Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/bridge_map.h

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

/** @file bridge_map.h Map accessor functions for bridges. */

#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H

#include "direction.h"
#include "macros.h"
#include "map.h"
#include "rail.h"
#include "road_map.h"
#include "tile.h"


/**
 * Checks if this is a bridge, instead of a tunnel
 * @param t The tile to analyze
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return true if the structure is a bridge one
 */
static inline bool IsBridge(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return HASBIT(_m[t].m5, 7);
}

/**
 * checks if there is a bridge on this tile
 * @param t The tile to analyze
 * @return true if a bridge is present
 */
static inline bool IsBridgeTile(TileIndex t)
{
	return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}

/**
 * checks for the possibility that a bridge may be on this tile
 * These are in fact all the tile types on which a bridge can be found
 * @param t The tile to analyze
 * @return true if a bridge migh be present
 */
static inline bool MayHaveBridgeAbove(TileIndex t)
{
	return
		IsTileType(t, MP_CLEAR) ||
		IsTileType(t, MP_RAILWAY) ||
		IsTileType(t, MP_ROAD) ||
		IsTileType(t, MP_WATER) ||
		IsTileType(t, MP_TUNNELBRIDGE) ||
		IsTileType(t, MP_UNMOVABLE);
}

/**
 * checks if a bridge is set above the ground of this tile
 * @param t The tile to analyze
 * @pre MayHaveBridgeAbove(t)
 * @return true if a bridge is detected above
 */
static inline bool IsBridgeAbove(TileIndex t)
{
	assert(MayHaveBridgeAbove(t));
	return GB(_m[t].m6, 6, 2) != 0;
}


/**
 * Determines the type of bridge on a tile
 * @param t The tile to analyze
 * @pre IsBridgeTile(t)
 * @return The bridge type
 */
static inline uint GetBridgeType(TileIndex t)
{
	assert(IsBridgeTile(t));
	return GB(_m[t].m2, 4, 4);
}


/**
 * Get the direction pointing onto the bridge
 * @param t The tile to analyze
 * @pre IsBridgeTile(t)
 * @return the above mentionned direction
 */
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
	assert(IsBridgeTile(t));
	return (DiagDirection)GB(_m[t].m5, 0, 2);
}


/**
 * Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
 * @param t The tile to analyze
 * @pre IsBridgeAbove(t)
 * @return the above mentioned axis
 */
static inline Axis GetBridgeAxis(TileIndex t)
{
	assert(IsBridgeAbove(t));
	return (Axis)(GB(_m[t].m6, 6, 2) - 1);
}


/**
 * Get the transport type of the bridge's ramp.
 * @param t The ramp tile to analyze
 * @pre IsBridgeTile(t)
 * @return the transport type of the bridge
 */
static inline TransportType GetBridgeTransportType(TileIndex t)
{
	assert(IsBridgeTile(t));
	return (TransportType)GB(_m[t].m5, 2, 2);
}


/**
 * Does the bridge ramp lie in a snow or desert area?
 * @param t The ramp tile to analyze
 * @pre IsBridgeTile(t)
 * @return true if and only if in a snow or desert area
 */
static inline bool HasBridgeSnowOrDesert(TileIndex t)
{
	assert(IsBridgeTile(t));
	return HASBIT(_m[t].m4, 7);
}


/**
 * Sets whether the bridge ramp lies in a snow or desert area.
 * @param t              The ramp tile to set (un)make a snow/desert area
 * @param snow_or_desert Make (true) or unmake the tile a snow/desert area
 * @pre IsBridgeTile(t)
 */
static inline void SetBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
{
	assert(IsBridgeTile(t));
	SB(_m[t].m4, 7, 1, snow_or_desert);
}

/**
 * Finds the end of a bridge in the specified direction starting at a middle tile
 * @param t the bridge tile to find the bridge ramp for
 * @param d the direction to search in
 */
TileIndex GetBridgeEnd(TileIndex t, DiagDirection d);

/**
 * Finds the northern end of a bridge starting at a middle tile
 * @param t the bridge tile to find the bridge ramp for
 */
TileIndex GetNorthernBridgeEnd(TileIndex t);

/**
 * Finds the southern end of a bridge starting at a middle tile
 * @param t the bridge tile to find the bridge ramp for
 */
TileIndex GetSouthernBridgeEnd(TileIndex t);


/**
 * Starting at one bridge end finds the other bridge end
 * @param t the bridge ramp tile to find the other bridge ramp for
 */
TileIndex GetOtherBridgeEnd(TileIndex t);

/**
 * Get the height ('z') of a bridge in pixels.
 * @param tile the bridge ramp tile to get the bridge height from
 * @return the height of the bridge in pixels
 */
uint GetBridgeHeight(TileIndex tile);

/**
 * Remove the bridge over the given axis.
 * @param t the tile to remove the bridge from
 * @param a the axis of the bridge to remove
 * @pre MayHaveBridgeAbove(t)
 */
static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a)
{
	assert(MayHaveBridgeAbove(t));
	CLRBIT(_m[t].m6, 6 + a);
}


/**
 * Removes bridges from the given, that is bridges along the X and Y axis.
 * @param t the tile to remove the bridge from
 * @pre MayHaveBridgeAbove(t)
 */
static inline void ClearBridgeMiddle(TileIndex t)
{
	ClearSingleBridgeMiddle(t, AXIS_X);
	ClearSingleBridgeMiddle(t, AXIS_Y);
}

/**
 * Set that there is a bridge over the given axis.
 * @param t the tile to add the bridge to
 * @param a the axis of the bridge to add
 * @pre MayHaveBridgeAbove(t)
 */
static inline void SetBridgeMiddle(TileIndex t, Axis a)
{
	assert(MayHaveBridgeAbove(t));
	SETBIT(_m[t].m6, 6 + a);
}

/**
 * Generic part to make a bridge ramp for both roads and rails.
 * @param t          the tile to make a bridge ramp
 * @param o          the new owner of the bridge ramp
 * @param bridgetype the type of bridge this bridge ramp belongs to
 * @param d          the direction this ramp must be facing
 * @param tt         the transport type of the bridge
 * @param rt         the road or rail type
 * @note this function should not be called directly.
 */
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt, uint rt)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = bridgetype << 4;
	_m[t].m3 = rt;
	_m[t].m4 = 0;
	_m[t].m5 = 1 << 7 | tt << 2 | d;
}

/**
 * Make a bridge ramp for roads.
 * @param t          the tile to make a bridge ramp
 * @param o          the new owner of the bridge ramp
 * @param bridgetype the type of bridge this bridge ramp belongs to
 * @param d          the direction this ramp must be facing
 * @param r          the road type of the bridge
 */
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RoadTypes r)
{
	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD, r);
}

/**
 * Make a bridge ramp for rails.
 * @param t          the tile to make a bridge ramp
 * @param o          the new owner of the bridge ramp
 * @param bridgetype the type of bridge this bridge ramp belongs to
 * @param d          the direction this ramp must be facing
 * @param r          the rail type of the bridge
 */
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
{
	MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL, r);
}


#endif /* BRIDGE_MAP_H */