Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/clear_map.h

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

/** @file clear_map.h Map accessors for 'clear' tiles */

#ifndef CLEAR_MAP_H
#define CLEAR_MAP_H

#include "macros.h"
#include "tile.h"
#include "bridge_map.h"

/**
 * Ground types. Valid densities in comments after the enum.
 */
enum ClearGround {
	CLEAR_GRASS  = 0, ///< 0-3
	CLEAR_ROUGH  = 1, ///< 3
	CLEAR_ROCKS  = 2, ///< 3
	CLEAR_FIELDS = 3, ///< 3
	CLEAR_SNOW   = 4, ///< 0-3
	CLEAR_DESERT = 5  ///< 1,3
};


/**
 * Get the type of clear tile.
 * @param t the tile to get the clear ground type of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the ground type
 */
static inline ClearGround GetClearGround(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return (ClearGround)GB(_m[t].m5, 2, 3);
}

/**
 * Set the type of clear tile.
 * @param t  the tile to set the clear ground type of
 * @param ct the ground type
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline bool IsClearGround(TileIndex t, ClearGround ct)
{
	return GetClearGround(t) == ct;
}


/**
 * Get the density of a non-field clear tile.
 * @param t the tile to get the density of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the density
 */
static inline uint GetClearDensity(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return GB(_m[t].m5, 0, 2);
}

/**
 * Increment the density of a non-field clear tile.
 * @param t the tile to increment the density of
 * @param d the amount to increment the density with
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void AddClearDensity(TileIndex t, int d)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	_m[t].m5 += d;
}


/**
 * Get the counter used to advance to the next clear density/field type.
 * @param t the tile to get the counter of
 * @pre IsTileType(t, MP_CLEAR)
 * @return the value of the counter
 */
static inline uint GetClearCounter(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR));
	return GB(_m[t].m5, 5, 3);
}

/**
 * Increments the counter used to advance to the next clear density/field type.
 * @param t the tile to increment the counter of
 * @param c the amount to increment the counter with
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void AddClearCounter(TileIndex t, int c)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	_m[t].m5 += c << 5;
}

/**
 * Sets the counter used to advance to the next clear density/field type.
 * @param t the tile to set the counter of
 * @param c the amount to set the counter to
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void SetClearCounter(TileIndex t, uint c)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	SB(_m[t].m5, 5, 3, c);
}


/**
 * Sets ground type and density in one go, also sets the counter to 0
 * @param t       the tile to set the ground type and density for
 * @param type    the new ground type of the tile
 * @param density the density of the ground tile
 * @pre IsTileType(t, MP_CLEAR)
 */
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
{
	assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
	_m[t].m5 = 0 << 5 | type << 2 | density;
}


/**
 * Get the field type (production stage) of the field
 * @param t the field to get the type of
 * @pre GetClearGround(t) == CLEAR_FIELDS
 * @return the field type
 */
static inline uint GetFieldType(TileIndex t)
{
	assert(GetClearGround(t) == CLEAR_FIELDS);
	return GB(_m[t].m3, 0, 4);
}

/**
 * Set the field type (production stage) of the field
 * @param t the field to get the type of
 * @param f the field type
 * @pre GetClearGround(t) == CLEAR_FIELDS
 */
static inline void SetFieldType(TileIndex t, uint f)
{
	assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
	SB(_m[t].m3, 0, 4, f);
}

/**
 * Get the industry (farm) that made the field
 * @param t the field to get creating industry of
 * @pre GetClearGround(t) == CLEAR_FIELDS
 * @return the industry that made the field
 */
static inline IndustryID GetIndustryIndexOfField(TileIndex t)
{
	assert(GetClearGround(t) == CLEAR_FIELDS);
	return(IndustryID) _m[t].m2;
}

/**
 * Set the industry (farm) that made the field
 * @param t the field to get creating industry of
 * @param i the industry that made the field
 * @pre GetClearGround(t) == CLEAR_FIELDS
 */
static inline void SetIndustryIndexOfField(TileIndex t, IndustryID i)
{
	assert(GetClearGround(t) == CLEAR_FIELDS);
	_m[t].m2 = i;
}


/**
 * Is there a fence at the south eastern border?
 * @param t the tile to check for fences
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 * @return 0 if there is no fence, otherwise the fence type
 */
static inline uint GetFenceSE(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
	return GB(_m[t].m4, 2, 3);
}

/**
 * Sets the type of fence (and whether there is one) for the south
 * eastern border.
 * @param t the tile to check for fences
 * @param h 0 if there is no fence, otherwise the fence type
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 */
static inline void SetFenceSE(TileIndex t, uint h)
{
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
	SB(_m[t].m4, 2, 3, h);
}

/**
 * Is there a fence at the south western border?
 * @param t the tile to check for fences
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 * @return 0 if there is no fence, otherwise the fence type
 */
static inline uint GetFenceSW(TileIndex t)
{
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
	return GB(_m[t].m4, 5, 3);
}

/**
 * Sets the type of fence (and whether there is one) for the south
 * western border.
 * @param t the tile to check for fences
 * @param h 0 if there is no fence, otherwise the fence type
 * @pre IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)
 */
static inline void SetFenceSW(TileIndex t, uint h)
{
	assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
	SB(_m[t].m4, 5, 3, h);
}


/**
 * Make a clear tile.
 * @param t       the tile to make a clear tile
 * @param g       the type of ground
 * @param density the density of the grass/snow/desert etc
 */
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
{
	/* If this is a non-bridgeable tile, clear the bridge bits while the rest
	 * of the tile information is still here. */
	if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);

	SetTileType(t, MP_CLEAR);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0 << 5 | 0 << 2;
	SetClearGroundDensity(t, g, density);
	SB(_m[t].m6, 2, 4, 0); // Clear the rest of m6, bits 2 to 5
}


/**
 * Make a (farm) field tile.
 * @param t          the tile to make a farm field
 * @param field_type the 'growth' level of the field
 * @param industry   the industry this tile belongs to
 */
static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
{
	SetTileType(t, MP_CLEAR);
	SetTileOwner(t, OWNER_NONE);
	_m[t].m2 = industry;
	_m[t].m3 = field_type;
	_m[t].m4 = 0 << 5 | 0 << 2;
	SetClearGroundDensity(t, CLEAR_FIELDS, 3);
}

#endif /* CLEAR_MAP_H */