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Location: cpp/openttd-patchpack/source/src/ai/ai_scanner.cpp
r18008:ce1722c7e707
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_scanner.cpp allows scanning AI scripts */
#include "../stdafx.h"
#include "../debug.h"
#include "../fileio_func.h"
#include "../network/network.h"
#include "../core/random_func.hpp"
#include "../script/squirrel_class.hpp"
#include "ai_info.hpp"
#include "ai_scanner.hpp"
#include "api/ai_controller.hpp"
void AIScanner::RescanAIDir()
{
/* Get rid of information of old AIs. */
this->Reset();
this->ScanScriptDir("info.nut", AI_DIR);
this->ScanScriptDir("library.nut", AI_LIBRARY_DIR);
}
AIScanner::AIScanner() :
ScriptScanner(),
info_dummy(NULL)
{
/* Create the AIInfo class, and add the RegisterAI function */
DefSQClass <AIInfo> SQAIInfo("AIInfo");
SQAIInfo.PreRegister(engine);
SQAIInfo.AddConstructor<void (AIInfo::*)(), 1>(engine, "x");
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddSetting, "AddSetting");
SQAIInfo.DefSQAdvancedMethod(this->engine, &AIInfo::AddLabels, "AddLabels");
SQAIInfo.DefSQConst(engine, AICONFIG_NONE, "AICONFIG_NONE");
SQAIInfo.DefSQConst(engine, AICONFIG_RANDOM, "AICONFIG_RANDOM");
SQAIInfo.DefSQConst(engine, AICONFIG_BOOLEAN, "AICONFIG_BOOLEAN");
SQAIInfo.DefSQConst(engine, AICONFIG_INGAME, "AICONFIG_INGAME");
SQAIInfo.PostRegister(engine);
this->engine->AddMethod("RegisterAI", &AIInfo::Constructor, 2, "tx");
this->engine->AddMethod("RegisterDummyAI", &AIInfo::DummyConstructor, 2, "tx");
/* Create the AILibrary class, and add the RegisterLibrary function */
this->engine->AddClassBegin("AILibrary");
this->engine->AddClassEnd();
this->engine->AddMethod("RegisterLibrary", &AILibrary::Constructor, 2, "tx");
/* Scan the AI dir for scripts */
this->RescanAIDir();
/* Create the dummy AI */
this->engine->ResetCrashed();
strecpy(this->main_script, "%_dummy", lastof(this->main_script));
extern void AI_CreateAIInfoDummy(HSQUIRRELVM vm);
AI_CreateAIInfoDummy(this->engine->GetVM());
}
void AIScanner::Reset()
{
AIInfoList::iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
free((void *)(*it).first);
delete (*it).second;
}
it = this->info_single_list.begin();
for (; it != this->info_single_list.end(); it++) {
free((void *)(*it).first);
}
AILibraryList::iterator lit = this->library_list.begin();
for (; lit != this->library_list.end(); lit++) {
free((void *)(*lit).first);
delete (*lit).second;
}
this->info_list.clear();
this->info_single_list.clear();
this->library_list.clear();
}
AIScanner::~AIScanner()
{
this->Reset();
delete this->info_dummy;
}
bool AIScanner::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, AIController *controller)
{
/* Internally we store libraries as 'library.version' */
char library_name[1024];
snprintf(library_name, sizeof(library_name), "%s.%d", library, version);
strtolower(library_name);
/* Check if the library + version exists */
AILibraryList::iterator iter = this->library_list.find(library_name);
if (iter == this->library_list.end()) {
char error[1024];
/* Now see if the version doesn't exist, or the library */
iter = this->library_list.find(library);
if (iter == this->library_list.end()) {
snprintf(error, sizeof(error), "couldn't find library '%s'", library);
} else {
snprintf(error, sizeof(error), "couldn't find library '%s' version %d. The latest version available is %d", library, version, (*iter).second->GetVersion());
}
sq_throwerror(vm, OTTD2SQ(error));
return false;
}
/* Get the current table/class we belong to */
HSQOBJECT parent;
sq_getstackobj(vm, 1, &parent);
char fake_class[1024];
int next_number;
if (!controller->LoadedLibrary(library_name, &next_number, &fake_class[0], sizeof(fake_class))) {
/* Create a new fake internal name */
snprintf(fake_class, sizeof(fake_class), "_internalNA%d", next_number);
/* Load the library in a 'fake' namespace, so we can link it to the name the user requested */
sq_pushroottable(vm);
sq_pushstring(vm, OTTD2SQ(fake_class), -1);
sq_newclass(vm, SQFalse);
/* Load the library */
if (!Squirrel::LoadScript(vm, (*iter).second->GetMainScript(), false)) {
char error[1024];
snprintf(error, sizeof(error), "there was a compile error when importing '%s' version %d", library, version);
sq_throwerror(vm, OTTD2SQ(error));
return false;
}
/* Create the fake class */
sq_newslot(vm, -3, SQFalse);
sq_pop(vm, 1);
controller->AddLoadedLibrary(library_name, fake_class);
}
/* Find the real class inside the fake class (like 'sets.Vector') */
sq_pushroottable(vm);
sq_pushstring(vm, OTTD2SQ(fake_class), -1);
if (SQ_FAILED(sq_get(vm, -2))) {
sq_throwerror(vm, _SC("internal error assigning library class"));
return false;
}
sq_pushstring(vm, OTTD2SQ((*iter).second->GetInstanceName()), -1);
if (SQ_FAILED(sq_get(vm, -2))) {
char error[1024];
snprintf(error, sizeof(error), "unable to find class '%s' in the library '%s' version %d", (*iter).second->GetInstanceName(), library, version);
sq_throwerror(vm, OTTD2SQ(error));
return false;
}
HSQOBJECT obj;
sq_getstackobj(vm, -1, &obj);
sq_pop(vm, 3);
if (StrEmpty(class_name)) {
sq_pushobject(vm, obj);
return true;
}
/* Now link the name the user wanted to our 'fake' class */
sq_pushobject(vm, parent);
sq_pushstring(vm, OTTD2SQ(class_name), -1);
sq_pushobject(vm, obj);
sq_newclass(vm, SQTrue);
sq_newslot(vm, -3, SQFalse);
sq_pop(vm, 1);
sq_pushobject(vm, obj);
return true;
}
void AIScanner::RegisterLibrary(AILibrary *library)
{
char library_name[1024];
snprintf(library_name, sizeof(library_name), "%s.%s.%d", library->GetCategory(), library->GetInstanceName(), library->GetVersion());
strtolower(library_name);
if (this->library_list.find(library_name) != this->library_list.end()) {
/* This AI was already registered */
#ifdef WIN32
/* Windows doesn't care about the case */
if (strcasecmp(this->library_list[library_name]->GetMainScript(), library->GetMainScript()) == 0) {
#else
if (strcmp(this->library_list[library_name]->GetMainScript(), library->GetMainScript()) == 0) {
#endif
delete library;
return;
}
DEBUG(ai, 1, "Registering two libraries with the same name and version");
DEBUG(ai, 1, " 1: %s", this->library_list[library_name]->GetMainScript());
DEBUG(ai, 1, " 2: %s", library->GetMainScript());
DEBUG(ai, 1, "The first is taking precedence.");
delete library;
return;
}
this->library_list[strdup(library_name)] = library;
}
void AIScanner::RegisterAI(AIInfo *info)
{
char ai_name[1024];
snprintf(ai_name, sizeof(ai_name), "%s.%d", info->GetName(), info->GetVersion());
strtolower(ai_name);
/* Check if GetShortName follows the rules */
if (strlen(info->GetShortName()) != 4) {
DEBUG(ai, 0, "The AI '%s' returned a string from GetShortName() which is not four characaters. Unable to load the AI.", info->GetName());
delete info;
return;
}
if (this->info_list.find(ai_name) != this->info_list.end()) {
/* This AI was already registered */
#ifdef WIN32
/* Windows doesn't care about the case */
if (strcasecmp(this->info_list[ai_name]->GetMainScript(), info->GetMainScript()) == 0) {
#else
if (strcmp(this->info_list[ai_name]->GetMainScript(), info->GetMainScript()) == 0) {
#endif
delete info;
return;
}
DEBUG(ai, 1, "Registering two AIs with the same name and version");
DEBUG(ai, 1, " 1: %s", this->info_list[ai_name]->GetMainScript());
DEBUG(ai, 1, " 2: %s", info->GetMainScript());
DEBUG(ai, 1, "The first is taking precedence.");
delete info;
return;
}
this->info_list[strdup(ai_name)] = info;
/* Add the AI to the 'unique' AI list, where only the highest version of the
* AI is registered. */
snprintf(ai_name, sizeof(ai_name), "%s", info->GetName());
strtolower(ai_name);
if (this->info_single_list.find(ai_name) == this->info_single_list.end()) {
this->info_single_list[strdup(ai_name)] = info;
} else if (this->info_single_list[ai_name]->GetVersion() < info->GetVersion()) {
this->info_single_list[ai_name] = info;
}
}
AIInfo *AIScanner::SelectRandomAI() const
{
uint num_random_ais = 0;
for (AIInfoList::const_iterator it = this->info_single_list.begin(); it != this->info_single_list.end(); it++) {
if (it->second->UseAsRandomAI()) num_random_ais++;
}
if (num_random_ais == 0) {
DEBUG(ai, 0, "No suitable AI found, loading 'dummy' AI.");
return this->info_dummy;
}
/* Find a random AI */
uint pos;
if (_networking) {
pos = InteractiveRandomRange(num_random_ais);
} else {
pos = RandomRange(num_random_ais);
}
/* Find the Nth item from the array */
AIInfoList::const_iterator it = this->info_single_list.begin();
while (!it->second->UseAsRandomAI()) it++;
for (; pos > 0; pos--) {
it++;
while (!it->second->UseAsRandomAI()) it++;
}
return (*it).second;
}
AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
{
if (this->info_list.size() == 0) return NULL;
if (nameParam == NULL) return NULL;
char ai_name[1024];
ttd_strlcpy(ai_name, nameParam, sizeof(ai_name));
strtolower(ai_name);
AIInfo *info = NULL;
int version = -1;
if (versionParam == -1) {
/* We want to load the latest version of this AI; so find it */
if (this->info_single_list.find(ai_name) != this->info_single_list.end()) return this->info_single_list[ai_name];
/* If we didn't find a match AI, maybe the user included a version */
char *e = strrchr(ai_name, '.');
if (e == NULL) return NULL;
*e = '\0';
e++;
versionParam = atoi(e);
/* FALL THROUGH, like we were calling this function with a version. */
}
if (force_exact_match) {
/* Try to find a direct 'name.version' match */
char ai_name_tmp[1024];
snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
strtolower(ai_name_tmp);
if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
}
/* See if there is a compatible AI which goes by that name, with the highest
* version which allows loading the requested version */
AIInfoList::iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
if (strcasecmp(ai_name, (*it).second->GetName()) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
version = (*it).second->GetVersion();
info = (*it).second;
}
}
return info;
}
char *AIScanner::GetAIConsoleList(char *p, const char *last, bool newest_only) const
{
p += seprintf(p, last, "List of AIs:\n");
const AIInfoList &list = newest_only ? this->info_single_list : this->info_list;
AIInfoList::const_iterator it = list.begin();
for (; it != list.end(); it++) {
AIInfo *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
p += seprintf(p, last, "\n");
return p;
}
char *AIScanner::GetAIConsoleLibraryList(char *p, const char *last) const
{
p += seprintf(p, last, "List of AI Libraries:\n");
AILibraryList::const_iterator it = this->library_list.begin();
for (; it != this->library_list.end(); it++) {
AILibrary *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
}
p += seprintf(p, last, "\n");
return p;
}
#if defined(ENABLE_NETWORK)
#include "../network/network_content.h"
#include "../3rdparty/md5/md5.h"
#include "../tar_type.h"
/** Helper for creating a MD5sum of all files within of an AI. */
struct AIFileChecksumCreator : FileScanner {
byte md5sum[16]; ///< The final md5sum
/**
* Initialise the md5sum to be all zeroes,
* so we can easily xor the data.
*/
AIFileChecksumCreator()
{
memset(this->md5sum, 0, sizeof(this->md5sum));
}
/* Add the file and calculate the md5 sum. */
virtual bool AddFile(const char *filename, size_t basepath_length)
{
Md5 checksum;
uint8 buffer[1024];
size_t len, size;
byte tmp_md5sum[16];
/* Open the file ... */
FILE *f = FioFOpenFile(filename, "rb", AI_DIR, &size);
if (f == NULL) return false;
/* ... calculate md5sum... */
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
checksum.Finish(tmp_md5sum);
FioFCloseFile(f);
/* ... and xor it to the overall md5sum. */
for (uint i = 0; i < sizeof(md5sum); i++) this->md5sum[i] ^= tmp_md5sum[i];
return true;
}
};
/**
* Check whether the AI given in info is the same as in ci based
* on the shortname and md5 sum.
* @param ci the information to compare to
* @param md5sum whether to check the MD5 checksum
* @param info the AI to get the shortname and md5 sum from
* @return true iff they're the same
*/
static bool IsSameAI(const ContentInfo *ci, bool md5sum, AIFileInfo *info)
{
uint32 id = 0;
const char *str = info->GetShortName();
for (int j = 0; j < 4 && *str != '\0'; j++, str++) id |= *str << (8 * j);
if (id != ci->unique_id) return false;
if (!md5sum) return true;
AIFileChecksumCreator checksum;
char path[MAX_PATH];
strecpy(path, info->GetMainScript(), lastof(path));
/* There'll always be at least 2 path separator characters in an AI's
* main script name as the search algorithm requires the main script to
* be in a subdirectory of the AI directory; so ai/<path>/main.nut. */
*strrchr(path, PATHSEPCHAR) = '\0';
*strrchr(path, PATHSEPCHAR) = '\0';
TarList::iterator iter = _tar_list.find(path);
if (iter != _tar_list.end()) {
/* The main script is in a tar file, so find all files that
* are in the same tar and add them to the MD5 checksumming. */
TarFileList::iterator tar;
FOR_ALL_TARS(tar) {
/* Not in the same tar. */
if (tar->second.tar_filename != iter->first) continue;
/* Check the extension. */
const char *ext = strrchr(tar->first.c_str(), '.');
if (ext == NULL || strcasecmp(ext, ".nut") != 0) continue;
/* Create the full path name, */
seprintf(path, lastof(path), "%s%c%s", tar->second.tar_filename, PATHSEPCHAR, tar->first.c_str());
checksum.AddFile(path, 0);
}
} else {
/* Add the path sep char back when searching a directory, so we are
* in the actual directory. */
path[strlen(path)] = PATHSEPCHAR;
checksum.Scan(".nut", path);
}
return memcmp(ci->md5sum, checksum.md5sum, sizeof(ci->md5sum)) == 0;
}
/**
* Check whether we have an AI (library) with the exact characteristics as ci.
* @param ci the characteristics to search on (shortname and md5sum)
* @param md5sum whether to check the MD5 checksum
* @return true iff we have an AI (library) matching.
*/
bool AIScanner::HasAI(const ContentInfo *ci, bool md5sum)
{
switch (ci->type) {
case CONTENT_TYPE_AI:
for (AIInfoList::iterator it = this->info_list.begin(); it != this->info_list.end(); it++) {
if (IsSameAI(ci, md5sum, (*it).second)) return true;
}
return false;
case CONTENT_TYPE_AI_LIBRARY:
for (AILibraryList::iterator it = this->library_list.begin(); it != this->library_list.end(); it++) {
if (IsSameAI(ci, md5sum, (*it).second)) return true;
}
return false;
default:
NOT_REACHED();
}
}
/**
* Check whether we have an AI (library) with the exact characteristics as ci.
* @param ci the characteristics to search on (shortname and md5sum)
* @param md5sum whether to check the MD5 checksum
* @return true iff we have an AI (library) matching.
*/
/* static */ bool AI::HasAI(const ContentInfo *ci, bool md5sum)
{
return AI::ai_scanner->HasAI(ci, md5sum);
}
#endif /* ENABLE_NETWORK */
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