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Location: cpp/openttd-patchpack/source/src/saveload/town_sl.cpp
r20718:cc912091a170
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(svn r25756) -Update from WebTranslator v3.0:
indonesian - 2 changes by UseYourIllusion
indonesian - 2 changes by UseYourIllusion
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file town_sl.cpp Code handling saving and loading of towns and houses */
#include "../stdafx.h"
#include "../newgrf_house.h"
#include "../town.h"
#include "../landscape.h"
#include "../subsidy_func.h"
#include "saveload.h"
#include "newgrf_sl.h"
/**
* Rebuild all the cached variables of towns.
*/
void RebuildTownCaches()
{
Town *town;
InitializeBuildingCounts();
/* Reset town population and num_houses */
FOR_ALL_TOWNS(town) {
town->cache.population = 0;
town->cache.num_houses = 0;
}
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetHouseType(t);
town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
/* Increase the number of houses for every house, but only once. */
if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
}
/* Update the population and num_house dependent values */
FOR_ALL_TOWNS(town) {
UpdateTownRadius(town);
UpdateTownCargoes(town);
}
UpdateTownCargoBitmap();
}
/**
* Check and update town and house values.
*
* Checked are the HouseIDs. Updated are the
* town population the number of houses per
* town, the town radius and the max passengers
* of the town.
*/
void UpdateHousesAndTowns()
{
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetCleanHouseType(t);
if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) {
/* The specs for this type of house are not available any more, so
* replace it with the substitute original house type. */
house_id = _house_mngr.GetSubstituteID(house_id);
SetHouseType(t, house_id);
}
}
/* Check for cases when a NewGRF has set a wrong house substitute type. */
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_type = GetCleanHouseType(t);
TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'!
if (t == north_tile) {
const HouseSpec *hs = HouseSpec::Get(house_type);
bool valid_house = true;
if (hs->building_flags & TILE_SIZE_2x1) {
TileIndex tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_1x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
} else if (hs->building_flags & TILE_SIZE_2x2) {
TileIndex tile = t + TileDiffXY(0, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false;
tile = t + TileDiffXY(1, 0);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false;
tile = t + TileDiffXY(1, 1);
if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false;
}
/* If not all tiles of this house are present remove the house.
* The other tiles will get removed later in this loop because
* their north tile is not the correct type anymore. */
if (!valid_house) DoClearSquare(t);
} else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) {
/* This tile should be part of a multi-tile building but the
* north tile of this house isn't on the map. */
DoClearSquare(t);
}
}
RebuildTownCaches();
}
/** Save and load of towns. */
static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDNULL(2, 0, 2), ///< population, no longer in use
SLE_CONDNULL(4, 3, 84), ///< population, no longer in use
SLE_CONDNULL(2, 0, 91), ///< num_houses, no longer in use
SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION),
SLE_VAR(Town, townnametype, SLE_UINT16),
SLE_VAR(Town, townnameparts, SLE_UINT32),
SLE_CONDSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, 0, 84, SL_MAX_VERSION),
SLE_VAR(Town, flags, SLE_UINT8),
SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
SLE_CONDVAR(Town, statues, SLE_UINT16, 104, SL_MAX_VERSION),
SLE_CONDNULL(1, 0, 1), ///< sort_index, no longer in use
SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, 0, 103),
SLE_CONDVAR(Town, have_ratings, SLE_UINT16, 104, SL_MAX_VERSION),
SLE_CONDARR(Town, ratings, SLE_INT16, 8, 0, 103),
SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, 104, SL_MAX_VERSION),
/* failed bribe attempts are stored since savegame format 4 */
SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, 103),
SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, 104, SL_MAX_VERSION),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_max, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_max, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_max, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_max, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].old_act, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_MAIL].old_act, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_PASSENGERS].new_act, SLE_UINT32, 9, 164),
SLE_CONDVAR(Town, supplied[CT_MAIL].new_act, SLE_UINT32, 9, 164),
SLE_CONDNULL(2, 0, 163), ///< pct_pass_transported / pct_mail_transported, now computed on the fly
SLE_CONDVAR(Town, received[TE_FOOD].old_act, SLE_UINT16, 0, 164),
SLE_CONDVAR(Town, received[TE_WATER].old_act, SLE_UINT16, 0, 164),
SLE_CONDVAR(Town, received[TE_FOOD].new_act, SLE_UINT16, 0, 164),
SLE_CONDVAR(Town, received[TE_WATER].new_act, SLE_UINT16, 0, 164),
SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TE, 165, SL_MAX_VERSION),
SLE_CONDSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, 0, 168, SL_MAX_VERSION),
SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, 0, 53),
SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, 0, 53),
SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, 54, SL_MAX_VERSION),
SLE_CONDVAR(Town, grow_counter, SLE_UINT16, 54, SL_MAX_VERSION),
SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, 54, 164),
SLE_CONDVAR(Town, growth_rate, SLE_UINT16, 165, SL_MAX_VERSION),
SLE_VAR(Town, fund_buildings_months, SLE_UINT8),
SLE_VAR(Town, road_build_months, SLE_UINT8),
SLE_CONDVAR(Town, exclusivity, SLE_UINT8, 2, SL_MAX_VERSION),
SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, 2, SL_MAX_VERSION),
SLE_CONDVAR(Town, larger_town, SLE_BOOL, 56, SL_MAX_VERSION),
SLE_CONDVAR(Town, layout, SLE_UINT8, 113, SL_MAX_VERSION),
SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
SLE_CONDVAR(Town, cargo_produced, SLE_UINT32, 166, SL_MAX_VERSION),
/* reserve extra space in savegame here. (currently 30 bytes) */
SLE_CONDNULL(30, 2, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _town_supplied_desc[] = {
SLE_CONDVAR(TransportedCargoStat<uint32>, old_max, SLE_UINT32, 165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_max, SLE_UINT32, 165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, old_act, SLE_UINT32, 165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_act, SLE_UINT32, 165, SL_MAX_VERSION),
SLE_END()
};
static const SaveLoad _town_received_desc[] = {
SLE_CONDVAR(TransportedCargoStat<uint16>, old_max, SLE_UINT16, 165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_max, SLE_UINT16, 165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, old_act, SLE_UINT16, 165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_act, SLE_UINT16, 165, SL_MAX_VERSION),
SLE_END()
};
static void Save_HIDS()
{
Save_NewGRFMapping(_house_mngr);
}
static void Load_HIDS()
{
Load_NewGRFMapping(_house_mngr);
}
const SaveLoad *GetTileMatrixDesc()
{
/* Here due to private member vars. */
static const SaveLoad _tilematrix_desc[] = {
SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
SLE_END()
};
return _tilematrix_desc;
}
static void RealSave_Town(Town *t)
{
SlObject(t, _town_desc);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&t->supplied[i], _town_supplied_desc);
}
for (int i = TE_BEGIN; i < NUM_TE; i++) {
SlObject(&t->received[i], _town_received_desc);
}
if (IsSavegameVersionBefore(166)) return;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
}
}
static void Save_TOWN()
{
Town *t;
FOR_ALL_TOWNS(t) {
SlSetArrayIndex(t->index);
SlAutolength((AutolengthProc*)RealSave_Town, t);
}
}
static void Load_TOWN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, _town_desc);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&t->supplied[i], _town_supplied_desc);
}
for (int i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], _town_received_desc);
}
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) {
SlErrorCorrupt("Invalid town name generator");
}
if (IsSavegameVersionBefore(166)) continue;
SlObject(&t->cargo_accepted, GetTileMatrixDesc());
if (t->cargo_accepted.area.w != 0) {
uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
t->cargo_accepted.data = MallocT<uint32>(arr_len);
SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
/* Rebuild total cargo acceptance. */
UpdateTownCargoTotal(t);
}
}
}
/** Fix pointers when loading town data. */
static void Ptrs_TOWN()
{
/* Don't run when savegame version lower than 161. */
if (IsSavegameVersionBefore(161)) return;
Town *t;
FOR_ALL_TOWNS(t) {
SlObject(t, _town_desc);
}
}
/** Chunk handler for towns. */
extern const ChunkHandler _town_chunk_handlers[] = {
{ 'HIDS', Save_HIDS, Load_HIDS, NULL, NULL, CH_ARRAY },
{ 'CITY', Save_TOWN, Load_TOWN, Ptrs_TOWN, NULL, CH_ARRAY | CH_LAST},
};
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