Files @ r25213:cae9268da683
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_simple.cpp

Peter Nelson
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()

Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 8bpp_simple.cpp Implementation of the simple 8 bpp blitter. */

#include "../stdafx.h"
#include "../zoom_func.h"
#include "8bpp_simple.hpp"

#include "../safeguards.h"

/** Instantiation of the simple 8bpp blitter factory. */
static FBlitter_8bppSimple iFBlitter_8bppSimple;

void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
	const uint8 *src, *src_line;
	uint8 *dst, *dst_line;

	/* Find where to start reading in the source sprite */
	src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
	dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;

	for (int y = 0; y < bp->height; y++) {
		dst = dst_line;
		dst_line += bp->pitch;

		src = src_line;
		src_line += bp->sprite_width * ScaleByZoom(1, zoom);

		for (int x = 0; x < bp->width; x++) {
			uint colour = 0;

			switch (mode) {
				case BM_COLOUR_REMAP:
				case BM_CRASH_REMAP:
					colour = bp->remap[*src];
					break;

				case BM_TRANSPARENT:
					if (*src != 0) colour = bp->remap[*dst];
					break;

				case BM_BLACK_REMAP:
					if (*src != 0) *dst = 0;
					break;

				default:
					colour = *src;
					break;
			}
			if (colour != 0) *dst = colour;
			dst++;
			src += ScaleByZoom(1, zoom);
		}
	}
}

Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
	Sprite *dest_sprite;
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width);

	dest_sprite->height = sprite->height;
	dest_sprite->width  = sprite->width;
	dest_sprite->x_offs = sprite->x_offs;
	dest_sprite->y_offs = sprite->y_offs;

	/* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
	for (int i = 0; i < sprite->height * sprite->width; i++) {
		dest_sprite->data[i] = sprite->data[i].m;
	}

	return dest_sprite;
}