Files @ r7882:cdf03a4ac84a
Branch filter:

Location: cpp/openttd-patchpack/source/src/currency.h

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

/** @file currency.h */

#ifndef CURRENCY_H
#define CURRENCY_H

enum {
	CF_NOEURO = 0,
	CF_ISEURO = 1,
	NUM_CURRENCY = 28,
	CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};

struct CurrencySpec {
	uint16 rate;
	char separator;
	Year to_euro;
	char prefix[16];
	char suffix[16];
	/**
	 * The currency symbol is represented by two possible values, prefix and suffix
	 * Usage of one or the other is determined by symbol_pos.
	 * 0 = prefix
	 * 1 = suffix
	 * 2 = both : Special case only for custom currency.
	 *            It is not a spec from Newgrf,
	 *            rather a way to let users do what they want with custom curency
	 */
	byte symbol_pos;
	StringID name;
};


extern CurrencySpec _currency_specs[NUM_CURRENCY];

// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])

uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies(bool preserve_custom = true);
StringID* BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

#endif /* CURRENCY_H */