Files
@ r2228:cc9d133c0351
Branch filter:
Location: cpp/openttd-patchpack/source/network_server.c
r2228:cc9d133c0351
46.1 KiB
text/x-c
(svn r2748) Remove unused cruft from the main loop
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 | /* $Id$ */
#include "stdafx.h"
#include "debug.h"
#include "string.h"
#include "strings.h"
#include "network_data.h"
#ifdef ENABLE_NETWORK
#include "table/strings.h"
#include "functions.h"
#include "network_server.h"
#include "network_udp.h"
#include "console.h"
#include "command.h"
#include "gfx.h"
#include "saveload.h"
#include "vehicle.h"
#include "station.h"
#include "settings.h"
#include "variables.h"
// This file handles all the server-commands
void NetworkHandleCommandQueue(NetworkClientState *cs);
void NetworkPopulateCompanyInfo(void);
void NetworkSendPatchSettings(NetworkClientState *cs);
// Is the network enabled?
// **********
// Sending functions
// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientState *cs
// **********
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientState *cs, NetworkClientInfo *ci)
{
//
// Packet: SERVER_CLIENT_INFO
// Function: Sends info about a client
// Data:
// uint16: The index of the client (always unique on a server. 1 = server)
// uint8: As which player the client is playing
// String: The name of the client
// String: The unique id of the client
//
Packet *p;
if (ci->client_index != NETWORK_EMPTY_INDEX) {
p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO);
NetworkSend_uint16(p, ci->client_index);
NetworkSend_uint8 (p, ci->client_playas);
NetworkSend_string(p, ci->client_name);
NetworkSend_string(p, ci->unique_id);
NetworkSend_Packet(p, cs);
}
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
{
//
// Packet: SERVER_COMPANY_INFO
// Function: Sends info about the companies
// Data:
//
int i;
Player *player;
Packet *p;
byte active = 0;
FOR_ALL_PLAYERS(player) {
if (player->is_active)
active++;
}
if (active == 0) {
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
NetworkSend_uint8 (p, active);
NetworkSend_Packet(p, cs);
return;
}
NetworkPopulateCompanyInfo();
FOR_ALL_PLAYERS(player) {
if (!player->is_active)
continue;
p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
NetworkSend_uint8 (p, active);
NetworkSend_uint8 (p, player->index);
NetworkSend_string(p, _network_player_info[player->index].company_name);
NetworkSend_uint8 (p, _network_player_info[player->index].inaugurated_year);
NetworkSend_uint64(p, _network_player_info[player->index].company_value);
NetworkSend_uint64(p, _network_player_info[player->index].money);
NetworkSend_uint64(p, _network_player_info[player->index].income);
NetworkSend_uint16(p, _network_player_info[player->index].performance);
/* Send 1 if there is a passord for the company else send 0 */
if (_network_player_info[player->index].password[0] != '\0') {
NetworkSend_uint8 (p, 1);
} else {
NetworkSend_uint8 (p, 0);
}
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
NetworkSend_uint16(p, _network_player_info[player->index].num_vehicle[i]);
for (i = 0; i < NETWORK_STATION_TYPES; i++)
NetworkSend_uint16(p, _network_player_info[player->index].num_station[i]);
if (_network_player_info[player->index].players[0] == '\0')
NetworkSend_string(p, "<none>");
else
NetworkSend_string(p, _network_player_info[player->index].players);
NetworkSend_Packet(p, cs);
}
p = NetworkSend_Init(PACKET_SERVER_COMPANY_INFO);
NetworkSend_uint8 (p, NETWORK_COMPANY_INFO_VERSION);
NetworkSend_uint8 (p, 0);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error)
{
//
// Packet: SERVER_ERROR
// Function: The client made an error
// Data:
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
//
NetworkClientState *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR);
NetworkSend_uint8(p, error);
NetworkSend_Packet(p, cs);
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
NetworkGetClientName(client_name, sizeof(client_name), cs);
GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + error);
DEBUG(net, 2)("[NET] %s made an error (%s) and his connection is closed", client_name, str);
NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, str);
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status > STATUS_AUTH && new_cs != cs) {
// Some errors we filter to a more general error. Clients don't have to know the real
// reason a joining failed.
if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION)
error = NETWORK_ERROR_ILLEGAL_PACKET;
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, error);
}
}
} else {
DEBUG(net, 2)("[NET] Clientno %d has made an error and his connection is closed", cs->index);
}
cs->quited = true;
// Make sure the data get's there before we close the connection
NetworkSend_Packets(cs);
// The client made a mistake, so drop his connection now!
NetworkCloseClient(cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type)
{
//
// Packet: SERVER_NEED_PASSWORD
// Function: Indication to the client that the server needs a password
// Data:
// uint8: Type of password
//
Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
NetworkSend_uint8(p, type);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
{
//
// Packet: SERVER_WELCOME
// Function: The client is joined and ready to receive his map
// Data:
// uint16: Own ClientID
//
Packet *p;
NetworkClientState *new_cs;
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH)
return;
cs->status = STATUS_AUTH;
_network_game_info.clients_on++;
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
NetworkSend_uint16(p, cs->index);
NetworkSend_Packet(p, cs);
// Transmit info about all the active clients
FOR_ALL_CLIENTS(new_cs) {
if (new_cs != cs && new_cs->status > STATUS_AUTH)
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, DEREF_CLIENT_INFO(new_cs));
}
// Also send the info of the server
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX));
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
{
//
// Packet: PACKET_SERVER_WAIT
// Function: The client can not receive the map at the moment because
// someone else is already receiving the map
// Data:
// uint8: Clients awaiting map
//
int waiting = 0;
NetworkClientState *new_cs;
Packet *p;
// Count how many players are waiting in the queue
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status == STATUS_MAP_WAIT)
waiting++;
}
p = NetworkSend_Init(PACKET_SERVER_WAIT);
NetworkSend_uint8(p, waiting);
NetworkSend_Packet(p, cs);
}
// This sends the map to the client
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
{
//
// Packet: SERVER_MAP
// Function: Sends the map to the client, or a part of it (it is splitted in
// a lot of multiple packets)
// Data:
// uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END)
// if MAP_PACKET_START:
// uint32: The current FrameCounter
// if MAP_PACKET_NORMAL:
// piece of the map (till max-size of packet)
// if MAP_PACKET_END:
// uint32: seed0 of player
// uint32: seed1 of player
// last 2 are repeated MAX_PLAYERS time
//
char filename[256];
static FILE *file_pointer;
static uint sent_packets; // How many packets we did send succecfully last time
if (cs->status < STATUS_AUTH) {
// Illegal call, return error and ignore the packet
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
if (cs->status == STATUS_AUTH) {
Packet *p;
// Make a dump of the current game
sprintf(filename, "%s%snetwork_server.tmp", _path.autosave_dir, PATHSEP);
if (SaveOrLoad(filename, SL_SAVE) != SL_OK) error("network savedump failed");
file_pointer = fopen(filename, "rb");
fseek(file_pointer, 0, SEEK_END);
// Now send the _frame_counter and how many packets are coming
p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_START);
NetworkSend_uint32(p, _frame_counter);
NetworkSend_uint32(p, ftell(file_pointer));
NetworkSend_Packet(p, cs);
fseek(file_pointer, 0, SEEK_SET);
sent_packets = 4; // We start with trying 4 packets
cs->status = STATUS_MAP;
/* Mark the start of download */
cs->last_frame = _frame_counter;
cs->last_frame_server = _frame_counter;
}
if (cs->status == STATUS_MAP) {
uint i;
int res;
for (i = 0; i < sent_packets; i++) {
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_NORMAL);
res = fread(p->buffer + p->size, 1, SEND_MTU - p->size, file_pointer);
if (ferror(file_pointer)) {
error("Error reading temporary network savegame!");
}
p->size += res;
NetworkSend_Packet(p, cs);
if (feof(file_pointer)) {
// Done reading!
Packet *p;
// XXX - Delete this when patch-settings are saved in-game
NetworkSendPatchSettings(cs);
p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_END);
NetworkSend_Packet(p, cs);
// Set the status to DONE_MAP, no we will wait for the client
// to send it is ready (maybe that happens like never ;))
cs->status = STATUS_DONE_MAP;
fclose(file_pointer);
{
NetworkClientState *new_cs;
bool new_map_client = false;
// Check if there is a client waiting for receiving the map
// and start sending him the map
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status == STATUS_MAP_WAIT) {
// Check if we already have a new client to send the map to
if (!new_map_client) {
// If not, this client will get the map
new_cs->status = STATUS_AUTH;
new_map_client = true;
SEND_COMMAND(PACKET_SERVER_MAP)(new_cs);
} else {
// Else, send the other clients how many clients are in front of them
SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs);
}
}
}
}
// There is no more data, so break the for
break;
}
}
// Send all packets (forced) and check if we have send it all
NetworkSend_Packets(cs);
if (cs->packet_queue == NULL) {
// All are sent, increase the sent_packets
sent_packets *= 2;
} else {
// Not everything is sent, decrease the sent_packets
if (sent_packets > 1) sent_packets /= 2;
}
}
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientState *cs, uint16 client_index)
{
//
// Packet: SERVER_JOIN
// Function: A client is joined (all active clients receive this after a
// PACKET_CLIENT_MAP_OK) Mostly what directly follows is a
// PACKET_SERVER_CLIENT_INFO
// Data:
// uint16: Client-Index
//
Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN);
NetworkSend_uint16(p, client_index);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME)
{
//
// Packet: SERVER_FRAME
// Function: Sends the current frame-counter to the client
// Data:
// uint32: Frame Counter
// uint32: Frame Counter Max (how far may the client walk before the server?)
// [uint32: general-seed-1]
// [uint32: general-seed-2]
// (last two depends on compile-settings, and are not default settings)
//
Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME);
NetworkSend_uint32(p, _frame_counter);
NetworkSend_uint32(p, _frame_counter_max);
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
NetworkSend_uint32(p, _sync_seed_1);
#ifdef NETWORK_SEND_DOUBLE_SEED
NetworkSend_uint32(p, _sync_seed_2);
#endif
#endif
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
{
//
// Packet: SERVER_SYNC
// Function: Sends a sync-check to the client
// Data:
// uint32: Frame Counter
// uint32: General-seed-1
// [uint32: general-seed-2]
// (last one depends on compile-settings, and are not default settings)
//
Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC);
NetworkSend_uint32(p, _frame_counter);
NetworkSend_uint32(p, _sync_seed_1);
#ifdef NETWORK_SEND_DOUBLE_SEED
NetworkSend_uint32(p, _sync_seed_2);
#endif
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientState *cs, CommandPacket *cp)
{
//
// Packet: SERVER_COMMAND
// Function: Sends a DoCommand to the client
// Data:
// uint8: PlayerID (0..MAX_PLAYERS-1)
// uint32: CommandID (see command.h)
// uint32: P1 (free variables used in DoCommand)
// uint32: P2
// uint32: Tile
// string: text
// uint8: CallBackID (see callback_table.c)
// uint32: Frame of execution
//
Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND);
NetworkSend_uint8(p, cp->player);
NetworkSend_uint32(p, cp->cmd);
NetworkSend_uint32(p, cp->p1);
NetworkSend_uint32(p, cp->p2);
NetworkSend_uint32(p, cp->tile);
NetworkSend_string(p, cp->text);
NetworkSend_uint8(p, cp->callback);
NetworkSend_uint32(p, cp->frame);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientState *cs, NetworkAction action, uint16 client_index, bool self_send, const char *msg)
{
//
// Packet: SERVER_CHAT
// Function: Sends a chat-packet to the client
// Data:
// uint8: ActionID (see network_data.h, NetworkAction)
// uint16: Client-index
// String: Message (max MAX_TEXT_MSG_LEN)
//
Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT);
NetworkSend_uint8(p, action);
NetworkSend_uint16(p, client_index);
NetworkSend_uint8(p, self_send);
NetworkSend_string(p, msg);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno)
{
//
// Packet: SERVER_ERROR_QUIT
// Function: One of the clients made an error and is quiting the game
// This packet informs the other clients of that.
// Data:
// uint16: Client-index
// uint8: ErrorID (see network_data.h, NetworkErrorCode)
//
Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT);
NetworkSend_uint16(p, client_index);
NetworkSend_uint8(p, errorno);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientState *cs, uint16 client_index, const char *leavemsg)
{
//
// Packet: SERVER_ERROR_QUIT
// Function: A client left the game, and this packets informs the other clients
// of that.
// Data:
// uint16: Client-index
// String: leave-message
//
Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT);
NetworkSend_uint16(p, client_index);
NetworkSend_string(p, leavemsg);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN)
{
//
// Packet: SERVER_SHUTDOWN
// Function: Let the clients know that the server is closing
// Data:
// <none>
//
Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
{
//
// Packet: PACKET_SERVER_NEWGAME
// Function: Let the clients know that the server is loading a new map
// Data:
// <none>
//
Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME);
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
NetworkSend_uint16(p, color);
NetworkSend_string(p, command);
NetworkSend_Packet(p, cs);
}
// **********
// Receiving functions
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientState *cs, Packet *p
// **********
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
{
SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{
char name[NETWORK_NAME_LENGTH];
char unique_id[NETWORK_NAME_LENGTH];
NetworkClientInfo *ci;
char test_name[NETWORK_NAME_LENGTH];
byte playas;
NetworkLanguage client_lang;
char client_revision[NETWORK_REVISION_LENGTH];
NetworkRecv_string(cs, p, client_revision, sizeof(client_revision));
#if defined(WITH_REV) || defined(WITH_REV_HACK)
// Check if the client has revision control enabled
if (strncmp(NOREV_STRING, client_revision, sizeof(client_revision)) != 0) {
if (strncmp(_network_game_info.server_revision, client_revision, sizeof(_network_game_info.server_revision) - 1) != 0) {
// Different revisions!!
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
return;
}
}
#endif
NetworkRecv_string(cs, p, name, sizeof(name));
playas = NetworkRecv_uint8(cs, p);
client_lang = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, unique_id, sizeof(unique_id));
if (cs->quited)
return;
// Check if someone else already has that name
snprintf(test_name, sizeof(test_name), "%s", name);
if (test_name[0] == '\0') {
// We need a valid name.. make it Player
snprintf(test_name, sizeof(test_name), "Player");
}
if (!NetworkFindName(test_name)) {
// We could not create a name for this player
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE);
return;
}
ci = DEREF_CLIENT_INFO(cs);
snprintf(ci->client_name, sizeof(ci->client_name), "%s", test_name);
snprintf(ci->unique_id, sizeof(ci->unique_id), "%s", unique_id);
ci->client_playas = playas;
ci->client_lang = client_lang;
// We now want a password from the client
// else we do not allow him in!
if (_network_game_info.use_password)
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
else {
if (ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS && _network_player_info[ci->client_playas - 1].password[0] != '\0') {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
}
else {
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
}
/* Make sure companies to who people try to join are not autocleaned */
if (playas >= 1 && playas <= MAX_PLAYERS)
_network_player_info[playas-1].months_empty = 0;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
{
NetworkPasswordType type;
char password[NETWORK_PASSWORD_LENGTH];
NetworkClientInfo *ci;
type = NetworkRecv_uint8(cs, p);
NetworkRecv_string(cs, p, password, sizeof(password));
if (cs->status == STATUS_INACTIVE && type == NETWORK_GAME_PASSWORD) {
// Check game-password
if (strncmp(password, _network_game_info.server_password, sizeof(password)) != 0) {
// Password is invalid
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
return;
}
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas <= MAX_PLAYERS && _network_player_info[ci->client_playas - 1].password[0] != '\0') {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
return;
}
// Valid password, allow user
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
return;
} else if (cs->status == STATUS_INACTIVE && type == NETWORK_COMPANY_PASSWORD) {
ci = DEREF_CLIENT_INFO(cs);
if (strncmp(password, _network_player_info[ci->client_playas - 1].password, sizeof(password)) != 0) {
// Password is invalid
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD);
return;
}
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
return;
}
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
NetworkClientState *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
if (cs->status < STATUS_AUTH || cs->quited) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED);
return;
}
// Check if someone else is receiving the map
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status == STATUS_MAP) {
// Tell the new client to wait
cs->status = STATUS_MAP_WAIT;
SEND_COMMAND(PACKET_SERVER_WAIT)(cs);
return;
}
}
// We receive a request to upload the map.. give it to the client!
SEND_COMMAND(PACKET_SERVER_MAP)(cs);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
{
// Client has the map, now start syncing
if (cs->status == STATUS_DONE_MAP && !cs->quited) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientState *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
NetworkTextMessage(NETWORK_ACTION_JOIN, 1, false, client_name, "");
// Mark the client as pre-active, and wait for an ACK
// so we know he is done loading and in sync with us
cs->status = STATUS_PRE_ACTIVE;
NetworkHandleCommandQueue(cs);
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
// This is the frame the client receives
// we need it later on to make sure the client is not too slow
cs->last_frame = _frame_counter;
cs->last_frame_server = _frame_counter;
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, DEREF_CLIENT_INFO(cs));
SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->index);
}
}
if (_network_pause_on_join) {
/* Now pause the game till the client is in sync */
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
}
} else {
// Wrong status for this packet, give a warning to client, and close connection
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
}
}
static inline const char* GetPlayerIP(const NetworkClientInfo *ci) {return inet_ntoa(*(struct in_addr *)&ci->client_ip);}
/** Enforce the command flags.
* Eg a server-only command can only be executed by a server, etc.
* @param *cp the commandpacket that is going to be checked
* @param *ci client information for debugging output to console
*/
static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *ci)
{
byte flags = GetCommandFlags(cp->cmd);
if (flags & CMD_SERVER && ci->client_index != NETWORK_SERVER_INDEX) {
IConsolePrintF(_icolour_err, "WARNING: server only command from player %d (IP: %s), kicking...", ci->client_playas, GetPlayerIP(ci));
return false;
}
if (flags & CMD_OFFLINE) {
IConsolePrintF(_icolour_err, "WARNING: offline only command from player %d (IP: %s), kicking...", ci->client_playas, GetPlayerIP(ci));
return false;
}
return true;
}
/** The client has done a command and wants us to handle it
* @param *cs the connected client that has sent the command
* @param *p the packet in which the command was sent
*/
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{
NetworkClientState *new_cs;
const NetworkClientInfo *ci;
byte callback;
CommandPacket *cp = malloc(sizeof(CommandPacket));
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
if (cs->status < STATUS_DONE_MAP || cs->quited) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
cp->player = NetworkRecv_uint8(cs, p);
cp->cmd = NetworkRecv_uint32(cs, p);
cp->p1 = NetworkRecv_uint32(cs, p);
cp->p2 = NetworkRecv_uint32(cs, p);
cp->tile = NetworkRecv_uint32(cs, p);
NetworkRecv_string(cs, p, cp->text, lengthof(cp->text));
callback = NetworkRecv_uint8(cs, p);
if (cs->quited) return;
ci = DEREF_CLIENT_INFO(cs);
/* Check if cp->cmd is valid */
if (!IsValidCommand(cp->cmd)) {
IConsolePrintF(_icolour_err, "WARNING: invalid command from player %d (IP: %s).", ci->client_playas, GetPlayerIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
return;
}
if (!CheckCommandFlags(cp, ci)) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
return;
}
/** Only CMD_PLAYER_CTRL is always allowed, for the rest, playas needs
* to match the player in the packet. If it doesn't, the client has done
* something pretty naughty (or a bug), and will be kicked
*/
if (!(cp->cmd == CMD_PLAYER_CTRL && cp->p1 == 0) && ci->client_playas - 1 != cp->player) {
IConsolePrintF(_icolour_err, "WARNING: player %d (IP: %s) tried to execute a command as player %d, kicking...",
ci->client_playas - 1, GetPlayerIP(ci), cp->player);
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_PLAYER_MISMATCH);
return;
}
/** @todo CMD_PLAYER_CTRL with p1 = 0 announces a new player to the server. To give the
* player the correct ID, the server injects p2 and executes the command. Any other p1
* is prohibited. Pretty ugly and should be redone together with its function.
* @see CmdPlayerCtrl() players.c:655
*/
if (cp->cmd == CMD_PLAYER_CTRL) {
if (cp->p1 != 0) {
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_CHEATER);
return;
}
// XXX - UGLY! p2 is mis-used to get the client-id in CmdPlayerCtrl
cp->p2 = cs - _clients;
}
// The frame can be executed in the same frame as the next frame-packet
// That frame just before that frame is saved in _frame_counter_max
cp->frame = _frame_counter_max + 1;
cp->next = NULL;
// Queue the command for the clients (are send at the end of the frame
// if they can handle it ;))
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
// Callbacks are only send back to the client who sent them in the
// first place. This filters that out.
cp->callback = (new_cs != cs) ? 0 : callback;
NetworkAddCommandQueue(new_cs, cp);
}
}
cp->callback = 0;
// Queue the command on the server
if (_local_command_queue == NULL) {
_local_command_queue = cp;
} else {
// Find last packet
CommandPacket *c = _local_command_queue;
while (c->next != NULL) c = c->next;
c->next = cp;
}
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
{
// This packets means a client noticed an error and is reporting this
// to us. Display the error and report it to the other clients
NetworkClientState *new_cs;
byte errorno = NetworkRecv_uint8(cs, p);
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
// The client was never joined.. thank the client for the packet, but ignore it
if (cs->status < STATUS_DONE_MAP || cs->quited) {
cs->quited = true;
return;
}
NetworkGetClientName(client_name, sizeof(client_name), cs);
GetString(str, STR_NETWORK_ERR_CLIENT_GENERAL + errorno);
DEBUG(net, 2)("[NET] %s reported an error and is closing his connection (%s)", client_name, str);
NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, str);
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->index, errorno);
}
}
cs->quited = true;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
{
// The client wants to leave. Display this and report it to the other
// clients.
NetworkClientState *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
// The client was never joined.. thank the client for the packet, but ignore it
if (cs->status < STATUS_DONE_MAP || cs->quited) {
cs->quited = true;
return;
}
NetworkRecv_string(cs, p, str, 100);
NetworkGetClientName(client_name, sizeof(client_name), cs);
NetworkTextMessage(NETWORK_ACTION_LEAVE, 1, false, client_name, str);
FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status > STATUS_AUTH) {
SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->index, str);
}
}
cs->quited = true;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
{
uint32 frame = NetworkRecv_uint32(cs, p);
/* The client is trying to catch up with the server */
if (cs->status == STATUS_PRE_ACTIVE) {
/* The client is not yet catched up? */
if (frame + DAY_TICKS < _frame_counter)
return;
/* Now he is! Unpause the game */
cs->status = STATUS_ACTIVE;
if (_network_pause_on_join) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
}
}
// The client received the frame, make note of it
cs->last_frame = frame;
// With those 2 values we can calculate the lag realtime
cs->last_frame_server = _frame_counter;
}
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
{
NetworkClientState *cs;
NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
case DESTTYPE_CLIENT:
/* Are we sending to the server? */
if (dest == NETWORK_SERVER_INDEX) {
ci = NetworkFindClientInfoFromIndex(from_index);
/* Display the text locally, and that is it */
if (ci != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg);
} else {
/* Else find the client to send the message to */
FOR_ALL_CLIENTS(cs) {
if (cs->index == dest) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
break;
}
}
}
// Display the message locally (so you know you have sent it)
if (from_index != dest) {
if (from_index == NETWORK_SERVER_INDEX) {
ci = NetworkFindClientInfoFromIndex(from_index);
ci_to = NetworkFindClientInfoFromIndex(dest);
if (ci != NULL && ci_to != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), true, ci_to->client_name, "%s", msg);
} else {
FOR_ALL_CLIENTS(cs) {
if (cs->index == from_index) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, dest, true, msg);
break;
}
}
}
}
break;
case DESTTYPE_PLAYER: {
bool show_local = true; // If this is false, the message is already displayed
// on the client who did sent it.
/* Find all clients that belong to this player */
ci_to = NULL;
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == dest) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
if (cs->index == from_index) {
show_local = false;
}
ci_to = ci; // Remember a client that is in the company for company-name
}
}
ci = NetworkFindClientInfoFromIndex(from_index);
ci_own = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL && ci_own != NULL && ci_own->client_playas == dest) {
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg);
if (from_index == NETWORK_SERVER_INDEX)
show_local = false;
ci_to = ci_own;
}
/* There is no such player */
if (ci_to == NULL) break;
// Display the message locally (so you know you have sent it)
if (ci != NULL && show_local) {
if (from_index == NETWORK_SERVER_INDEX) {
char name[NETWORK_NAME_LENGTH];
GetString(name, GetPlayer(ci_to->client_playas-1)->name_1);
NetworkTextMessage(action, GetDrawStringPlayerColor(ci_own->client_playas-1), true, name, "%s", msg);
} else {
FOR_ALL_CLIENTS(cs) {
if (cs->index == from_index) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, ci_to->client_index, true, msg);
}
}
}
}
}
break;
default:
DEBUG(net, 0)("[NET][Server] Received unknown destination type %d. Doing broadcast instead.");
/* fall-through to next case */
case DESTTYPE_BROADCAST:
FOR_ALL_CLIENTS(cs) {
SEND_COMMAND(PACKET_SERVER_CHAT)(cs, action, from_index, false, msg);
}
ci = NetworkFindClientInfoFromIndex(from_index);
if (ci != NULL)
NetworkTextMessage(action, GetDrawStringPlayerColor(ci->client_playas-1), false, ci->client_name, "%s", msg);
break;
}
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
{
NetworkAction action = NetworkRecv_uint8(cs, p);
DestType desttype = NetworkRecv_uint8(cs, p);
int dest = NetworkRecv_uint8(cs, p);
char msg[MAX_TEXT_MSG_LEN];
NetworkRecv_string(cs, p, msg, MAX_TEXT_MSG_LEN);
NetworkServer_HandleChat(action, desttype, dest, msg, cs->index);
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
{
char password[NETWORK_PASSWORD_LENGTH];
NetworkClientInfo *ci;
NetworkRecv_string(cs, p, password, sizeof(password));
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas <= MAX_PLAYERS) {
ttd_strlcpy(_network_player_info[ci->client_playas - 1].password, password, sizeof(_network_player_info[ci->client_playas - 1].password));
}
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME)
{
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkClientInfo *ci;
NetworkRecv_string(cs, p, client_name, sizeof(client_name));
ci = DEREF_CLIENT_INFO(cs);
if (cs->quited)
return;
if (ci != NULL) {
// Display change
if (NetworkFindName(client_name)) {
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, client_name);
ttd_strlcpy(ci->client_name, client_name, sizeof(ci->client_name));
NetworkUpdateClientInfo(ci->client_index);
}
}
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
{
char pass[NETWORK_PASSWORD_LENGTH];
char command[NETWORK_RCONCOMMAND_LENGTH];
if (_network_game_info.rcon_password[0] == '\0')
return;
NetworkRecv_string(cs, p, pass, sizeof(pass));
NetworkRecv_string(cs, p, command, sizeof(command));
if (strncmp(pass, _network_game_info.rcon_password, sizeof(pass)) != 0) {
DEBUG(net, 0)("[RCon] Wrong password from client-id %d", cs->index);
return;
}
DEBUG(net, 0)("[RCon] Client-id %d executed: %s", cs->index, command);
_redirect_console_to_client = cs->index;
IConsoleCmdExec(command);
_redirect_console_to_client = 0;
return;
}
// The layout for the receive-functions by the server
typedef void NetworkServerPacket(NetworkClientState *cs, Packet *p);
// This array matches PacketType. At an incoming
// packet it is matches against this array
// and that way the right function to handle that
// packet is found.
static NetworkServerPacket* const _network_server_packet[] = {
NULL, /*PACKET_SERVER_FULL,*/
NULL, /*PACKET_SERVER_BANNED,*/
RECEIVE_COMMAND(PACKET_CLIENT_JOIN),
NULL, /*PACKET_SERVER_ERROR,*/
RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO),
NULL, /*PACKET_SERVER_COMPANY_INFO,*/
NULL, /*PACKET_SERVER_CLIENT_INFO,*/
NULL, /*PACKET_SERVER_NEED_PASSWORD,*/
RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD),
NULL, /*PACKET_SERVER_WELCOME,*/
RECEIVE_COMMAND(PACKET_CLIENT_GETMAP),
NULL, /*PACKET_SERVER_WAIT,*/
NULL, /*PACKET_SERVER_MAP,*/
RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK),
NULL, /*PACKET_SERVER_JOIN,*/
NULL, /*PACKET_SERVER_FRAME,*/
NULL, /*PACKET_SERVER_SYNC,*/
RECEIVE_COMMAND(PACKET_CLIENT_ACK),
RECEIVE_COMMAND(PACKET_CLIENT_COMMAND),
NULL, /*PACKET_SERVER_COMMAND,*/
RECEIVE_COMMAND(PACKET_CLIENT_CHAT),
NULL, /*PACKET_SERVER_CHAT,*/
RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD),
RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME),
RECEIVE_COMMAND(PACKET_CLIENT_QUIT),
RECEIVE_COMMAND(PACKET_CLIENT_ERROR),
NULL, /*PACKET_SERVER_QUIT,*/
NULL, /*PACKET_SERVER_ERROR_QUIT,*/
NULL, /*PACKET_SERVER_SHUTDOWN,*/
NULL, /*PACKET_SERVER_NEWGAME,*/
NULL, /*PACKET_SERVER_RCON,*/
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
};
// If this fails, check the array above with network_data.h
assert_compile(lengthof(_network_server_packet) == PACKET_END);
extern const SettingDesc patch_settings[];
// This is a TEMPORARY solution to get the patch-settings
// to the client. When the patch-settings are saved in the savegame
// this should be removed!!
void NetworkSendPatchSettings(NetworkClientState *cs)
{
const SettingDesc *item;
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_PATCH);
// Now send all the patch-settings in a pretty order..
item = patch_settings;
while (item->name != NULL) {
switch (item->flags) {
case SDT_BOOL:
case SDT_INT8:
case SDT_UINT8:
NetworkSend_uint8(p, *(uint8 *)item->ptr);
break;
case SDT_INT16:
case SDT_UINT16:
NetworkSend_uint16(p, *(uint16 *)item->ptr);
break;
case SDT_INT32:
case SDT_UINT32:
NetworkSend_uint32(p, *(uint32 *)item->ptr);
break;
}
item++;
}
NetworkSend_Packet(p, cs);
}
// This update the company_info-stuff
void NetworkPopulateCompanyInfo(void)
{
char password[NETWORK_PASSWORD_LENGTH];
Player *p;
Vehicle *v;
Station *s;
NetworkClientState *cs;
NetworkClientInfo *ci;
int i;
uint16 months_empty;
FOR_ALL_PLAYERS(p) {
if (!p->is_active) {
memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo));
continue;
}
// Clean the info but not the password
ttd_strlcpy(password, _network_player_info[p->index].password, sizeof(password));
months_empty = _network_player_info[p->index].months_empty;
memset(&_network_player_info[p->index], 0, sizeof(NetworkPlayerInfo));
_network_player_info[p->index].months_empty = months_empty;
ttd_strlcpy(_network_player_info[p->index].password, password, sizeof(_network_player_info[p->index].password));
// Grap the company name
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
GetString(_network_player_info[p->index].company_name, STR_JUST_STRING);
// Check the income
if (_cur_year - 1 == p->inaugurated_year)
// The player is here just 1 year, so display [2], else display[1]
for (i = 0; i < 13; i++)
_network_player_info[p->index].income -= p->yearly_expenses[2][i];
else
for (i = 0; i < 13; i++)
_network_player_info[p->index].income -= p->yearly_expenses[1][i];
// Set some general stuff
_network_player_info[p->index].inaugurated_year = p->inaugurated_year;
_network_player_info[p->index].company_value = p->old_economy[0].company_value;
_network_player_info[p->index].money = p->money64;
_network_player_info[p->index].performance = p->old_economy[0].performance_history;
}
// Go through all vehicles and count the type of vehicles
FOR_ALL_VEHICLES(v) {
if (v->owner < MAX_PLAYERS)
switch (v->type) {
case VEH_Train:
if (v->subtype == TS_Front_Engine)
_network_player_info[v->owner].num_vehicle[0]++;
break;
case VEH_Road:
if (v->cargo_type != CT_PASSENGERS)
_network_player_info[v->owner].num_vehicle[1]++;
else
_network_player_info[v->owner].num_vehicle[2]++;
break;
case VEH_Aircraft:
if (v->subtype <= 2)
_network_player_info[v->owner].num_vehicle[3]++;
break;
case VEH_Ship:
_network_player_info[v->owner].num_vehicle[4]++;
break;
case VEH_Special:
case VEH_Disaster:
break;
}
}
// Go through all stations and count the types of stations
FOR_ALL_STATIONS(s) {
if (s->owner < MAX_PLAYERS) {
if ((s->facilities & FACIL_TRAIN))
_network_player_info[s->owner].num_station[0]++;
if ((s->facilities & FACIL_TRUCK_STOP))
_network_player_info[s->owner].num_station[1]++;
if ((s->facilities & FACIL_BUS_STOP))
_network_player_info[s->owner].num_station[2]++;
if ((s->facilities & FACIL_AIRPORT))
_network_player_info[s->owner].num_station[3]++;
if ((s->facilities & FACIL_DOCK))
_network_player_info[s->owner].num_station[4]++;
}
}
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
// Register local player (if not dedicated)
if (ci != NULL && ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS)
ttd_strlcpy(_network_player_info[ci->client_playas-1].players, ci->client_name, sizeof(_network_player_info[ci->client_playas-1].players));
FOR_ALL_CLIENTS(cs) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkGetClientName(client_name, sizeof(client_name), cs);
ci = DEREF_CLIENT_INFO(cs);
if (ci != NULL && ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) {
if (strlen(_network_player_info[ci->client_playas-1].players) != 0)
ttd_strlcat(_network_player_info[ci->client_playas - 1].players, ", ", lengthof(_network_player_info[ci->client_playas - 1].players));
ttd_strlcat(_network_player_info[ci->client_playas - 1].players, client_name, lengthof(_network_player_info[ci->client_playas - 1].players));
}
}
}
// Send a packet to all clients with updated info about this client_index
void NetworkUpdateClientInfo(uint16 client_index)
{
NetworkClientState *cs;
NetworkClientInfo *ci;
ci = NetworkFindClientInfoFromIndex(client_index);
if (ci == NULL)
return;
FOR_ALL_CLIENTS(cs) {
SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, ci);
}
}
extern void SwitchMode(int new_mode);
/* Check if we want to restart the map */
static void NetworkCheckRestartMap(void)
{
if (_network_restart_game_date != 0 && _cur_year + MAX_YEAR_BEGIN_REAL >= _network_restart_game_date) {
_docommand_recursive = 0;
DEBUG(net, 0)("Auto-restarting map. Year %d reached.", _cur_year + MAX_YEAR_BEGIN_REAL);
_random_seeds[0][0] = Random();
_random_seeds[0][1] = InteractiveRandom();
SwitchMode(SM_NEWGAME);
}
}
/* Check if the server has autoclean_companies activated
Two things happen:
1) If a company is not protected, it is closed after 1 year (for example)
2) If a company is protected, protection is disabled after 3 years (for example)
(and item 1. happens a year later) */
static void NetworkAutoCleanCompanies(void)
{
NetworkClientState *cs;
NetworkClientInfo *ci;
Player *p;
bool clients_in_company[MAX_PLAYERS];
if (!_network_autoclean_companies)
return;
memset(clients_in_company, 0, sizeof(clients_in_company));
/* Detect the active companies */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
clients_in_company[ci->client_playas-1] = true;
}
}
if (!_network_dedicated) {
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
clients_in_company[ci->client_playas-1] = true;
}
}
/* Go through all the comapnies */
FOR_ALL_PLAYERS(p) {
/* Skip the non-active once */
if (!p->is_active || p->is_ai)
continue;
if (!clients_in_company[p->index]) {
/* The company is empty for one month more */
_network_player_info[p->index].months_empty++;
/* Is the company empty for autoclean_unprotected-months, and is there no protection? */
if (_network_player_info[p->index].months_empty > _network_autoclean_unprotected && _network_player_info[p->index].password[0] == '\0') {
/* Shut the company down */
DoCommandP(0, 2, p->index, NULL, CMD_PLAYER_CTRL);
IConsolePrintF(_icolour_def, "Auto-cleaned company #%d", p->index+1);
}
/* Is the compnay empty for autoclean_protected-months, and there is a protection? */
if (_network_player_info[p->index].months_empty > _network_autoclean_protected && _network_player_info[p->index].password[0] != '\0') {
/* Unprotect the company */
_network_player_info[p->index].password[0] = '\0';
IConsolePrintF(_icolour_def, "Auto-removed protection from company #%d", p->index+1);
_network_player_info[p->index].months_empty = 0;
}
} else {
/* It is not empty, reset the date */
_network_player_info[p->index].months_empty = 0;
}
}
}
// This function changes new_name to a name that is unique (by adding #1 ...)
// and it returns true if that succeeded.
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
{
NetworkClientState *new_cs;
NetworkClientInfo *ci;
bool found_name = false;
byte number = 0;
char original_name[NETWORK_CLIENT_NAME_LENGTH];
// We use NETWORK_NAME_LENGTH in here, because new_name is really a pointer
ttd_strlcpy(original_name, new_name, NETWORK_CLIENT_NAME_LENGTH);
while (!found_name) {
found_name = true;
FOR_ALL_CLIENTS(new_cs) {
ci = DEREF_CLIENT_INFO(new_cs);
if (strncmp(ci->client_name, new_name, NETWORK_CLIENT_NAME_LENGTH) == 0) {
// Name already in use
found_name = false;
break;
}
}
// Check if it is the same as the server-name
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci != NULL) {
if (strncmp(ci->client_name, new_name, NETWORK_CLIENT_NAME_LENGTH) == 0) {
// Name already in use
found_name = false;
}
}
if (!found_name) {
// Try a new name (<name> #1, <name> #2, and so on)
// Stop if we tried for more than 50 times..
if (number++ > 50) break;
snprintf(new_name, NETWORK_CLIENT_NAME_LENGTH, "%s #%d", original_name, number);
}
}
return found_name;
}
// Reads a packet from the stream
bool NetworkServer_ReadPackets(NetworkClientState *cs)
{
Packet *p;
NetworkRecvStatus res;
while((p = NetworkRecv_Packet(cs, &res)) != NULL) {
byte type = NetworkRecv_uint8(cs, p);
if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->quited)
_network_server_packet[type](cs, p);
else
DEBUG(net, 0)("[NET][Server] Received invalid packet type %d", type);
free(p);
}
return true;
}
// Handle the local command-queue
void NetworkHandleCommandQueue(NetworkClientState *cs) {
CommandPacket *cp;
while ( (cp = cs->command_queue) != NULL) {
SEND_COMMAND(PACKET_SERVER_COMMAND)(cs, cp);
cs->command_queue = cp->next;
free(cp);
}
}
// This is called every tick if this is a _network_server
void NetworkServer_Tick(void)
{
NetworkClientState *cs;
bool send_frame = false;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false;
#endif
// Update max-frame-counter
if (_frame_counter > _frame_counter_max) {
_frame_counter_max = _frame_counter + _network_frame_freq;
send_frame = true;
}
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
_last_sync_frame = _frame_counter;
send_sync = true;
}
#endif
// Now we are done with the frame, inform the clients that they can
// do their frame!
FOR_ALL_CLIENTS(cs) {
// Check if the speed of the client is what we can expect from a client
if (cs->status == STATUS_ACTIVE) {
// 1 lag-point per day
int lag = NetworkCalculateLag(cs) / DAY_TICKS;
if (lag > 0) {
if (lag > 3) {
// Client did still not report in after 4 game-day, drop him
// (that is, the 3 of above, + 1 before any lag is counted)
IConsolePrintF(_icolour_err,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->index);
NetworkCloseClient(cs);
continue;
}
// Report once per time we detect the lag
if (cs->lag_test == 0) {
IConsolePrintF(_icolour_warn,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->index);
cs->lag_test = 1;
}
} else {
cs->lag_test = 0;
}
} else if (cs->status == STATUS_PRE_ACTIVE) {
int lag = NetworkCalculateLag(cs);
if (lag > _network_max_join_time) {
IConsolePrintF(_icolour_err,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->index, _network_max_join_time);
NetworkCloseClient(cs);
}
}
if (cs->status >= STATUS_PRE_ACTIVE) {
// Check if we can send command, and if we have anything in the queue
NetworkHandleCommandQueue(cs);
// Send an updated _frame_counter_max to the client
if (send_frame)
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Send a sync-check packet
if (send_sync)
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
#endif
}
}
/* See if we need to advertise */
NetworkUDPAdvertise();
}
void NetworkServerYearlyLoop(void)
{
NetworkCheckRestartMap();
}
void NetworkServerMonthlyLoop(void)
{
NetworkAutoCleanCompanies();
}
#endif /* ENABLE_NETWORK */
|