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@ r18008:ce1722c7e707
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Location: cpp/openttd-patchpack/source/src/group_gui.cpp
r18008:ce1722c7e707
26.0 KiB
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file group_gui.cpp GUI for the group window. */
#include "stdafx.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "vehicle_base.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_gui.h"
#include "company_func.h"
#include "widgets/dropdown_func.h"
#include "tilehighlight_func.h"
#include "vehicle_gui_base.h"
#include "core/geometry_func.hpp"
#include "company_base.h"
#include "table/strings.h"
#include "table/sprites.h"
typedef GUIList<const Group*> GUIGroupList;
enum GroupListWidgets {
GRP_WIDGET_CAPTION,
GRP_WIDGET_SORT_BY_ORDER,
GRP_WIDGET_SORT_BY_DROPDOWN,
GRP_WIDGET_LIST_VEHICLE,
GRP_WIDGET_LIST_VEHICLE_SCROLLBAR,
GRP_WIDGET_AVAILABLE_VEHICLES,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
GRP_WIDGET_STOP_ALL,
GRP_WIDGET_START_ALL,
GRP_WIDGET_ALL_VEHICLES,
GRP_WIDGET_DEFAULT_VEHICLES,
GRP_WIDGET_LIST_GROUP,
GRP_WIDGET_LIST_GROUP_SCROLLBAR,
GRP_WIDGET_CREATE_GROUP,
GRP_WIDGET_DELETE_GROUP,
GRP_WIDGET_RENAME_GROUP,
GRP_WIDGET_REPLACE_PROTECTION,
};
static const NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_HORIZONTAL), // Window header
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, GRP_WIDGET_CAPTION),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
/* left part */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, GRP_WIDGET_ALL_VEHICLES), SetMinimalSize(200, 13), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, GRP_WIDGET_DEFAULT_VEHICLES), SetMinimalSize(200, 13), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, GRP_WIDGET_LIST_GROUP), SetMinimalSize(188, 0), SetDataTip(0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP),
SetFill(1, 0), SetResize(0, 1), SetScrollbar(GRP_WIDGET_LIST_GROUP_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, GRP_WIDGET_LIST_GROUP_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, GRP_WIDGET_CREATE_GROUP), SetMinimalSize(24, 25), SetFill(0, 1),
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, GRP_WIDGET_DELETE_GROUP), SetMinimalSize(24, 25), SetFill(0, 1),
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, GRP_WIDGET_RENAME_GROUP), SetMinimalSize(24, 25), SetFill(0, 1),
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(92, 25), SetFill(1, 1), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, GRP_WIDGET_REPLACE_PROTECTION), SetMinimalSize(24, 25), SetFill(0, 1),
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 25), SetFill(0, 1), EndContainer(),
EndContainer(),
EndContainer(),
/* right part */
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, GRP_WIDGET_SORT_BY_ORDER), SetMinimalSize(81, 12), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_GREY, GRP_WIDGET_SORT_BY_DROPDOWN), SetMinimalSize(167, 12), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(12, 12), SetResize(1, 0), EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, GRP_WIDGET_LIST_VEHICLE), SetMinimalSize(248, 0), SetDataTip(0x701, STR_NULL), SetResize(1, 1), SetFill(1, 0), SetScrollbar(GRP_WIDGET_LIST_VEHICLE_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, GRP_WIDGET_LIST_VEHICLE_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, GRP_WIDGET_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
NWidget(WWT_DROPDOWN, COLOUR_GREY, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, GRP_WIDGET_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, GRP_WIDGET_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
class VehicleGroupWindow : public BaseVehicleListWindow {
private:
VehicleID vehicle_sel; ///< Selected vehicle
GroupID group_rename; ///< Group being renamed, INVALID_GROUP if none
GUIGroupList groups; ///< List of groups
uint tiny_step_height; ///< Step height for the group list
Scrollbar *group_sb;
/**
* (Re)Build the group list.
*
* @param owner The owner of the window
*/
void BuildGroupList(Owner owner)
{
if (!this->groups.NeedRebuild()) return;
this->groups.Clear();
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == owner && g->vehicle_type == this->vli.vtype) {
*this->groups.Append() = g;
}
}
this->groups.Compact();
this->groups.RebuildDone();
}
/** Sort the groups by their name */
static int CDECL GroupNameSorter(const Group * const *a, const Group * const *b)
{
static const Group *last_group[2] = { NULL, NULL };
static char last_name[2][64] = { "", "" };
if (*a != last_group[0]) {
last_group[0] = *a;
SetDParam(0, (*a)->index);
GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0]));
}
if (*b != last_group[1]) {
last_group[1] = *b;
SetDParam(0, (*b)->index);
GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
if (r == 0) return (*a)->index - (*b)->index;
return r;
}
public:
VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : BaseVehicleListWindow(window_number)
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(GRP_WIDGET_LIST_VEHICLE_SCROLLBAR);
this->group_sb = this->GetScrollbar(GRP_WIDGET_LIST_GROUP_SCROLLBAR);
switch (this->vli.vtype) {
default: NOT_REACHED();
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
}
this->vli.index = ALL_GROUP;
this->vehicle_sel = INVALID_VEHICLE;
this->group_rename = INVALID_GROUP;
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
this->BuildVehicleList();
this->SortVehicleList();
this->groups.ForceRebuild();
this->groups.NeedResort();
this->BuildGroupList(vli.company);
this->groups.Sort(&GroupNameSorter);
this->GetWidget<NWidgetCore>(GRP_WIDGET_CAPTION)->widget_data = STR_VEHICLE_LIST_TRAIN_CAPTION + this->vli.vtype;
this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_VEHICLE)->tool_tip = STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP + this->vli.vtype;
this->GetWidget<NWidgetCore>(GRP_WIDGET_CREATE_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(GRP_WIDGET_RENAME_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(GRP_WIDGET_DELETE_GROUP)->widget_data += this->vli.vtype;
this->GetWidget<NWidgetCore>(GRP_WIDGET_REPLACE_PROTECTION)->widget_data += this->vli.vtype;
this->FinishInitNested(desc, window_number);
this->owner = vli.company;
}
~VehicleGroupWindow()
{
*this->sorting = this->vehicles.GetListing();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case GRP_WIDGET_LIST_GROUP:
this->tiny_step_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP;
resize->height = this->tiny_step_height;
/* Minimum height is the height of the list widget minus all and default vehicles and a bit for the bottom bar */
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - (this->tiny_step_height > 25 ? 2 : 3) * this->tiny_step_height;
break;
case GRP_WIDGET_ALL_VEHICLES:
case GRP_WIDGET_DEFAULT_VEHICLES:
size->height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP;
size->width = max(GetStringBoundingBox(STR_GROUP_DEFAULT_TRAINS + this->vli.vtype).width, GetStringBoundingBox(STR_GROUP_ALL_TRAINS + this->vli.vtype).width);
size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT + 8 + 8;
break;
case GRP_WIDGET_SORT_BY_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + WD_SORTBUTTON_ARROW_WIDTH * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case GRP_WIDGET_LIST_VEHICLE:
resize->height = GetVehicleListHeight(this->vli.vtype, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP);
size->height = 4 * resize->height;
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
Dimension d = this->GetActionDropdownSize(true, true);
d.height += padding.height;
d.width += padding.width;
*size = maxdim(*size, d);
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (data == 0) {
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->vehicles.ForceRebuild();
this->groups.ForceRebuild();
} else {
this->vehicles.ForceResort();
this->groups.ForceResort();
}
/* Process ID-invalidation in command-scope as well */
if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) {
DeleteWindowByClass(WC_QUERY_STRING);
this->group_rename = INVALID_GROUP;
}
if (!(IsAllGroupID(this->vli.index) || IsDefaultGroupID(this->vli.index) || Group::IsValidID(this->vli.index))) {
this->vli.index = ALL_GROUP;
HideDropDownMenu(this);
}
this->SetDirty();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case GRP_WIDGET_AVAILABLE_VEHICLES:
SetDParam(0, STR_VEHICLE_LIST_AVAILABLE_TRAINS + this->vli.vtype);
break;
case GRP_WIDGET_CAPTION:
/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
* We list all vehicles or ungrouped vehicles */
if (IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index)) {
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, this->vli.company);
SetDParam(2, this->vehicles.Length());
SetDParam(3, this->vehicles.Length());
} else {
const Group *g = Group::Get(this->vli.index);
SetDParam(0, STR_GROUP_NAME);
SetDParam(1, g->index);
SetDParam(2, g->num_vehicle);
SetDParam(3, g->num_vehicle);
}
break;
}
}
virtual void OnPaint()
{
/* If we select the all vehicles, this->list will contain all vehicles of the owner
* else this->list will contain all vehicles which belong to the selected group */
this->BuildVehicleList();
this->SortVehicleList();
this->BuildGroupList(this->owner);
this->groups.Sort(&GroupNameSorter);
this->group_sb->SetCount(this->groups.Length());
this->vscroll->SetCount(this->vehicles.Length());
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.Length() == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
this->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
HideDropDownMenu(this);
}
/* Disable all lists management button when the list is empty */
this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company,
GRP_WIDGET_STOP_ALL,
GRP_WIDGET_START_ALL,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
WIDGET_LIST_END);
/* Disable the group specific function when we select the default group or all vehicles */
this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company,
GRP_WIDGET_DELETE_GROUP,
GRP_WIDGET_RENAME_GROUP,
GRP_WIDGET_REPLACE_PROTECTION,
WIDGET_LIST_END);
/* Disable remaining buttons for non-local companies
* Needed while changing _local_company, eg. by cheats
* All procedures (eg. move vehicle to another group)
* verify, whether you are the owner of the vehicle,
* so it doesn't have to be disabled
*/
this->SetWidgetsDisabledState(_local_company != this->vli.company,
GRP_WIDGET_CREATE_GROUP,
GRP_WIDGET_AVAILABLE_VEHICLES,
WIDGET_LIST_END);
/* If not a default group and the group has replace protection, show an enabled replace sprite. */
uint16 protect_sprite = SPR_GROUP_REPLACE_OFF_TRAIN;
if (!IsDefaultGroupID(this->vli.index) && !IsAllGroupID(this->vli.index) && Group::Get(this->vli.index)->replace_protection) protect_sprite = SPR_GROUP_REPLACE_ON_TRAIN;
this->GetWidget<NWidgetCore>(GRP_WIDGET_REPLACE_PROTECTION)->widget_data = protect_sprite + this->vli.vtype;
/* Set text of sort by dropdown */
this->GetWidget<NWidgetCore>(GRP_WIDGET_SORT_BY_DROPDOWN)->widget_data = this->vehicle_sorter_names[this->vehicles.SortType()];
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case GRP_WIDGET_ALL_VEHICLES:
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, r.top + WD_FRAMERECT_TOP + 1,
STR_GROUP_ALL_TRAINS + this->vli.vtype, IsAllGroupID(this->vli.index) ? TC_WHITE : TC_BLACK);
break;
case GRP_WIDGET_DEFAULT_VEHICLES:
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, r.top + WD_FRAMERECT_TOP + 1,
STR_GROUP_DEFAULT_TRAINS + this->vli.vtype, IsDefaultGroupID(this->vli.index) ? TC_WHITE : TC_BLACK);
break;
case GRP_WIDGET_LIST_GROUP: {
int y1 = r.top + WD_FRAMERECT_TOP + 1;
int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length());
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];
assert(g->owner == this->owner);
/* draw the selected group in white, else we draw it in black */
SetDParam(0, g->index);
DrawString(r.left + WD_FRAMERECT_LEFT + 8, r.right - WD_FRAMERECT_RIGHT - 8, y1, STR_GROUP_NAME, (this->vli.index == g->index) ? TC_WHITE : TC_BLACK);
/* draw the number of vehicles of the group */
SetDParam(0, g->num_vehicle);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y1 + 1, STR_TINY_COMMA, (this->vli.index == g->index) ? TC_WHITE : TC_BLACK, SA_RIGHT);
y1 += this->tiny_step_height;
}
break;
}
case GRP_WIDGET_SORT_BY_ORDER:
this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case GRP_WIDGET_LIST_VEHICLE:
this->DrawVehicleListItems(this->vehicle_sel, this->resize.step_height, r);
break;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
this->vehicles.ToggleSortOrder();
this->SetDirty();
break;
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10));
return;
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
if (!IsAllGroupID(this->vli.index)) {
this->vli.index = ALL_GROUP;
this->vehicles.ForceRebuild();
this->SetDirty();
}
break;
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
if (!IsDefaultGroupID(this->vli.index)) {
this->vli.index = DEFAULT_GROUP;
this->vehicles.ForceRebuild();
this->SetDirty();
}
break;
case GRP_WIDGET_LIST_GROUP: { // Matrix Group
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
if (id_g >= this->groups.Length()) return;
this->vli.index = this->groups[id_g]->index;
this->vehicles.ForceRebuild();
this->SetDirty();
break;
}
case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_VEHICLE);
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
if (VehicleClicked(v)) break;
this->vehicle_sel = v->index;
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
_cursor.vehchain = true;
this->SetDirty();
break;
}
case GRP_WIDGET_CREATE_GROUP: { // Create a new group
DoCommandP(0, this->vli.vtype, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup);
break;
}
case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group
GroupID group = this->vli.index;
this->vli.index = ALL_GROUP;
DoCommandP(0, group, 0, CMD_DELETE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_DELETE));
break;
}
case GRP_WIDGET_RENAME_GROUP: // Rename the selected roup
this->ShowRenameGroupWindow(this->vli.index, false);
break;
case GRP_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype);
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index));
ShowDropDownList(this, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
break;
}
case GRP_WIDGET_START_ALL:
case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list
DoCommandP(0, (1 << 1) | (widget == GRP_WIDGET_START_ALL ? (1 << 0) : 0), this->vli.Pack(), CMD_MASS_START_STOP);
break;
}
case GRP_WIDGET_REPLACE_PROTECTION: {
const Group *g = Group::GetIfValid(this->vli.index);
if (g != NULL) {
DoCommandP(0, this->vli.index, !g->replace_protection, CMD_SET_GROUP_REPLACE_PROTECTION);
}
break;
}
}
}
virtual void OnDragDrop(Point pt, int widget)
{
switch (widget) {
case GRP_WIDGET_ALL_VEHICLES: // All vehicles
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles
DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
break;
case GRP_WIDGET_LIST_GROUP: { // Matrix group
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_GROUP, 0, this->tiny_step_height);
if (id_g >= this->groups.Length()) return;
DoCommandP(0, this->groups[id_g]->index, vindex, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
break;
}
case GRP_WIDGET_LIST_VEHICLE: { // Matrix vehicle
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, GRP_WIDGET_LIST_VEHICLE);
if (id_v >= this->vehicles.Length()) return; // click out of list bound
const Vehicle *v = this->vehicles[id_v];
if (!VehicleClicked(v) && vindex == v->index) {
ShowVehicleViewWindow(v);
}
break;
}
}
_cursor.vehchain = false;
}
virtual void OnQueryTextFinished(char *str)
{
if (str != NULL) DoCommandP(0, this->group_rename, 0, CMD_RENAME_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_RENAME), NULL, str);
this->group_rename = INVALID_GROUP;
}
virtual void OnResize()
{
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_GROUP);
this->group_sb->SetCapacity(nwi->current_y / this->tiny_step_height);
nwi->widget_data = (this->group_sb->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
nwi = this->GetWidget<NWidgetCore>(GRP_WIDGET_LIST_VEHICLE);
this->vscroll->SetCapacityFromWidget(this, GRP_WIDGET_LIST_VEHICLE);
nwi->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GRP_WIDGET_SORT_BY_DROPDOWN:
this->vehicles.SetSortType(index);
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(this->vehicles.Length() != 0);
switch (index) {
case ADI_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(this->vli.index, this->vli.vtype);
break;
case ADI_SERVICE: // Send for servicing
case ADI_DEPOT: { // Send to Depots
DoCommandP(0, DEPOT_MASS_SEND | (index == ADI_SERVICE ? DEPOT_SERVICE : 0U), this->vli.Pack(), GetCmdSendToDepot(this->vli.vtype));
break;
}
case ADI_ADD_SHARED: // Add shared Vehicles
assert(Group::IsValidID(this->vli.index));
DoCommandP(0, this->vli.index, this->vli.vtype, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
break;
case ADI_REMOVE_ALL: // Remove all Vehicles from the selected group
assert(Group::IsValidID(this->vli.index));
DoCommandP(0, this->vli.index, this->vli.vtype, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
this->SetDirty();
}
virtual void OnTick()
{
if (_pause_mode != PM_UNPAUSED) return;
if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
this->SetDirty();
}
}
virtual void OnPlaceObjectAbort()
{
/* abort drag & drop */
this->vehicle_sel = INVALID_VEHICLE;
this->SetWidgetDirty(GRP_WIDGET_LIST_VEHICLE);
}
void ShowRenameGroupWindow(GroupID group, bool empty)
{
assert(Group::IsValidID(group));
this->group_rename = group;
/* Show empty query for new groups */
StringID str = STR_EMPTY;
if (!empty) {
SetDParam(0, group);
str = STR_GROUP_NAME;
}
ShowQueryString(str, STR_GROUP_RENAME_CAPTION, MAX_LENGTH_GROUP_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
}
/**
* Tests whether a given vehicle is selected in the window, and unselects it if necessary.
* Called when the vehicle is deleted.
* @param vehicle Vehicle that is going to be deleted
*/
void UnselectVehicle(VehicleID vehicle)
{
if (this->vehicle_sel == vehicle) ResetObjectToPlace();
}
};
static WindowDesc _other_group_desc(
WDP_AUTO, 460, 246,
WC_INVALID, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_group_widgets, lengthof(_nested_group_widgets)
);
static const WindowDesc _train_group_desc(
WDP_AUTO, 525, 246,
WC_TRAINS_LIST, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_group_widgets, lengthof(_nested_group_widgets)
);
/**
* Show the group window for the given company and vehicle type.
* @param company The company to show the window for.
* @param vehicle_type The type of vehicle to show it for.
*/
void ShowCompanyGroup(CompanyID company, VehicleType vehicle_type)
{
if (!Company::IsValidID(company)) return;
WindowNumber num = VehicleListIdentifier(VL_GROUP_LIST, vehicle_type, company).Pack();
if (vehicle_type == VEH_TRAIN) {
AllocateWindowDescFront<VehicleGroupWindow>(&_train_group_desc, num);
} else {
_other_group_desc.cls = GetWindowClassForVehicleType(vehicle_type);
AllocateWindowDescFront<VehicleGroupWindow>(&_other_group_desc, num);
}
}
/**
* Finds a group list window determined by vehicle type and owner
* @param vt vehicle type
* @param owner owner of groups
* @return pointer to VehicleGroupWindow, NULL if not found
*/
static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner owner)
{
return (VehicleGroupWindow *)FindWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, owner).Pack());
}
/**
* Opens a 'Rename group' window for newly created group
* @param success did command succeed?
* @param tile unused
* @param p1 vehicle type
* @param p2 unused
* @see CmdCreateGroup
*/
void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
assert(p1 <= VEH_AIRCRAFT);
VehicleGroupWindow *w = FindVehicleGroupWindow((VehicleType)p1, _current_company);
if (w != NULL) w->ShowRenameGroupWindow(_new_group_id, true);
}
/**
* Removes the highlight of a vehicle in a group window
* @param *v Vehicle to remove all highlights from
*/
void DeleteGroupHighlightOfVehicle(const Vehicle *v)
{
/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any group windows either
* If that is the case, we can skip looping though the windows and save time
*/
if (_special_mouse_mode != WSM_DRAGDROP) return;
VehicleGroupWindow *w = FindVehicleGroupWindow(v->type, v->owner);
if (w != NULL) w->UnselectVehicle(v->index);
}
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