Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/sound.h

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

/** @file sound.h */

#ifndef SOUND_H
#define SOUND_H

#include "helpers.hpp"

struct MusicFileSettings {
	byte playlist;
	byte music_vol;
	byte effect_vol;
	byte custom_1[33];
	byte custom_2[33];
	bool playing;
	bool shuffle;
	char extmidi[80];
};

VARDEF MusicFileSettings msf;

struct FileEntry {
	uint8 file_slot;
	uint32 file_offset;
	uint32 file_size;
	uint16 rate;
	uint8 bits_per_sample;
	uint8 channels;
	uint8 volume;
	uint8 priority;
};

bool SoundInitialize(const char *filename);
uint GetNumOriginalSounds();

enum SoundFx {
	SND_BEGIN = 0,
	SND_02_SPLAT = 0,                          //  0 == 0x00 !
	SND_03_FACTORY_WHISTLE,
	SND_04_TRAIN,
	SND_05_TRAIN_THROUGH_TUNNEL,
	SND_06_SHIP_HORN,
	SND_07_FERRY_HORN,
	SND_08_PLANE_TAKE_OFF,
	SND_09_JET,
	SND_0A_TRAIN_HORN,
	SND_0B_MINING_MACHINERY,
	SND_0C_ELECTRIC_SPARK,
	SND_0D_STEAM,
	SND_0E_LEVEL_CROSSING,
	SND_0F_VEHICLE_BREAKDOWN,
	SND_10_TRAIN_BREAKDOWN,
	SND_11_CRASH,
	SND_12_EXPLOSION,                      // 16 == 0x10
	SND_13_BIG_CRASH,
	SND_14_CASHTILL,
	SND_15_BEEP,                           // 19 == 0x13
	SND_16_MORSE,                          // 20 == 0x14
	SND_17_SKID_PLANE,
	SND_18_HELICOPTER,
	SND_19_BUS_START_PULL_AWAY,
	SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
	SND_1B_TRUCK_START,
	SND_1C_TRUCK_START_2,
	SND_1D_APPLAUSE,
	SND_1E_OOOOH,
	SND_1F_SPLAT,                          // 29 == 0x1D
	SND_20_SPLAT_2,                        // 30 == 0x1E
	SND_21_JACKHAMMER,
	SND_22_CAR_HORN,
	SND_23_CAR_HORN_2,
	SND_24_SHEEP,
	SND_25_COW,
	SND_26_HORSE,
	SND_27_BLACKSMITH_ANVIL,
	SND_28_SAWMILL,                        // 38 == 0x26 !
	SND_00_GOOD_YEAR,                      // 39 == 0x27 !
	SND_01_BAD_YEAR,                       // 40 == 0x28 !
	SND_29_RIP,                            // 41 == 0x29 !
	SND_2A_EXTRACT_AND_POP,
	SND_2B_COMEDY_HIT,
	SND_2C_MACHINERY,
	SND_2D_RIP_2,
	SND_2E_EXTRACT_AND_POP,
	SND_2F_POP,
	SND_30_CARTOON_SOUND,
	SND_31_EXTRACT,
	SND_32_POP_2,
	SND_33_PLASTIC_MINE,
	SND_34_WIND,
	SND_35_COMEDY_BREAKDOWN,
	SND_36_CARTOON_CRASH,
	SND_37_BALLOON_SQUEAK,
	SND_38_CHAINSAW,
	SND_39_HEAVY_WIND,
	SND_3A_COMEDY_BREAKDOWN_2,
	SND_3B_JET_OVERHEAD,
	SND_3C_COMEDY_CAR,
	SND_3D_ANOTHER_JET_OVERHEAD,
	SND_3E_COMEDY_CAR_2,
	SND_3F_COMEDY_CAR_3,
	SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
	SND_41_MAGLEV,
	SND_42_LOON_BIRD,
	SND_43_LION,
	SND_44_MONKEYS,
	SND_45_PLANE_CRASHING,
	SND_46_PLANE_ENGINE_SPUTTERING,
	SND_47_MAGLEV_2,
	SND_48_DISTANT_BIRD,                    // 72 == 0x48
	SND_END
};

/** Define basic enum properties */
template <> struct EnumPropsT<SoundFx> : MakeEnumPropsT<SoundFx, byte, SND_BEGIN, SND_END, SND_END> {};
typedef TinyEnumT<SoundFx> SoundFxByte;

void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndCopyToPool();

#endif /* SOUND_H */