Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/texteff.hpp

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

#ifndef TEXTEFF_HPP
#define TEXTEFF_HPP

/**
 * Text effect modes.
 */
enum TextEffectMode {
	TE_RISING, ///< Make the text effect slowly go upwards
	TE_STATIC, ///< Keep the text effect static

	INVALID_TE_ID = 0xFFFF,
};

typedef uint16 TextEffectID;

void MoveAllTextEffects();
TextEffectID AddTextEffect(StringID msg, int x, int y, uint16 duration, TextEffectMode mode);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void UpdateTextEffect(TextEffectID effect_id, StringID msg);
void RemoveTextEffect(TextEffectID effect_id);

void InitChatMessage();
void DrawChatMessage();
void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawChatMessage();

/* misc_gui.cpp */
TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID color);
void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID color);
void HideFillingPercent(TextEffectID te_id);

#endif /* TEXTEFF_HPP */