Files @ r23289:ce4b5aef37cf
Branch filter:

Location: cpp/openttd-patchpack/source/src/vehicle_gui_base.h

Henry Wilson
Fix: trains cancelling their pending reversal when ordered to go to a depot behind them

Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.

Trains in this situation now behave correctly and will travel towards the depot.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehicle_gui_base.h Functions/classes shared between the different vehicle list GUIs. */

#ifndef VEHICLE_GUI_BASE_H
#define VEHICLE_GUI_BASE_H

#include "sortlist_type.h"
#include "vehiclelist.h"
#include "window_gui.h"
#include "widgets/dropdown_type.h"

typedef GUIList<const Vehicle*> GUIVehicleList;

struct BaseVehicleListWindow : public Window {
	GUIVehicleList vehicles;  ///< The list of vehicles
	Listing *sorting;         ///< Pointer to the vehicle type related sorting.
	byte unitnumber_digits;   ///< The number of digits of the highest unit number
	Scrollbar *vscroll;
	VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.

	enum ActionDropdownItem {
		ADI_REPLACE,
		ADI_SERVICE,
		ADI_DEPOT,
		ADI_ADD_SHARED,
		ADI_REMOVE_ALL,
	};

	static const StringID vehicle_depot_name[];
	static const StringID vehicle_sorter_names[];
	static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];

	BaseVehicleListWindow(WindowDesc *desc, WindowNumber wno) : Window(desc), vli(VehicleListIdentifier::UnPack(wno))
	{
		this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
	}

	void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
	void SortVehicleList();
	void BuildVehicleList();
	Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group);
	DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group);
};

uint GetVehicleListHeight(VehicleType type, uint divisor = 1);

struct Sorting {
	Listing aircraft;
	Listing roadveh;
	Listing ship;
	Listing train;
};

extern Sorting _sorting;

#endif /* VEHICLE_GUI_BASE_H */