Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/depot.h

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

/** @file depot.h Header files for depots (not hangars) */

#ifndef DEPOT_H
#define DEPOT_H

#include "direction.h"
#include "oldpool.h"
#include "tile.h"
#include "variables.h"
#include "road_map.h"
#include "rail_map.h"
#include "water_map.h"
#include "station_map.h"

struct Depot;
DECLARE_OLD_POOL(Depot, Depot, 3, 8000)

struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
	TileIndex xy;
	TownID town_index;

	Depot(TileIndex xy = 0) : xy(xy) {}
	~Depot();

	inline bool IsValid() const { return this->xy != 0; }
};

static inline bool IsValidDepotID(DepotID index)
{
	return index < GetDepotPoolSize() && GetDepot(index)->IsValid();
}

void ShowDepotWindow(TileIndex tile, VehicleType type);

#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (d->IsValid())
#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)

#define MIN_SERVINT_PERCENT  5
#define MAX_SERVINT_PERCENT 90
#define MIN_SERVINT_DAYS    30
#define MAX_SERVINT_DAYS   800

/**
 * Get the service interval domain.
 * Get the new proposed service interval for the vehicle is indeed, clamped
 * within the given bounds. @see MIN_SERVINT_PERCENT ,etc.
 * @param index proposed service interval
 * @return service interval
 */
static inline Date GetServiceIntervalClamped(uint index)
{
	return (_patches.servint_ispercent) ? clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
}

/**
 * Check if a tile is a depot of the given type.
 */
static inline bool IsTileDepotType(TileIndex tile, TransportType type)
{
	switch (type) {
		case TRANSPORT_RAIL:
			return IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile)  == RAIL_TILE_DEPOT;

		case TRANSPORT_ROAD:
			return IsTileType(tile, MP_ROAD)    && GetRoadTileType(tile)  == ROAD_TILE_DEPOT;

		case TRANSPORT_WATER:
			return IsTileType(tile, MP_WATER)   && GetWaterTileType(tile) == WATER_TILE_DEPOT;

		default:
			NOT_REACHED();
			return false;
	}
}

/**
 * Is the given tile a tile with a depot on it?
 * @param tile the tile to check
 * @return true if and only if there is a depot on the tile.
 */
static inline bool IsDepotTile(TileIndex tile)
{
	switch (GetTileType(tile)) {
		case MP_ROAD:    return GetRoadTileType(tile)  == ROAD_TILE_DEPOT;
		case MP_WATER:   return GetWaterTileType(tile) == WATER_TILE_DEPOT;
		case MP_RAILWAY: return GetRailTileType(tile)  == RAIL_TILE_DEPOT;
		case MP_STATION: return IsHangar(tile);
		default:         return false;
	}
}

/**
 * Find out if the slope of the tile is suitable to build a depot of given direction
 * @param direction The direction in which the depot's exit points
 * @param tileh The slope of the tile in question
 * @return true if the construction is possible

 * This is checked by the ugly 0x4C >> direction magic, which does the following:
 * 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
 * So: for direction (only the significant bits are shown)<p>
 * 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
 * 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
 * 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
 * 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
 * So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
 */
static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh)
{
	return ((0x4C >> direction) & tileh) != 0;
}

Depot *GetDepotByTile(TileIndex tile);
void InitializeDepots();

void DeleteDepotHighlightOfVehicle(const Vehicle *v);

#endif /* DEPOT_H */