Files
@ r13672:cbb70d26ff69
Branch filter:
Location: cpp/openttd-patchpack/source/src/company_cmd.cpp
r13672:cbb70d26ff69
25.8 KiB
text/x-c
(svn r18207) -Fix [FS#3324] (r11961): [NewGRF] When starting a new game the values of action D variable 13 were incorrect
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file company_cmd.cpp Handling of companies. */
#include "stdafx.h"
#include "openttd.h"
#include "engine_base.h"
#include "company_func.h"
#include "company_gui.h"
#include "town.h"
#include "news_func.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_base.h"
#include "ai/ai.hpp"
#include "company_manager_face.h"
#include "group.h"
#include "window_func.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "date_func.h"
#include "sound_func.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "rail.h"
#include "sprite.h"
#include "core/pool_func.hpp"
#include "settings_func.h"
#include "table/strings.h"
CompanyByte _local_company;
CompanyByte _current_company;
/* NOSAVE: can be determined from company structs */
Colours _company_colours[MAX_COMPANIES];
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
uint _next_competitor_start; ///< the number of ticks before the next AI is started
uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
CompanyPool _company_pool("Company");
INSTANTIATE_POOL_METHODS(Company)
Company::Company(uint16 name_1, bool is_ai) :
name_1(name_1),
location_of_HQ(INVALID_TILE),
is_ai(is_ai)
{
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
}
Company::~Company()
{
free(this->name);
free(this->president_name);
free(this->num_engines);
if (CleaningPool()) return;
DeleteCompanyWindows(this->index);
}
/**
* Invalidating some stuff after removing item from the pool.
* @param index index of deleted item
*/
void Company::PostDestructor(size_t index)
{
InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
}
/**
* Sets the local company and updates the settings that are set on a
* per-company basis to reflect the core's state in the GUI.
* @param new_company the new company
* @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
*/
void SetLocalCompany(CompanyID new_company)
{
/* company could also be COMPANY_SPECTATOR or OWNER_NONE */
assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
#ifdef ENABLE_NETWORK
/* Delete the chat window, if you were team chatting. */
InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
#endif
_local_company = new_company;
/* Delete any construction windows... */
DeleteConstructionWindows();
/* ... and redraw the whole screen. */
MarkWholeScreenDirty();
}
uint16 GetDrawStringCompanyColour(CompanyID company)
{
/* Get the colour for DrawString-subroutines which matches the colour
* of the company */
if (!Company::IsValidID(company)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOUR;
return (_colour_gradient[_company_colours[company]][4]) | IS_PALETTE_COLOUR;
}
void DrawCompanyIcon(CompanyID c, int x, int y)
{
DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
}
/**
* Checks whether a company manager's face is a valid encoding.
* Unused bits are not enforced to be 0.
* @param cmf the fact to check
* @return true if and only if the face is valid
*/
bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
{
if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
switch (cmfv) {
case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
case CMFV_LIPS: // FALL THROUGH
case CMFV_NOSE: if (has_moustache) continue; break;
case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
case CMFV_GLASSES: if (!has_glasses) continue; break;
default: break;
}
if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
}
return true;
}
void InvalidateCompanyWindows(const Company *company)
{
CompanyID cid = company->index;
if (cid == _local_company) SetWindowDirty(WC_STATUS_BAR, 0);
SetWindowDirty(WC_FINANCES, cid);
}
bool CheckCompanyHasMoney(CommandCost cost)
{
if (cost.GetCost() > 0) {
const Company *c = Company::GetIfValid(_current_company);
if (c != NULL && cost.GetCost() > c->money) {
SetDParam(0, cost.GetCost());
_error_message = STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY;
return false;
}
}
return true;
}
static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
{
if (cost.GetCost() == 0) return;
assert(cost.GetExpensesType() != INVALID_EXPENSES);
c->money -= cost.GetCost();
c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
if (HasBit(1 << EXPENSES_TRAIN_INC |
1 << EXPENSES_ROADVEH_INC |
1 << EXPENSES_AIRCRAFT_INC |
1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
c->cur_economy.income -= cost.GetCost();
} else if (HasBit(1 << EXPENSES_TRAIN_RUN |
1 << EXPENSES_ROADVEH_RUN |
1 << EXPENSES_AIRCRAFT_RUN |
1 << EXPENSES_SHIP_RUN |
1 << EXPENSES_PROPERTY |
1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
c->cur_economy.expenses -= cost.GetCost();
}
InvalidateCompanyWindows(c);
}
void SubtractMoneyFromCompany(CommandCost cost)
{
Company *c = Company::GetIfValid(_current_company);
if (c != NULL) SubtractMoneyFromAnyCompany(c, cost);
}
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
{
Company *c = Company::Get(company);
byte m = c->money_fraction;
Money cost = cst.GetCost();
c->money_fraction = m - (byte)cost;
cost >>= 8;
if (c->money_fraction > m) cost++;
if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
}
void GetNameOfOwner(Owner owner, TileIndex tile)
{
SetDParam(2, owner);
if (owner != OWNER_TOWN) {
if (!Company::IsValidID(owner)) {
SetDParam(0, STR_COMPANY_SOMEONE);
} else {
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, owner);
}
} else {
const Town *t = ClosestTownFromTile(tile, UINT_MAX);
SetDParam(0, STR_TOWN_NAME);
SetDParam(1, t->index);
}
}
bool CheckOwnership(Owner owner)
{
assert(owner < OWNER_END);
if (owner == _current_company) return true;
_error_message = STR_ERROR_OWNED_BY;
GetNameOfOwner(owner, 0);
return false;
}
bool CheckTileOwnership(TileIndex tile)
{
Owner owner = GetTileOwner(tile);
assert(owner < OWNER_END);
if (owner == _current_company) return true;
_error_message = STR_ERROR_OWNED_BY;
/* no need to get the name of the owner unless we're the local company (saves some time) */
if (IsLocalCompany()) GetNameOfOwner(owner, tile);
return false;
}
static void GenerateCompanyName(Company *c)
{
TileIndex tile;
Town *t;
StringID str;
Company *cc;
uint32 strp;
/* Reserve space for extra unicode character. We need to do this to be able
* to detect too long company name. */
char buffer[MAX_LENGTH_COMPANY_NAME_BYTES + MAX_CHAR_LENGTH];
if (c->name_1 != STR_SV_UNNAMED) return;
tile = c->last_build_coordinate;
if (tile == 0) return;
t = ClosestTownFromTile(tile, UINT_MAX);
if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
strp = t->townnameparts;
verify_name:;
/* No companies must have this name already */
FOR_ALL_COMPANIES(cc) {
if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
}
GetString(buffer, str, lastof(buffer));
if (strlen(buffer) >= MAX_LENGTH_COMPANY_NAME_BYTES) goto bad_town_name;
set_name:;
c->name_1 = str;
c->name_2 = strp;
MarkWholeScreenDirty();
if (c->is_ai) {
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(c);
SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
SetDParamStr(2, cni->company_name);
SetDParam(3, t->index);
AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_NEW, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
}
AI::BroadcastNewEvent(new AIEventCompanyNew(c->index), c->index);
return;
}
bad_town_name:;
if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
str = SPECSTR_ANDCO_NAME;
strp = c->president_name_2;
goto set_name;
} else {
str = SPECSTR_ANDCO_NAME;
strp = Random();
goto verify_name;
}
}
static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
static const Colours _similar_colour[COLOUR_END][2] = {
{ COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
{ COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
{ COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
{ INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
{ COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
{ COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
{ COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
{ COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
{ COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
{ COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
{ COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
{ COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
{ COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
{ COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
{ COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
};
static Colours GenerateCompanyColour()
{
Colours colours[COLOUR_END];
/* Initialize array */
for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
/* And randomize it */
for (uint i = 0; i < 100; i++) {
uint r = Random();
Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
}
/* Bubble sort it according to the values in table 1 */
for (uint i = 0; i < COLOUR_END; i++) {
for (uint j = 1; j < COLOUR_END; j++) {
if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
Swap(colours[j - 1], colours[j]);
}
}
};
/* Move the colours that look similar to each company's colour to the side */
Company *c;
FOR_ALL_COMPANIES(c) {
Colours pcolour = (Colours)c->colour;
for (uint i = 0; i < COLOUR_END; i++) {
if (colours[i] == pcolour) {
colours[i] = INVALID_COLOUR;
break;
}
}
for (uint j = 0; j < 2; j++) {
Colours similar = _similar_colour[pcolour][j];
if (similar == INVALID_COLOUR) break;
for (uint i = 1; i < COLOUR_END; i++) {
if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
}
}
}
/* Return the first available colour */
for (uint i = 0; i < COLOUR_END; i++) {
if (colours[i] != INVALID_COLOUR) return colours[i];
}
NOT_REACHED();
}
static void GeneratePresidentName(Company *c)
{
for (;;) {
restart:;
c->president_name_2 = Random();
c->president_name_1 = SPECSTR_PRESIDENT_NAME;
/* Reserve space for extra unicode character. We need to do this to be able
* to detect too long president name. */
char buffer[MAX_LENGTH_PRESIDENT_NAME_BYTES + MAX_CHAR_LENGTH];
SetDParam(0, c->index);
GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
if (strlen(buffer) >= MAX_LENGTH_PRESIDENT_NAME_BYTES) continue;
Company *cc;
FOR_ALL_COMPANIES(cc) {
if (c != cc) {
/* Reserve extra space so even overlength president names can be compared. */
char buffer2[MAX_LENGTH_PRESIDENT_NAME_BYTES + MAX_CHAR_LENGTH];
SetDParam(0, cc->index);
GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
if (strcmp(buffer2, buffer) == 0) goto restart;
}
}
return;
}
}
void ResetCompanyLivery(Company *c)
{
for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
c->livery[scheme].in_use = false;
c->livery[scheme].colour1 = c->colour;
c->livery[scheme].colour2 = c->colour;
}
}
/**
* Create a new company and sets all company variables default values
*
* @param is_ai is a ai company?
* @param company CompanyID to use for the new company
* @return the company struct
*/
Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
{
if (!Company::CanAllocateItem()) return NULL;
/* we have to generate colour before this company is valid */
Colours colour = GenerateCompanyColour();
Company *c;
if (company == INVALID_COMPANY) {
c = new Company(STR_SV_UNNAMED, is_ai);
} else {
if (Company::IsValidID(company)) return NULL;
c = new (company) Company(STR_SV_UNNAMED, is_ai);
}
c->colour = colour;
ResetCompanyLivery(c);
_company_colours[c->index] = (Colours)c->colour;
c->money = c->current_loan = 100000;
c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
c->inaugurated_year = _cur_year;
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face
SetDefaultCompanySettings(c->index);
GeneratePresidentName(c);
SetWindowDirty(WC_GRAPH_LEGEND, 0);
SetWindowDirty(WC_TOOLBAR_MENU, 0);
SetWindowDirty(WC_CLIENT_LIST, 0);
if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
c->num_engines = CallocT<uint16>(Engine::GetPoolSize());
return c;
}
void StartupCompanies()
{
_next_competitor_start = 0;
}
static void MaybeStartNewCompany()
{
#ifdef ENABLE_NETWORK
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
#endif /* ENABLE_NETWORK */
Company *c;
/* count number of competitors */
uint n = 0;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) n++;
}
if (n < (uint)_settings_game.difficulty.max_no_competitors) {
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
DoCommandP(0, 1, INVALID_COMPANY, CMD_COMPANY_CTRL);
}
}
void InitializeCompanies()
{
_company_pool.CleanPool();
_cur_company_tick_index = 0;
}
/**
* Handle the bankruptcy take over of a company.
* Companies going bankrupt will ask the other companies in order of their
* performance rating, so better performing companies get the 'do you want to
* merge with Y' question earlier. The question will then stay till either the
* company has gone bankrupt or got merged with a company.
*
* @param c the company that is going bankrupt.
*/
static void HandleBankruptcyTakeover(Company *c)
{
/* Amount of time out for each company to take over a company;
* Timeout is a quarter (3 months of 30 days) divided over the
* number of companies. The minimum number of days in a quarter
* is 90: 31 in January, 28 in February and 31 in March.
* Note that the company going bankrupt can't buy itself. */
static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
assert(c->bankrupt_asked != 0);
/* We're currently asking some company to buy 'us' */
if (c->bankrupt_timeout != 0) {
c->bankrupt_timeout -= MAX_COMPANIES;
if (c->bankrupt_timeout > 0) return;
c->bankrupt_timeout = 0;
return;
}
/* Did we ask everyone for bankruptcy? If so, bail out. */
if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
Company *c2, *best = NULL;
int32 best_performance = -1;
/* Ask the company with the highest performance history first */
FOR_ALL_COMPANIES(c2) {
if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
!HasBit(c->bankrupt_asked, c2->index) &&
best_performance < c2->old_economy[1].performance_history) {
best_performance = c2->old_economy[1].performance_history;
best = c2;
}
}
/* Asked all companies? */
if (best_performance == -1) {
c->bankrupt_asked = MAX_UVALUE(CompanyMask);
return;
}
SetBit(c->bankrupt_asked, best->index);
if (IsInteractiveCompany(best->index)) {
c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
ShowBuyCompanyDialog(c->index);
return;
}
if (best->is_ai) {
AI::NewEvent(best->index, new AIEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
}
}
void OnTick_Companies()
{
if (_game_mode == GM_EDITOR) return;
Company *c = Company::GetIfValid(_cur_company_tick_index);
if (c != NULL) {
if (c->name_1 != 0) GenerateCompanyName(c);
if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
}
if (_next_competitor_start == 0) {
_next_competitor_start = AI::GetStartNextTime() * DAY_TICKS;
}
if (AI::CanStartNew() && _game_mode != GM_MENU && --_next_competitor_start == 0) {
MaybeStartNewCompany();
}
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
}
void CompaniesYearlyLoop()
{
Company *c;
/* Copy statistics */
FOR_ALL_COMPANIES(c) {
memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
SetWindowDirty(WC_FINANCES, c->index);
}
if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
ShowCompanyFinances(_local_company);
c = Company::Get(_local_company);
if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
SndPlayFx(SND_01_BAD_YEAR);
} else {
SndPlayFx(SND_00_GOOD_YEAR);
}
}
}
/** Change engine renewal parameters
* @param tile unused
* @param flags operation to perform
* @param p1 packed data
* - bits 16-31 = engine group
* @param p2 packed data
* - bits 0-15 = old engine type
* - bits 16-31 = new engine type
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Company *c = Company::GetIfValid(_current_company);
if (c == NULL) return CMD_ERROR;
EngineID old_engine_type = GB(p2, 0, 16);
EngineID new_engine_type = GB(p2, 16, 16);
GroupID id_g = GB(p1, 16, 16);
CommandCost cost;
if (!Group::IsValidID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
if (new_engine_type != INVALID_ENGINE) {
if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, flags);
} else {
cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
}
if (IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
return cost;
}
/**
* Fill the CompanyNewsInformation struct with the required data.
* @param c the current company.
* @param other the other company.
*/
void CompanyNewsInformation::FillData(const Company *c, const Company *other)
{
SetDParam(0, c->index);
GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
if (other == NULL) {
*this->other_company_name = '\0';
} else {
SetDParam(0, other->index);
GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
c = other;
}
SetDParam(0, c->index);
GetString(this->president_name, STR_PRESIDENT_NAME_MANAGER, lastof(this->president_name));
this->colour = c->colour;
this->face = c->face;
}
/** Control the companies: add, delete, etc.
* @param tile unused
* @param flags operation to perform
* @param p1 various functionality
* - p1 = 0 - create a new company, Which company (network) it will be is in p2
* - p1 = 1 - create a new AI company
* - p1 = 2 - delete a company. Company is identified by p2
* @param p2 various functionality, dictated by p1
* - p1 = 0 - ClientID of the newly created client
* - p1 = 1 - CompanyID to start AI (INVALID_COMPANY for first available)
* - p1 = 2 - CompanyID of the that is getting deleted
* @param text unused
* @return the cost of this operation or an error
*
* @todo In the case of p1=0, create new company, the clientID of the new client is in parameter
* p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
* on the server itself. First of all this is unbelievably ugly; second of all, well,
* it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
* @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
* @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
*/
CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (flags & DC_EXEC) _current_company = OWNER_NONE;
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
switch (p1) {
case 0: { // Create a new company
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;
#ifdef ENABLE_NETWORK
/* Joining Client:
* _local_company: COMPANY_SPECTATOR
* cid = clientid
*
* Other client(s)/server:
* _local_company: what they play as
* cid = requested company/company of joining client */
ClientID cid = (ClientID)p2;
/* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost();
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(cid);
if (ci == NULL) return CommandCost();
/* Delete multiplayer progress bar */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
Company *c = DoStartupNewCompany(false);
/* A new company could not be created, revert to being a spectator */
if (c == NULL) {
if (_network_server) {
ci->client_playas = COMPANY_SPECTATOR;
NetworkUpdateClientInfo(ci->client_id);
}
break;
}
/* This is the client (or non-dedicated server) who wants a new company */
if (cid == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
SetLocalCompany(c->index);
if (!StrEmpty(_settings_client.network.default_company_pass)) {
char *password = _settings_client.network.default_company_pass;
NetworkChangeCompanyPassword(1, &password);
}
_current_company = _local_company;
/* Now that we have a new company, broadcast our company settings to
* all clients so everything is in sync */
SyncCompanySettings();
MarkWholeScreenDirty();
}
if (_network_server) {
/* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
* server side in network_server.c:838, function
* DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
CompanyID old_playas = ci->client_playas;
ci->client_playas = c->index;
NetworkUpdateClientInfo(ci->client_id);
if (Company::IsValidID(ci->client_playas)) {
CompanyID company_backup = _local_company;
_network_company_states[c->index].months_empty = 0;
_network_company_states[c->index].password[0] = '\0';
NetworkServerUpdateCompanyPassworded(ci->client_playas, false);
/* XXX - When a client joins, we automatically set its name to the
* client's name (for some reason). As it stands now only the server
* knows the client's name, so it needs to send out a "broadcast" to
* do this. To achieve this we send a network command. However, it
* uses _local_company to execute the command as. To prevent abuse
* (eg. only yourself can change your name/company), we 'cheat' by
* impersonation _local_company as the server. Not the best solution;
* but it works.
* TODO: Perhaps this could be improved by when the client is ready
* with joining to let it send itself the command, and not the server?
* For example in network_client.c:534? */
_local_company = ci->client_playas;
NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name);
_local_company = company_backup;
}
/* Announce new company on network, if the client was a SPECTATOR before */
if (old_playas == COMPANY_SPECTATOR) {
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, ci->client_playas + 1);
}
}
#endif /* ENABLE_NETWORK */
} break;
case 1: // Make a new AI company
if (!(flags & DC_EXEC)) return CommandCost();
if (p2 != INVALID_COMPANY && (p2 >= MAX_COMPANIES || Company::IsValidID(p2))) return CMD_ERROR;
DoStartupNewCompany(true, (CompanyID)p2);
break;
case 2: { // Delete a company
Company *c = Company::GetIfValid(p2);
if (c == NULL) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CommandCost();
/* Delete any open window of the company */
DeleteCompanyWindows(c->index);
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(c);
/* Show the bankrupt news */
SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
SetDParamStr(2, cni->company_name);
AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, NS_COMPANY_BANKRUPT, cni);
/* Remove the company */
ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
if (c->is_ai) AI::Stop(c->index);
CompanyID c_index = c->index;
delete c;
AI::BroadcastNewEvent(new AIEventCompanyBankrupt(c_index));
} break;
default: return CMD_ERROR;
}
return CommandCost();
}
|