Files @ r7882:cdf03a4ac84a
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Location: cpp/openttd-patchpack/source/src/transparency_gui.cpp

rubidium
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "sound.h"
#include "variables.h"
#include "transparency.h"

TransparencyOptionBits _transparency_opt;

enum TransparencyToolbarWidgets{
	/* Widgets not toggled when pressing the X key */
	TTW_WIDGET_SIGNS = 3,    ///< Make signs background transparent

	/* Widgets toggled when pressing the X key */
	TTW_WIDGET_TREES,        ///< Make trees transparent
	TTW_WIDGET_HOUSES,       ///< Make houses transparent
	TTW_WIDGET_INDUSTRIES,   ///< Make Industries transparent
	TTW_WIDGET_BUILDINGS,    ///< Make player buildings and structures transparent
	TTW_WIDGET_BRIDGES,      ///< Make bridges transparent
	TTW_WIDGET_STRUCTURES,   ///< Make unmovable structures transparent
	TTW_WIDGET_LOADING,      ///< Make loading indicators transperent
	TTW_WIDGET_END,          ///< End of toggle buttons
};

static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
{
	switch (e->event) {
		case WE_PAINT:
			/* must be sure that the widgets show the transparency variable changes
			 * also when we use shortcuts */
			for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
				SetWindowWidgetLoweredState(w, i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
			}
			DrawWindowWidgets(w);
			break;

		case WE_CLICK:
			if (e->we.click.widget >= TTW_WIDGET_SIGNS) {
				/* toggle the bit of the transparencies variable when clicking on a widget, and play a sound */
				ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
				SndPlayFx(SND_15_BEEP);
				MarkWholeScreenDirty();
			}
			break;
	}
}

static const Widget _transparency_widgets[] = {
{ WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
{  WWT_CAPTION,   RESIZE_NONE,  7,  11, 184,   0,  13, STR_TRANSPARENCY_TOOLB,   STR_018C_WINDOW_TITLE_DRAG_THIS},
{WWT_STICKYBOX,   RESIZE_NONE,  7, 185, 196,   0,  13, STR_NULL,                 STR_STICKY_BUTTON},

/* transparency widgets:
 * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures and loading indicators */
{   WWT_IMGBTN,   RESIZE_NONE,  7,   0,  21,  14,  35, SPR_IMG_SIGN,         STR_TRANSPARENT_SIGNS_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  22,  43,  14,  35, SPR_IMG_PLANTTREES,   STR_TRANSPARENT_TREES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  44,  65,  14,  35, SPR_IMG_TOWN,         STR_TRANSPARENT_HOUSES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  66,  87,  14,  35, SPR_IMG_INDUSTRY,     STR_TRANSPARENT_INDUSTRIES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7,  88, 109,  14,  35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 110, 152,  14,  35, SPR_IMG_BRIDGE,       STR_TRANSPARENT_BRIDGES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 153, 174,  14,  35, SPR_IMG_TRANSMITTER,  STR_TRANSPARENT_STRUCTURES_DESC},
{   WWT_IMGBTN,   RESIZE_NONE,  7, 175, 196,  14,  35, SPR_IMG_TRAINLIST,    STR_TRANSPARENT_LOADING_DESC},

{   WIDGETS_END},
};

static const WindowDesc _transparency_desc = {
	WDP_ALIGN_TBR, 58+36, 197, 36, 197, 36,
	WC_TRANSPARENCY_TOOLBAR, WC_NONE,
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
	_transparency_widgets,
	TransparencyToolbWndProc
};

void ShowTransparencyToolbar(void)
{
	AllocateWindowDescFront(&_transparency_desc, 0);
}