Files @ r25213:cae9268da683
Branch filter:

Location: cpp/openttd-patchpack/source/src/blitter/32bpp_simple.hpp

Peter Nelson
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()

Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_simple.hpp Simple 32 bpp blitter. */

#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP

#include "32bpp_base.hpp"
#include "factory.hpp"

/** The most trivial 32 bpp blitter (without palette animation). */
class Blitter_32bppSimple : public Blitter_32bppBase {
	struct Pixel {
		uint8 r;  ///< Red-channel
		uint8 g;  ///< Green-channel
		uint8 b;  ///< Blue-channel
		uint8 a;  ///< Alpha-channel
		uint8 m;  ///< Remap-channel
		uint8 v;  ///< Brightness-channel
	};
public:
	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
	void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;

	const char *GetName() override { return "32bpp-simple"; }
};

/** Factory for the simple 32 bpp blitter. */
class FBlitter_32bppSimple : public BlitterFactory {
public:
	FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
	Blitter *CreateInstance() override { return new Blitter_32bppSimple(); }
};

#endif /* BLITTER_32BPP_SIMPLE_HPP */