Files @ r5381:cb21ed637a29
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Location: cpp/openttd-patchpack/source/scripts/readme.txt

rubidium
(svn r7566) -Fix: only send commands to the new client from the map, that is going to be transfered to the new client, is saved on the server and not while waiting for the 'map download slot' as that will add commands for already passed frames in the command queue of the new client.
Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.