Files
@ r20718:cc912091a170
Branch filter:
Location: cpp/openttd-patchpack/source/src/video/cocoa/cocoa_v.mm
r20718:cc912091a170
30.9 KiB
text/x-objective-c++
(svn r25756) -Update from WebTranslator v3.0:
indonesian - 2 changes by UseYourIllusion
indonesian - 2 changes by UseYourIllusion
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cocoa_v.mm Code related to the cocoa video driver(s). */
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* Nothing at the moment. *
******************************************************************************/
#ifdef WITH_COCOA
#include "../../stdafx.h"
#include "../../os/macosx/macos.h"
#define Rect OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point
#include "../../openttd.h"
#include "../../debug.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../blitter/factory.hpp"
#include "../../fileio_func.h"
#include "../../gfx_func.h"
#include "../../window_func.h"
#include "../../window_gui.h"
#import <sys/param.h> /* for MAXPATHLEN */
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
@interface OTTDMain : NSObject
@end
static NSAutoreleasePool *_ottd_autorelease_pool;
static OTTDMain *_ottd_main;
static bool _cocoa_video_started = false;
static bool _cocoa_video_dialog = false;
CocoaSubdriver *_cocoa_subdriver = NULL;
static NSString *OTTDMainLaunchGameEngine = @"ottdmain_launch_game_engine";
/**
* The main class of the application, the application's delegate.
*/
@implementation OTTDMain
/**
* Stop the game engine. Must be called on main thread.
*/
- (void)stopEngine
{
[ NSApp stop:self ];
/* Send an empty event to return from the run loop. Without that, application is stuck waiting for an event. */
NSEvent *event = [ NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0 ];
[ NSApp postEvent:event atStart:YES ];
}
/**
* Start the game loop.
*/
- (void)launchGameEngine: (NSNotification*) note
{
/* Setup cursor for the current _game_mode. */
[ _cocoa_subdriver->cocoaview resetCursorRects ];
/* Hand off to main application code. */
QZ_GameLoop();
/* We are done, thank you for playing. */
[ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ];
}
/**
* Called when the internal event loop has just started running.
*/
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
/* Add a notification observer so we can restart the game loop later on if necessary. */
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(launchGameEngine:) name:OTTDMainLaunchGameEngine object:nil ];
/* Start game loop. */
[ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ];
}
/**
* Display the in game quit confirmation dialog.
*/
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{
HandleExitGameRequest();
return NSTerminateCancel; // NSTerminateLater ?
}
/**
* Remove ourself as a notification observer.
*/
- (void)unregisterObserver
{
[ [ NSNotificationCenter defaultCenter ] removeObserver:self ];
}
@end
/**
* Initialize the application menu shown in top bar.
*/
static void setApplicationMenu()
{
NSString *appName = @"OpenTTD";
NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ];
/* Add menu items */
NSString *title = [ @"About " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ];
[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
title = [ @"Hide " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ];
NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ];
[ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ];
[ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ];
[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
title = [ @"Quit " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ];
/* Put menu into the menubar */
menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ];
[ menuItem setSubmenu:appleMenu ];
[ [ NSApp mainMenu ] addItem:menuItem ];
/* Tell the application object that this is now the application menu.
* This interesting Objective-C construct is used because not all SDK
* versions define this method publicly. */
[ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ];
/* Finally give up our references to the objects */
[ appleMenu release ];
[ menuItem release ];
}
/**
* Create a window menu.
*/
static void setupWindowMenu()
{
NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ];
/* "Minimize" item */
[ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ];
/* Put menu into the menubar */
NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ];
[ menuItem setSubmenu:windowMenu ];
[ [ NSApp mainMenu ] addItem:menuItem ];
if (MacOSVersionIsAtLeast(10, 7, 0)) {
/* The OS will change the name of this menu item automatically */
[ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ];
}
/* Tell the application object that this is now the window menu */
[ NSApp setWindowsMenu:windowMenu ];
/* Finally give up our references to the objects */
[ windowMenu release ];
[ menuItem release ];
}
/**
* Startup the application.
*/
static void setupApplication()
{
ProcessSerialNumber psn = { 0, kCurrentProcess };
/* Ensure the application object is initialised */
[ NSApplication sharedApplication ];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3
/* Tell the dock about us */
if (MacOSVersionIsAtLeast(10, 3, 0)) {
OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication);
if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode);
}
#endif
/* Become the front process, important when start from the command line. */
OSErr err = SetFrontProcess(&psn);
if (err != 0) DEBUG(driver, 0, "Could not bring the application to front. Error %d", (int)err);
/* Set up the menubar */
[ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ];
setApplicationMenu();
setupWindowMenu();
/* Create OTTDMain and make it the app delegate */
_ottd_main = [ [ OTTDMain alloc ] init ];
[ NSApp setDelegate:_ottd_main ];
}
/**
* Update the video modus.
*
* @pre _cocoa_subdriver != NULL
*/
static void QZ_UpdateVideoModes()
{
assert(_cocoa_subdriver != NULL);
OTTD_Point modes[32];
uint count = _cocoa_subdriver->ListModes(modes, lengthof(modes));
for (uint i = 0; i < count; i++) {
_resolutions[i].width = modes[i].x;
_resolutions[i].height = modes[i].y;
}
_num_resolutions = count;
}
/**
* Handle a change of the display area.
*/
void QZ_GameSizeChanged()
{
if (_cocoa_subdriver == NULL) return;
/* Tell the game that the resolution has changed */
_screen.width = _cocoa_subdriver->GetWidth();
_screen.height = _cocoa_subdriver->GetHeight();
_screen.pitch = _cocoa_subdriver->GetWidth();
_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
_fullscreen = _cocoa_subdriver->IsFullscreen();
BlitterFactoryBase::GetCurrentBlitter()->PostResize();
GameSizeChanged();
}
/**
* Find a suitable cocoa window subdriver.
*
* @param width Width of display area.
* @param height Height of display area.
* @param bpp Colour depth of display area.
* @return Pointer to window subdriver.
*/
static CocoaSubdriver *QZ_CreateWindowSubdriver(int width, int height, int bpp)
{
#if defined(ENABLE_COCOA_QUARTZ) || defined(ENABLE_COCOA_QUICKDRAW)
CocoaSubdriver *ret;
#endif
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
/* The reason for the version mismatch is due to the fact that the 10.4 binary needs to work on 10.5 as well. */
if (MacOSVersionIsAtLeast(10, 5, 0)) {
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != NULL) return ret;
}
#endif
#ifdef ENABLE_COCOA_QUICKDRAW
ret = QZ_CreateWindowQuickdrawSubdriver(width, height, bpp);
if (ret != NULL) return ret;
#endif
#if defined(ENABLE_COCOA_QUARTZ) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4)
/*
* If we get here we are running 10.4 or earlier and either openttd was compiled without the QuickDraw driver
* or it failed to load for some reason. Fall back to Quartz if possible even though that driver is slower.
*/
if (MacOSVersionIsAtLeast(10, 4, 0)) {
ret = QZ_CreateWindowQuartzSubdriver(width, height, bpp);
if (ret != NULL) return ret;
}
#endif
return NULL;
}
/**
* Find a suitable cocoa subdriver.
*
* @param width Width of display area.
* @param height Height of display area.
* @param bpp Colour depth of display area.
* @param fullscreen Whether a fullscreen mode is requested.
* @param fallback Whether we look for a fallback driver.
* @return Pointer to window subdriver.
*/
static CocoaSubdriver *QZ_CreateSubdriver(int width, int height, int bpp, bool fullscreen, bool fallback)
{
CocoaSubdriver *ret = NULL;
/* OSX 10.7 allows to toggle fullscreen mode differently */
if (MacOSVersionIsAtLeast(10, 7, 0)) {
ret = QZ_CreateWindowSubdriver(width, height, bpp);
if (ret != NULL && fullscreen) ret->ToggleFullscreen();
} else {
ret = fullscreen ? QZ_CreateFullscreenSubdriver(width, height, bpp) : QZ_CreateWindowSubdriver(width, height, bpp);
}
if (ret != NULL) return ret;
if (!fallback) return NULL;
/* Try again in 640x480 windowed */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 windowed mode.");
ret = QZ_CreateWindowSubdriver(640, 480, bpp);
if (ret != NULL) return ret;
#ifdef _DEBUG
/* This Fullscreen mode crashes on OSX 10.7 */
if (!MacOSVersionIsAtLeast(10, 7, 0)) {
/* Try fullscreen too when in debug mode */
DEBUG(driver, 0, "Setting video mode failed, falling back to 640x480 fullscreen mode.");
ret = QZ_CreateFullscreenSubdriver(640, 480, bpp);
if (ret != NULL) return ret;
}
#endif
return NULL;
}
static FVideoDriver_Cocoa iFVideoDriver_Cocoa;
/**
* Stop the cocoa video subdriver.
*/
void VideoDriver_Cocoa::Stop()
{
if (!_cocoa_video_started) return;
[ _ottd_main unregisterObserver ];
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;
[ _ottd_main release ];
_cocoa_video_started = false;
}
/**
* Initialize a cocoa video subdriver.
*/
const char *VideoDriver_Cocoa::Start(const char * const *parm)
{
if (!MacOSVersionIsAtLeast(10, 3, 0)) return "The Cocoa video driver requires Mac OS X 10.3 or later.";
if (_cocoa_video_started) return "Already started";
_cocoa_video_started = true;
setupApplication();
/* Don't create a window or enter fullscreen if we're just going to show a dialog. */
if (_cocoa_video_dialog) return NULL;
int width = _cur_resolution.width;
int height = _cur_resolution.height;
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, _fullscreen, true);
if (_cocoa_subdriver == NULL) {
Stop();
return "Could not create subdriver";
}
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return NULL;
}
/**
* Set dirty a rectangle managed by a cocoa video subdriver.
*
* @param left Left x cooordinate of the dirty rectangle.
* @param top Uppder y coordinate of the dirty rectangle.
* @param width Width of the dirty rectangle.
* @param height Height of the dirty rectangle.
*/
void VideoDriver_Cocoa::MakeDirty(int left, int top, int width, int height)
{
assert(_cocoa_subdriver != NULL);
_cocoa_subdriver->MakeDirty(left, top, width, height);
}
/**
* Start the main programme loop when using a cocoa video driver.
*/
void VideoDriver_Cocoa::MainLoop()
{
/* Restart game loop if it was already running (e.g. after bootstrapping),
* otherwise this call is a no-op. */
[ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ];
/* Start the main event loop. */
[ NSApp run ];
}
/**
* Change the resolution when using a cocoa video driver.
*
* @param w New window width.
* @param h New window height.
* @return Whether the video driver was successfully updated.
*/
bool VideoDriver_Cocoa::ChangeResolution(int w, int h)
{
assert(_cocoa_subdriver != NULL);
bool ret = _cocoa_subdriver->ChangeResolution(w, h, BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth());
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return ret;
}
/**
* Toggle between windowed and full screen mode for cocoa display driver.
*
* @param full_screen Whether to switch to full screen or not.
* @return Whether the mode switch was successful.
*/
bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
{
assert(_cocoa_subdriver != NULL);
/* For 10.7 and later, we try to toggle using the quartz subdriver. */
if (_cocoa_subdriver->ToggleFullscreen()) return true;
bool oldfs = _cocoa_subdriver->IsFullscreen();
if (full_screen != oldfs) {
int width = _cocoa_subdriver->GetWidth();
int height = _cocoa_subdriver->GetHeight();
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
delete _cocoa_subdriver;
_cocoa_subdriver = NULL;
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, full_screen, false);
if (_cocoa_subdriver == NULL) {
_cocoa_subdriver = QZ_CreateSubdriver(width, height, bpp, oldfs, true);
if (_cocoa_subdriver == NULL) error("Cocoa: Failed to create subdriver");
}
}
QZ_GameSizeChanged();
QZ_UpdateVideoModes();
return _cocoa_subdriver->IsFullscreen() == full_screen;
}
/**
* Callback invoked after the blitter was changed.
*
* @return True if no error.
*/
bool VideoDriver_Cocoa::AfterBlitterChange()
{
return this->ChangeResolution(_screen.width, _screen.height);
}
/**
* An edit box lost the input focus. Abort character compositing if necessary.
*/
void VideoDriver_Cocoa::EditBoxLostFocus()
{
if (_cocoa_subdriver != NULL) {
if ([ _cocoa_subdriver->cocoaview respondsToSelector:@selector(inputContext) ]) {
[ [ _cocoa_subdriver->cocoaview performSelector:@selector(inputContext) ] performSelector:@selector(discardMarkedText) ];
} else {
[ [ NSInputManager currentInputManager ] markedTextAbandoned:_cocoa_subdriver->cocoaview ];
}
}
}
/**
* Catch asserts prior to initialization of the videodriver.
*
* @param title Window title.
* @param message Message text.
* @param buttonLabel Button text.
*
* @note This is needed since sometimes assert is called before the videodriver is initialized .
*/
void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
{
_cocoa_video_dialog = true;
bool wasstarted = _cocoa_video_started;
if (_video_driver == NULL) {
setupApplication(); // Setup application before showing dialog
} else if (!_cocoa_video_started && _video_driver->Start(NULL) != NULL) {
fprintf(stderr, "%s: %s\n", title, message);
return;
}
NSRunAlertPanel([ NSString stringWithUTF8String:title ], [ NSString stringWithUTF8String:message ], [ NSString stringWithUTF8String:buttonLabel ], nil, nil);
if (!wasstarted && _video_driver != NULL) _video_driver->Stop();
_cocoa_video_dialog = false;
}
/** Set the application's bundle directory.
*
* This is needed since OS X application bundles do not have a
* current directory and the data files are 'somewhere' in the bundle.
*/
void cocoaSetApplicationBundleDir()
{
char tmp[MAXPATHLEN];
CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
AppendPathSeparator(tmp, lengthof(tmp));
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = strdup(tmp);
} else {
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL;
}
CFRelease(url);
}
/**
* Setup autorelease for the application pool.
*
* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/
void cocoaSetupAutoreleasePool()
{
_ottd_autorelease_pool = [ [ NSAutoreleasePool alloc ] init ];
}
/**
* Autorelease the application pool.
*/
void cocoaReleaseAutoreleasePool()
{
[ _ottd_autorelease_pool release ];
}
/**
* Re-implement the system cursor in order to allow hiding and showing it nicely
*/
@implementation NSCursor (OTTD_CocoaCursor)
+ (NSCursor *) clearCocoaCursor
{
/* RAW 16x16 transparent GIF */
unsigned char clearGIFBytes[] = {
0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00,
0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00,
0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4,
0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B};
NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ];
NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ];
return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ];
}
@end
@implementation OTTD_CocoaWindow
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/**
* Minimize the window
*/
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque();
/* window is hidden now */
driver->active = false;
[ super miniaturize:sender ];
}
/**
* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
- (void)display
{
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
/**
* Define the rectangle we draw our window in
*/
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
/**
* Handle hiding of the application
*/
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
/**
* Fade-in the application and restore display plane
*/
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
}
/**
* Unhide and restore display plane and re-activate driver
*/
- (void)appDidUnhide:(NSNotification*)note
{
driver->active = true;
}
/**
* Initialize event system for the application rectangle
*/
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
/**
* Count the number of UTF-16 code points in a range of an UTF-8 string.
* @param from Start of the range.
* @param to End of the range.
* @return Number of UTF-16 code points in the range.
*/
static NSUInteger CountUtf16Units(const char *from, const char *to)
{
NSUInteger i = 0;
while (from < to) {
WChar c;
size_t len = Utf8Decode(&c, from);
i += len < 4 ? 1 : 2; // Watch for surrogate pairs.
from += len;
}
return i;
}
/**
* Advance an UTF-8 string by a number of equivalent UTF-16 code points.
* @param str UTF-8 string.
* @param count Number of UTF-16 code points to advance the string by.
* @return Advanced string pointer.
*/
static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
{
for (NSUInteger i = 0; i < count && *str != '\0'; ) {
WChar c;
size_t len = Utf8Decode(&c, str);
i += len < 4 ? 1 : 2; // Watch for surrogates.
str += len;
}
return str;
}
@implementation OTTD_CocoaView
/**
* Initialize the driver
*/
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/**
* Define the opaqueness of the window / screen
* @return opaqueness of window / screen
*/
- (BOOL)isOpaque
{
return YES;
}
/**
* Draws a rectangle on the screen.
* It's overwritten by the individual drivers but must be defined
*/
- (void)drawRect:(NSRect)invalidRect
{
return;
}
/**
* Allow to handle events
*/
- (BOOL)acceptsFirstResponder
{
return YES;
}
/**
* Actually handle events
*/
- (BOOL)becomeFirstResponder
{
return YES;
}
/**
* Define the rectangle where we draw our application window
*/
- (void)setTrackingRect
{
NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ];
BOOL inside = ([ self hitTest:loc ]==self);
if (inside) [ [ self window ] makeFirstResponder:self ];
trackingtag = [ self addTrackingRect:[ self visibleRect ] owner:self userData:nil assumeInside:inside ];
}
/**
* Return responsibility for the application window to system
*/
- (void)clearTrackingRect
{
[ self removeTrackingRect:trackingtag ];
}
/**
* Declare responsibility for the cursor within our application rect
*/
- (void)resetCursorRects
{
[ super resetCursorRects ];
[ self clearTrackingRect ];
[ self setTrackingRect ];
[ self addCursorRect:[ self bounds ] cursor:(_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) ];
}
/**
* Prepare for moving the application window
*/
- (void)viewWillMoveToWindow:(NSWindow *)win
{
if (!win && [ self window ]) [ self clearTrackingRect ];
}
/**
* Restore our responsibility for our application window after moving
*/
- (void)viewDidMoveToWindow
{
if ([ self window ]) [ self setTrackingRect ];
}
/**
* Make OpenTTD aware that it has control over the mouse
*/
- (void)mouseEntered:(NSEvent *)theEvent
{
_cursor.in_window = true;
}
/**
* Make OpenTTD aware that it has NOT control over the mouse
*/
- (void)mouseExited:(NSEvent *)theEvent
{
if (_cocoa_subdriver != NULL) UndrawMouseCursor();
_cursor.in_window = false;
}
/** Insert the given text at the given range. */
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
{
if (!EditBoxInGlobalFocus()) return;
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
const char *insert_point = NULL;
const char *replace_range = NULL;
if (replacementRange.location != NSNotFound) {
/* Calculate the part to be replaced. */
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location);
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
}
HandleTextInput(NULL, true);
HandleTextInput([ s UTF8String ], false, NULL, insert_point, replace_range);
}
/** Insert the given text at the caret. */
- (void)insertText:(id)aString
{
[ self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0) ];
}
/** Set a new marked text and reposition the caret. */
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange replacementRange:(NSRange)replacementRange
{
if (!EditBoxInGlobalFocus()) return;
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
const char *utf8 = [ s UTF8String ];
if (utf8 != NULL) {
const char *insert_point = NULL;
const char *replace_range = NULL;
if (replacementRange.location != NSNotFound) {
/* Calculate the part to be replaced. */
NSRange marked = [ self markedRange ];
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location + (marked.location != NSNotFound ? marked.location : 0u));
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
}
/* Convert caret index into a pointer in the UTF-8 string. */
const char *selection = Utf8AdvanceByUtf16Units(utf8, selRange.location);
HandleTextInput(utf8, true, selection, insert_point, replace_range);
}
}
/** Set a new marked text and reposition the caret. */
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange
{
[ self setMarkedText:aString selectedRange:selRange replacementRange:NSMakeRange(NSNotFound, 0) ];
}
/** Unmark the current marked text. */
- (void)unmarkText
{
HandleTextInput(NULL, true);
}
/** Get the caret position. */
- (NSRange)selectedRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), _focused_window->GetCaret());
return NSMakeRange(start, 0);
}
/** Get the currently marked range. */
- (NSRange)markedRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
size_t mark_len;
const char *mark = _focused_window->GetMarkedText(&mark_len);
if (mark != NULL) {
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), mark);
NSUInteger len = CountUtf16Units(mark, mark + mark_len);
return NSMakeRange(start, len);
}
return NSMakeRange(NSNotFound, 0);
}
/** Is any text marked? */
- (BOOL)hasMarkedText
{
if (!EditBoxInGlobalFocus()) return NO;
size_t len;
return _focused_window->GetMarkedText(&len) != NULL;
}
/** Get a string corresponding to the given range. */
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)theRange actualRange:(NSRangePointer)actualRange
{
if (!EditBoxInGlobalFocus()) return nil;
NSString *s = [ NSString stringWithUTF8String:_focused_window->GetFocusedText() ];
NSRange valid_range = NSIntersectionRange(NSMakeRange(0, [ s length ]), theRange);
if (actualRange != NULL) *actualRange = valid_range;
if (valid_range.length == 0) return nil;
return [ [ [ NSAttributedString alloc ] initWithString:[ s substringWithRange:valid_range ] ] autorelease ];
}
/** Get a string corresponding to the given range. */
- (NSAttributedString *)attributedSubstringFromRange:(NSRange)theRange
{
return [ self attributedSubstringForProposedRange:theRange actualRange:NULL ];
}
/** Get the current edit box string. */
- (NSAttributedString *)attributedString
{
if (!EditBoxInGlobalFocus()) return [ [ [ NSAttributedString alloc ] initWithString:@"" ] autorelease ];
return [ [ [ NSAttributedString alloc ] initWithString:[ NSString stringWithUTF8String:_focused_window->GetFocusedText() ] ] autorelease ];
}
/** Get the character that is rendered at the given point. */
- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint
{
if (!EditBoxInGlobalFocus()) return NSNotFound;
NSPoint view_pt = [ self convertPoint:[ [ self window ] convertScreenToBase:thePoint ] fromView:nil ];
Point pt = { (int)view_pt.x, (int)[ self frame ].size.height - (int)view_pt.y };
const char *ch = _focused_window->GetTextCharacterAtPosition(pt);
if (ch == NULL) return NSNotFound;
return CountUtf16Units(_focused_window->GetFocusedText(), ch);
}
/** Get the bounding rect for the given range. */
- (NSRect)firstRectForCharacterRange:(NSRange)aRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRect(0, 0, 0, 0);
/* Convert range to UTF-8 string pointers. */
const char *start = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location);
const char *end = aRange.length != 0 ? Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location + aRange.length) : start;
/* Get the bounding rect for the text range.*/
Rect r = _focused_window->GetTextBoundingRect(start, end);
NSRect view_rect = NSMakeRect(_focused_window->left + r.left, [ self frame ].size.height - _focused_window->top - r.bottom, r.right - r.left, r.bottom - r.top);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
if ([ [ self window ] respondsToSelector:@selector(convertRectToScreen:) ]) {
return [ [ self window ] convertRectToScreen:[ self convertRect:view_rect toView:nil ] ];
}
#endif
NSRect window_rect = [ self convertRect:view_rect toView:nil ];
NSPoint origin = [ [ self window ] convertBaseToScreen:window_rect.origin ];
return NSMakeRect(origin.x, origin.y, window_rect.size.width, window_rect.size.height);
}
/** Get the bounding rect for the given range. */
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
return [ self firstRectForCharacterRange:aRange ];
}
/** Get all string attributes that we can process for marked text. */
- (NSArray*)validAttributesForMarkedText
{
return [ NSArray array ];
}
/** Identifier for this text input instance. */
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
- (long)conversationIdentifier
#else
- (NSInteger)conversationIdentifier
#endif
{
return 0;
}
/** Invoke the selector if we implement it. */
- (void)doCommandBySelector:(SEL)aSelector
{
if ([ self respondsToSelector:aSelector ]) [ self performSelector:aSelector ];
}
@end
@implementation OTTD_CocoaWindowDelegate
/** Initialize the video driver */
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/** Handle closure requests */
- (BOOL)windowShouldClose:(id)sender
{
HandleExitGameRequest();
return NO;
}
/** Handle key acceptance */
- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
driver->active = true;
}
/** Resign key acceptance */
- (void)windowDidResignKey:(NSNotification*)aNotification
{
driver->active = false;
}
/** Handle becoming main window */
- (void)windowDidBecomeMain:(NSNotification*)aNotification
{
driver->active = true;
}
/** Resign being main window */
- (void)windowDidResignMain:(NSNotification*)aNotification
{
driver->active = false;
}
/** Window entered fullscreen mode (10.7). */
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
NSPoint loc = [ driver->cocoaview convertPoint:[ [ aNotification object ] mouseLocationOutsideOfEventStream ] fromView:nil ];
BOOL inside = ([ driver->cocoaview hitTest:loc ] == driver->cocoaview);
if (inside) [ driver->cocoaview mouseEntered:NULL ];
}
@end
#endif /* WITH_COCOA */
|