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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_simple.hpp

miham
(svn r13384) -Update: WebTranslator2 update to 2008-06-05 08:15:43
brazilian_portuguese - 9 fixed, 6 changed by tucalipe (15)
catalan - 9 fixed by arnaullv (9)
croatian - 13 fixed by knovak (13)
czech - 33 fixed by Hadez (33)
danish - 47 fixed by ThomasA (47)
dutch - 9 fixed by habell (9)
estonian - 42 fixed, 5 changed by kristjans (47)
finnish - 5 fixed, 1 changed by kerba (6)
french - 9 fixed, 2 changed by glx (8), belugas (3)
icelandic - 75 fixed by scrooge (75)
italian - 9 fixed, 12 changed by lorenzodv (21)
korean - 76 fixed, 15 changed by leejaeuk5 (91)
portuguese - 7 fixed by izhirahider (7)
romanian - 97 fixed, 302 changed by CrystyB (399)
russian - 12 fixed by Smoky555 (12)
spanish - 12 fixed by eusebio (12)
swedish - 13 fixed by ChrillDeVille (6), daishan (7)
turkish - 39 fixed, 1 changed by jnmbk (40)
ukrainian - 10 fixed by mad (10)
/* $Id$ */

/** @file 32bpp_simple.hpp Simple 32 bpp blitter. */

#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP

#include "32bpp_base.hpp"
#include "factory.hpp"

class Blitter_32bppSimple : public Blitter_32bppBase {
public:
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);

	/* virtual */ const char *GetName() { return "32bpp-simple"; }
};

class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
	/* virtual */ const char *GetName() { return "32bpp-simple"; }
	/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
};

#endif /* BLITTER_32BPP_SIMPLE_HPP */