenew *er;
/* Check if the old vehicle is already in the list */
er = GetEngineReplacement(*erl, old_engine);
if (er != NULL) {
if (flags & DC_EXEC) er->to = new_engine;
return 0;
}
er = AllocateEngineRenew();
if (er == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
er->from = old_engine;
er->to = new_engine;
/* Insert before the first element */
er->next = (EngineRenew *)(*erl);
*erl = (EngineRenewList)er;
}
return 0;
}
int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags)
{
EngineRenew *er = (EngineRenew *)(*erl);
EngineRenew *prev = NULL;
while (er)
{
if (er->from == engine) {
if (flags & DC_EXEC) {
if (prev == NULL) { // First element
/* The second becomes the new first element */
*erl = (EngineRenewList)er->next;
} else {
/* Cut this element out */
prev->next = er->next;
}
DeleteEngineRenew(er);
}
return 0;
}
prev = er;
er = er->next;
}
return CMD_ERROR;
}
static const SaveLoad _engine_renew_desc[] = {
SLE_VAR(EngineRenew, from, SLE_UINT16),
SLE_VAR(EngineRenew, to, SLE_UINT16),
SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
SLE_END()
};
static void Save_ERNW(void)
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
}
static void Load_ERNW(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er;
if (!AddBlockIfNeeded(&_EngineRenew_pool, index))
error("EngineRenews: failed loading savegame: too many EngineRenews");
er = GetEngineRenew(index);
SlObject(er, _engine_renew_desc);
}
}
static const SaveLoad _engine_desc[] = {
SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION),
SLE_VAR(Engine, reliability, SLE_UINT16),
SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
SLE_VAR(Engine, reliability_start, SLE_UINT16),
SLE_VAR(Engine, reliability_max, SLE_UINT16),
SLE_VAR(Engine, reliability_final, SLE_UINT16),
SLE_VAR(Engine, duration_phase_1, SLE_UINT16),
SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
SLE_VAR(Engine, lifelength, SLE_UINT8),
SLE_VAR(Engine, flags, SLE_UINT8),
SLE_VAR(Engine, preview_player, SLE_UINT8),
SLE_VAR(Engine, preview_wait, SLE_UINT8),
SLE_VAR(Engine, railtype, SLE_UINT8),
SLE_VAR(Engine, player_avail, SLE_UINT8),
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
SLE_END()
};
static void Save_ENGN(void)
{
uint i;
for (i = 0; i != lengthof(_engines); i++) {
SlSetArrayIndex(i);
SlObject(&_engines[i], _engine_desc);
}
}
static void Load_ENGN(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
SlObject(GetEngine(index), _engine_desc);
}
}
static void LoadSave_ENGS(void)
{
SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
}
const ChunkHandler _engine_chunk_handlers[] = {
{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY },
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF },
{ 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST},
};
void InitializeEngines(void)
{
/* Clean the engine renew pool and create 1 block in it */
CleanPool(&_EngineRenew_pool);
AddBlockToPool(&_EngineRenew_pool);
}
|