Files @ r10633:cc700b638949
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Location: cpp/openttd-patchpack/source/src/namegen_func.h

rubidium
(svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
/* $Id$ */

/** @file namegen_func.h Town name generator stuff. */

#ifndef NAMEGEN_H
#define NAMEGEN_H

typedef byte TownNameGenerator(char *buf, uint32 seed, const char *last);

extern TownNameGenerator * const _town_name_generators[];

#endif /* NAMEGEN_H */