Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/newgrf_canal.cpp

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "landscape.h"
#include "debug.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
#include "newgrf_canal.h"


/** Table of canal 'feature' sprite groups */
const SpriteGroup *_canal_sg[CF_END];


/* Random bits and triggers are not supported for canals, so the following
 * three functions are stubs. */
static uint32 CanalGetRandomBits(const ResolverObject *object)
{
	return 0;
}


static uint32 CanalGetTriggers(const ResolverObject *object)
{
	return 0;
}


static void CanalSetTriggers(const ResolverObject *object, int triggers)
{
	return;
}


static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	TileIndex tile = object->u.canal.tile;

	switch (variable) {
		case 0x80:
			return GetTileZ(tile) / TILE_HEIGHT;

		case 0x81:
			return GetTerrainType(tile);
	}

	DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);

	*available = false;
	return 0;
}


static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
	if (group->g.real.num_loaded == 0) return NULL;

	return group->g.real.loaded[0];
}


static void NewCanalResolver(ResolverObject *res, TileIndex tile)
{
	res->GetRandomBits = &CanalGetRandomBits;
	res->GetTriggers   = &CanalGetTriggers;
	res->SetTriggers   = &CanalSetTriggers;
	res->GetVariable   = &CanalGetVariable;
	res->ResolveReal   = &CanalResolveReal;

	res->u.canal.tile = tile;

	res->callback        = CBID_NO_CALLBACK;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
}


SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
{
	ResolverObject object;
	const SpriteGroup *group;

	NewCanalResolver(&object, tile);

	group = Resolve(_canal_sg[feature], &object);
	if (group == NULL || group->type != SGT_RESULT) return 0;

	return group->g.result.sprite;
}